Hello everyone.
@Civitar
Well, your message was long month old but anyway, you can click the top right corner of IGE to select another civ. After that new units that you spawn will belong to this civ.
@dlk
Players panel, there should be two options, "reveal the map" and "preview map", or something like that.
@Skodkim
This won't happen anyway but the first was not possible, and the second was only partially possible, hence why they were never added.
@abj9562
You can also enable the safe mode in IGE's options (right-click the IGE label).
@LordJason
The Linux version of the game seems to have some problems, yeah. The "L" function is used for localization and is defined in IGE_Utils but it will not lead you anywhere (sorry for the bad func name btw but it is pretty conventional for such functions due to their frequent use).
The problem is that IGE's tool tip functions are called by the main game while they should not. It can be for two reasons:
* In the Windows version, when a mod declares a new file (not a file with an existing filename and meant to replace the vanilla file), then its declarations are stored in a separate and isolated context/namespace. A mod and the base game can then each have different functions with the same name and each one will call its own. It could be that in the Linux version mods everything belongs to the same namespace.
* It could be a file system path problem: in the Windows version there were already such problems where only the first N characters of each filename were stored to unique identify them, so files "civilizationrocks1" and "civilizationrocks2" were considered to be the same. The game could consider that IGE_InfoToolTipInclude.lua should replace InfoToolTipInclude.lua while it should actually not.
Anyway I may be wrong but I doubt so and it does not look like something I can fix. I think this is a linux version bug and you will have to wait for a patch. Meanwhile you can report my hypotheses to Firaxis, maybe it will help them sort things out if they didn't already. If you really insist to use IGE right now, then you should try to rename all functions in all files in the "BulkUI" directory to remove all conflicts with the game.