Ingame Editor

Hello again, DonQuiche!
You can find in attachment the final Italian localization. Special characters included, UTF-8 encoded, etc. etc. usable and tested both on Italian and English version of the game! I've made also some little better translation.

Again, thank you so much for bringing us a "must have" mod! :)
 

Attachments

@Error404
Ok, I am going to update IGE with this new version.
By the way I will soon come back at you with a few more translation requests in order to add two nice features. ;)

@Barr
Only very old versions of IGE would work without that. However if the mentioned texture is the only one missing, you can open IGE_NotificationPanel.xml and search for that texture path, then replace it with another texture path. It's not straightforward, you will probably need to spend some time figuring things out but I am reluctant to help so... (I am a software developer and independent editor myself, I have a mixed attitude regarding piracy, and I am tired to see that game editors have to leave the PC platform because of the incredibly high piracy levels).
 
I'm getting a crash. Did a fresh install, running Mac AppStore version (= Civilization 5: Campaign Edition) v 1.0.1.6 w/ G&K expansion activated. Using IGE v 28. Deleted ~/Cache and ~/ModUserData. Tested with using vanilla + IGE and no other mods. Never had a problem before, but all the sudden activating IGE (normal and safe mode) causes freeze and program crash to desktop.

Lua.log:
Spoiler :
[464107.649] Initializing Lua 5.1.4
[464177.484] InstalledPanel: Refreshing Mods
[464177.496] InstalledPanel: GetModBrowserListings()
[464177.525] InstalledPanel: Refreshing Mods
[464177.525] InstalledPanel: GetModBrowserListings()
[464177.529] InstalledPanel: Refreshing Mods
[464177.529] InstalledPanel: GetModBrowserListings()
[464186.999] InstalledPanel: Refreshing Mods
[464187.000] InstalledPanel: GetModBrowserListings()
[464187.006] InstalledPanel: Refreshing Mods
[464187.006] InstalledPanel: GetModBrowserListings()
[464198.389] Map Script: Generating Map
[464198.389] Map Script: Setting Plot Types (Lua Lakes) ...
[464198.395] Map Script: Setting Plot Types (MapGenerator.Lua)
[464198.401] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[464198.401] Map Script: Expanding coasts (MapGenerator.Lua)
[464198.402] Map Script: Generating Terrain (Lua Lakes) ...
[464198.404] Map Script: Setting Terrain Types (MapGenerator.Lua)
[464198.406] Map Script: Map Generation - Adding Rivers
[464198.409] Map Script: Map Generation - Adding Lakes
[464198.409] Map Script: Adding Features (Lua Lakes) ...
[464198.420] Map Script: Creating start plot database.
[464198.425] Map Script: Dividing the map in to Regions.
[464198.425] Map Script: Map Generation - Dividing the map in to Regions
[464198.425] Map Script: -
[464198.425] Map Script: Civs: 2
[464198.425] Map Script: City States: 4
[464198.426] Map Script: DivideIntoRegions: Divide in to Halves selected.
[464198.426] Map Script: Dividing along vertical line between columns: 12 - 13
[464198.426] Map Script: -
[464198.426] Map Script: ---------------------------------------------
[464198.426] Map Script: Defined location of Start Region # 1
[464198.426] Map Script: ---------------------------------------------
[464198.426] Map Script: -
[464198.426] Map Script: -
[464198.426] Map Script: ---------------------------------------------
[464198.426] Map Script: Defined location of Start Region # 2
[464198.426] Map Script: ---------------------------------------------
[464198.426] Map Script: -
[464198.426] Map Script: -
[464198.426] Map Script: Data for Start Region # 1
[464198.426] Map Script: WestX: 0
[464198.426] Map Script: SouthY: 2
[464198.426] Map Script: Width: 13
[464198.426] Map Script: Height: 12
[464198.426] Map Script: AreaID: 155649
[464198.426] Map Script: Fertility: 531
[464198.426] Map Script: Plots: 156
[464198.426] Map Script: Fert/Plot: 3.4038461538462
[464198.426] Map Script: -
[464198.426] Map Script: -
[464198.426] Map Script: Data for Start Region # 2
[464198.426] Map Script: WestX: 13
[464198.426] Map Script: SouthY: 2
[464198.426] Map Script: Width: 11
[464198.426] Map Script: Height: 12
[464198.426] Map Script: AreaID: 155649
[464198.426] Map Script: Fertility: 522
[464198.426] Map Script: Plots: 132
[464198.426] Map Script: Fert/Plot: 3.9545454545455
[464198.426] Map Script: -
[464198.426] Map Script: Choosing start locations for civilizations.
[464198.426] Map Script: Map Generation - Choosing Start Locations for Civilizations
[464198.429] Map Script: Normalizing start locations and assigning them to Players.
[464198.429] Map Script: Placing Natural Wonders.
[464198.448] Map Script: -
[464198.448] Map Script: -
[464198.448] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---
[464198.448] Map Script: -
[464198.448] Map Script: - 0 candidates for FEATURE_CRATER
[464198.448] Map Script: - 5 candidates for FEATURE_FUJI
[464198.448] Map Script: - 1 candidates for FEATURE_MESA
[464198.448] Map Script: - 0 candidates for FEATURE_REEF
[464198.448] Map Script: - 0 candidates for FEATURE_VOLCANO
[464198.448] Map Script: - 0 candidates for FEATURE_GIBRALTAR
[464198.448] Map Script: - 24 candidates for FEATURE_GEYSER
[464198.448] Map Script: - 49 candidates for FEATURE_FOUNTAIN_YOUTH
[464198.448] Map Script: - 37 candidates for FEATURE_POTOSI
[464198.448] Map Script: - 10 candidates for FEATURE_EL_DORADO
[464198.448] Map Script: - 14 candidates for FEATURE_SRI_PADA
[464198.449] Map Script: - 0 candidates for FEATURE_MT_SINAI
[464198.449] Map Script: - 26 candidates for FEATURE_MT_KAILASH
[464198.449] Map Script: - 2 candidates for FEATURE_ULURU
[464198.449] Map Script: -
[464198.449] Map Script: --- End of candidates readout for Natural Wonders ---
[464198.449] Map Script: -
[464198.454] Map Script: -- Placed all Natural Wonders --
[464198.454] Map Script: -
[464198.454] Map Script: -
[464198.454] Map Script: Placing Resources and City States.
[464198.454] Map Script: Map Generation - Assigning Luxury Resource Distribution
[464198.455] Map Script: -
[464198.455] Map Script: Region# 2 of type 3 has been assigned Luxury ID# 22
[464198.455] Map Script: -
[464198.455] Map Script: Region# 1 of type 3 has been assigned Luxury ID# 31
[464198.455] Map Script: Luxury ID# 22 rejected by City States as already belonging to Regions.
[464198.455] Map Script: Luxury ID# 31 rejected by City States as already belonging to Regions.
[464198.455] Map Script: --- Luxury Assignment Table ---
[464198.455] Map Script: -
[464198.455] Map Script: - - Assigned to Regions - -
[464198.455] Map Script: Region# 2 has Luxury type 22
[464198.455] Map Script: Region# 1 has Luxury type 31
[464198.455] Map Script: -
[464198.455] Map Script: - - Assigned to City States - -
[464198.455] Map Script: Luxury type 21
[464198.455] Map Script: Luxury type 20
[464198.455] Map Script: Luxury type 26
[464198.455] Map Script: -
[464198.455] Map Script: - - Assigned to Random - -
[464198.455] Map Script: Luxury type 33
[464198.455] Map Script: Luxury type 27
[464198.455] Map Script: Luxury type 24
[464198.455] Map Script: Luxury type 15
[464198.455] Map Script: -
[464198.455] Map Script: - - Luxuries handled via Special Case - -
[464198.455] Map Script: Luxury type 18
[464198.455] Map Script: -
[464198.455] Map Script: - - Disabled - -
[464198.455] Map Script: Luxury type 17
[464198.455] Map Script: Luxury type 32
[464198.455] Map Script: Luxury type 23
[464198.455] Map Script: Luxury type 13
[464198.455] Map Script: Luxury type 14
[464198.455] Map Script: Luxury type 25
[464198.455] Map Script: Luxury type 19
[464198.455] Map Script: Luxury type 30
[464198.455] Map Script: Luxury type 16
[464198.455] Map Script: Luxury type 34
[464198.455] Map Script: - - - - - - - - - - - - - - - -
[464198.455] Map Script: Map Generation - Placing City States
[464198.455] Map Script: Map Generation - Choosing sites for City States
[464198.456] Map Script: All city states assigned.
[464198.457] Map Script: -
[464198.457] Map Script: -
[464198.457] Map Script: ALERT: No eligible city state sites remain. DISCARDING 1 city states. BYE BYE!
[464198.457] Map Script: -
[464198.458] Map Script: Map Generation - Placing Luxuries
[464198.459] Map Script: -
[464198.459] Map Script: Attempting to place Luxury# 22 at start plot 20 7 in Region# 2
[464198.459] Map Script: -
[464198.459] Map Script: Attempting to place Luxury# 31 at start plot 7 10 in Region# 1
[464198.459] Map Script: -
[464198.459] Map Script: -
[464198.459] Map Script: -Assigned Luxury Type 27 to City State# 1
[464198.459] Map Script: -
[464198.459] Map Script: -
[464198.459] Map Script: -Assigned Luxury Type 20 to City State# 2
[464198.459] Map Script: -
[464198.459] Map Script: -
[464198.459] Map Script: -Assigned Luxury Type 21 to City State# 3
[464198.459] Map Script: -
[464198.459] Map Script: - - -
[464198.459] Map Script: Attempting to place regional luxury # 31 in Region# 1
[464198.460] Map Script: -
[464198.460] Map Script: - - -
[464198.460] Map Script: Attempting to place regional luxury # 22 in Region# 2
[464198.460] Map Script: * *
[464198.460] Map Script: * iNumTypesRandom = 4
[464198.460] Map Script: * *
[464198.461] Map Script: -
[464198.461] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
[464198.461] Map Script: - Found eligible luxury type: 18
[464198.461] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
[464198.461] Map Script: -
[464198.461] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 7 10 in Region# 1
[464198.461] Map Script: -
[464198.461] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
[464198.461] Map Script: - Found eligible luxury type: 18
[464198.461] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
[464198.461] Map Script: -
[464198.461] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 20 7 in Region# 2
[464198.461] Map Script: Failed to place 2 units of Marble.
[464198.461] Map Script: Map Generation - Placing Strategics
[464198.462] Map Script: Map Generation - Placing Bonuses
[464198.462] Map Script: Map Generation - Normalize City State Locations
[464198.465] Map Script: -
[464198.465] Map Script: --- Table of Results, New Start Finder ---
[464198.465] Map Script: -
[464198.465] Map Script: Region# 1 has start plot at: 7 10 with Fertility Rating of 189
[464198.465] Map Script: -
[464198.465] Map Script: Region# 2 has start plot at: 20 7 with Fertility Rating of 267
[464198.465] Map Script: -
[464198.465] Map Script: --- End of Start Finder Results Table ---
[464198.465] Map Script: -
[464198.465] Map Script: -
[464198.465] Map Script: --- Table of Final Results, City State Placements ---
[464198.465] Map Script: -
[464198.465] Map Script: - City State 1 in Region 1 is located at Plot 12 4
[464198.465] Map Script: - City State 2 in Region 2 is located at Plot 14 11
[464198.465] Map Script: - City State 3 in Region 1 is located at Plot 2 5
[464198.465] Map Script: - City State 4 was discarded due to overcrowding.
[464198.465] Map Script: -
[464198.465] Map Script: - - - - -
[464198.465] Map Script: -
[464198.465] Map Script: --- Table of Final Results, Resource Distribution ---
[464198.465] Map Script: -
[464198.465] Map Script: - LUXURY Resources -
[464198.465] Map Script: - Whale...: 0
[464198.465] Map Script: - Pearls..: 0
[464198.465] Map Script: - Gold....: 2
[464198.465] Map Script: - Silver..: 0
[464198.465] Map Script: - Gems....: 0
[464198.465] Map Script: - Marble..: 0
[464198.465] Map Script: - Ivory...: 0
[464198.465] Map Script: - Fur.....: 1
[464198.465] Map Script: - Dye.....: 1
[464198.465] Map Script: - Spices..: 3
[464198.465] Map Script: - Silk....: 0
[464198.465] Map Script: - Sugar...: 1
[464198.465] Map Script: - Cotton..: 0
[464198.465] Map Script: - Wine....: 0
[464198.465] Map Script: - Incense.: 3
[464198.465] Map Script: - Expansion LUXURY Resources -
[464198.465] Map Script: - Copper..: 0
[464198.465] Map Script: - Salt....: 3
[464198.465] Map Script: - Citrus..: 0
[464198.465] Map Script: - Truffles: 4
[464198.465] Map Script: - Crab....: 0
[464198.465] Map Script: -
[464198.465] Map Script: + TOTAL.Lux: 23
[464198.465] Map Script: -
[464198.465] Map Script: - STRATEGIC Resources -
[464198.465] Map Script: - Iron....: 32
[464198.465] Map Script: - Horse...: 8
[464198.465] Map Script: - Coal....: 14
[464198.465] Map Script: - Oil.....: 14
[464198.465] Map Script: - Aluminum: 22
[464198.465] Map Script: - Uranium.: 13
[464198.465] Map Script: -
[464198.465] Map Script: - BONUS Resources -
[464198.465] Map Script: - Cow.....: 4
[464198.465] Map Script: - Wheat...: 4
[464198.465] Map Script: - Sheep...: 5
[464198.465] Map Script: - Deer....: 14
[464198.465] Map Script: - Banana..: 3
[464198.465] Map Script: - Fish....: 1
[464198.465] Map Script: - Stone...: 5
[464198.465] Map Script: -
[464198.465] Map Script: -----------------------------------------------------
[464198.465] Map Script: -------------------------------
[464198.465] Map Script: Map Generation - Adding Goodies
[464198.466] Map Script: ** The game specified NO GOODY HUTS
[464198.466] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[464200.998] CivilopediaScreen: SetSelectedCategory(12)
[464200.998] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[464201.165] CivilopediaScreen: SetSelectedCategory(1)
[464201.165] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[464203.356] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[464204.410] GenericPopup: Loaded Popup - Assets\DLC\Expansion\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\DLC\Expansion\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[464204.411] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[464204.411] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[464204.411] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[464204.411] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[464204.411] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[464204.411] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[464205.359] ChoosePantheonPopup: 180
[464205.359] ChoosePantheonPopup: 963
[464205.359] ChoosePantheonPopup: 1143
[464205.937] IGE_Controller_All: ****************************************************************
[464205.937] IGE_Controller_All: Starting...
[464205.989] IGE_Overlay: loaded
[464205.995] IGE_CityBanner: loaded
[464206.007] IGE_MiniMap: loaded
[464206.023] IGE_TabsBar: IGE_TabsBar
[464206.033] IGE_ActivePlayerSelection: IGE_ActivePlayerSelection
[464206.076] IGE_RiversElement: IGE_RiversElement
[464206.086] IGE_TerrainPanel: IGE_TerrainPanel
[464206.099] IGE_CitiesPanel: IGE_CitiesPanel
[464206.116] IGE_UnitsPanel: IGE_UnitsPanel
[464206.129] IGE_PlayersPanel: IGE_PlayersPanel
[464206.139] IGE_TechsPanel: IGE_TechsPanel
[464206.151] IGE_PoliciesPanel: IGE_PoliciesPanel
[464206.165] IGE_ConfirmPopup: IGE_ConfirmPopup
[464206.200] IGE_Window: IGE_Window
[464206.200] IGE_Window: IGE_ShareGlobalAndOptions
[464206.200] IGE_Window: IGE_SharingGlobalAndOptions, IGE=...
[464206.200] IGE_Window: IGE loaded
[464206.703] Demographics: Dequeuing demographics
[464206.769] Demographics: Dequeuing demographics
[464218.060] TechTree: REFRESHING TECH DISPLAY
[464219.558] IGE_Window: IGE_PingAllVersions, data=...
[464219.558] IGE_Window: IGE_Initialize
[464219.558] IGE_Window: IGE:Gods and kings=true
[464219.558] IGE_Window: IGE_TabsBar.OnInitialize
[464219.561] IGE_Window: IGE_TabsBar.OnInitialize - Done
[464219.563] IGE_Window: IGE_TerrainPanel.OnInitialize
[464219.612] IGE_Window: IGE_RegisterTab, ID="TERRAIN_EDITION", name="Terrain (F1)", icon=0, group="edit"
[464219.612] IGE_Window: IGE_SelectedPanel, ID="TERRAIN_EDITION"
[464219.612] IGE_Window: IGE_RegisterTab, ID="TERRAIN_PAINTING", name="Terrain (F3)", icon=0, group="paint"
[464219.612] IGE_Window: IGE_TerrainPanel.OnInitialize - Done
[464219.657] IGE_Window: IGE_RegisterTab, ID="CITIES_AND_UNITS", name="Cities And units (F2)", icon=1, group="edit"
[464219.657] IGE_Window: IGE_UnitsPanel.OnInitialize
[464219.680] IGE_Window: IGE_RegisterTab, ID="UNITS", name="Units (F4)", icon=2, group="paint"
[464219.680] IGE_Window: IGE_UnitsPanel.OnInitialize - Done
[464219.683] IGE_Window: IGE_RegisterTab, ID="PLAYERS", name="Players (F6)", icon=3, group="change"
[464219.725] IGE_Window: IGE_TechsPanel.InitializeHelp
[464219.828] IGE_Window: IGE_RegisterTab, ID="TECHS", name="Technologies (F7)", icon=4, group="change"
[464219.828] IGE_Window: IGE_PoliciesPanel.OnInitialize
[464219.842] IGE_Window: IGE_RegisterTab, ID="POLICIES", name="Social Policies (F8)", icon=5, group="change"
[464219.842] IGE_Window: IGE_PoliciesPanel.OnInitialize - Done
[464219.842] IGE_Window: Initialization completed
[464219.842] IGE_Window: IGE_Showing
[464219.843] IGE_Window: Updating fog
[464219.843] IGE_Window: SetFog - begin
[464219.843] IGE_Window: Updating fog - done
[464219.944] IGE_Window: OpenCore - step1
[464219.944] IGE_Window: OpenCore - step2
[464219.944] IGE_Window: OpenCore - done
[464219.944] IGE_Window: SaveFile - begin
[464219.944] IGE_Window: Get files list
[464219.944] IGE_Window: Get first free index
[464219.945] IGE_Window: Get oldest index
[464219.945] IGE_Window: Deleting
[464219.945] IGE_Window: Deleting IGE1
[464219.945] IGE_Window: \Users\hiramarchibald\Library\Containers\com.aspyr.civ5campaign\Data\Library\Application Support\Civilization V Campaign Edition\Saves\single\IGE1.Civ5Save


Mac Problem Report attached.

Got any ideas?

This is my favorite and usually only mod, so a fix qould make me grateful.

Thanks.

P.S. I sometimes get things *not* to crash -- for a workaround (I think) -- by deleting all "IGE X" save files as fast as they appear. Is that a clue?
 

Attachments

@hiramarchibald
Thank you for the detailled report. :)
This bug was actually known and I proposed a fix (v29 beta2, see post #638). I'm still waiting for feedback. Please test it and tell me whether it fix things up for you.
 
I'm not sure if this is a bug with the editor or my system but I can't seem to input values higher then two digits when inserting things such as resources or my culture.

Other than that the editor runs perfectly. Thanks for making this, being looking for a long time.
 
Hey, i dont know why, but i can now hurry projects. Sorry if i missed some posted(sorry), but iam so happy i can do it now. It saved me a lot of time, and iam happy.:old:
 
Yes, if I remember correctly, I couldn't instantly create them (not possible) but I was able to let you hurry them. It took me weeks but I didn't forget you. ;)

Big thanks, in my last epic (marathon game) i tried it, i really get bored by my cpu and the 27 turns to wait till i win. Iam so glad, that we have people like you , to improve ciV and make us happy. Cant say thanks enough.
 
Thank you, it's good to hear after a disappointment I experienced earlier today with Reseed. :blush:

Damn your are so fast, but your images are making me lough. Sorry for your great reseed mod, since i played my game since days( i altered eras and since output to play a really long game). I dont used it, but the last time i have it double in the list(where all the things like diplo, spy and so on). I guess this will be a bug with my cache, and it really no big bug, but its weird. Steam is so f... dumb i cant play offline, because when i try its says me not all mods are logged.I dont say its yours, i think steam has more problems, but when i loaded reseet is doubled in the menue. Next time i will start a new game, and clear all datas before it. And if you wish i can post my logs, but like i said, its not your mod , its steam and firaxis who making troubles.
 
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