[464107.649] Initializing Lua 5.1.4
[464177.484] InstalledPanel: Refreshing Mods
[464177.496] InstalledPanel: GetModBrowserListings()
[464177.525] InstalledPanel: Refreshing Mods
[464177.525] InstalledPanel: GetModBrowserListings()
[464177.529] InstalledPanel: Refreshing Mods
[464177.529] InstalledPanel: GetModBrowserListings()
[464186.999] InstalledPanel: Refreshing Mods
[464187.000] InstalledPanel: GetModBrowserListings()
[464187.006] InstalledPanel: Refreshing Mods
[464187.006] InstalledPanel: GetModBrowserListings()
[464198.389] Map Script: Generating Map
[464198.389] Map Script: Setting Plot Types (Lua Lakes) ...
[464198.395] Map Script: Setting Plot Types (MapGenerator.Lua)
[464198.401] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[464198.401] Map Script: Expanding coasts (MapGenerator.Lua)
[464198.402] Map Script: Generating Terrain (Lua Lakes) ...
[464198.404] Map Script: Setting Terrain Types (MapGenerator.Lua)
[464198.406] Map Script: Map Generation - Adding Rivers
[464198.409] Map Script: Map Generation - Adding Lakes
[464198.409] Map Script: Adding Features (Lua Lakes) ...
[464198.420] Map Script: Creating start plot database.
[464198.425] Map Script: Dividing the map in to Regions.
[464198.425] Map Script: Map Generation - Dividing the map in to Regions
[464198.425] Map Script: -
[464198.425] Map Script: Civs: 2
[464198.425] Map Script: City States: 4
[464198.426] Map Script: DivideIntoRegions: Divide in to Halves selected.
[464198.426] Map Script: Dividing along vertical line between columns: 12 - 13
[464198.426] Map Script: -
[464198.426] Map Script: ---------------------------------------------
[464198.426] Map Script: Defined location of Start Region # 1
[464198.426] Map Script: ---------------------------------------------
[464198.426] Map Script: -
[464198.426] Map Script: -
[464198.426] Map Script: ---------------------------------------------
[464198.426] Map Script: Defined location of Start Region # 2
[464198.426] Map Script: ---------------------------------------------
[464198.426] Map Script: -
[464198.426] Map Script: -
[464198.426] Map Script: Data for Start Region # 1
[464198.426] Map Script: WestX: 0
[464198.426] Map Script: SouthY: 2
[464198.426] Map Script: Width: 13
[464198.426] Map Script: Height: 12
[464198.426] Map Script: AreaID: 155649
[464198.426] Map Script: Fertility: 531
[464198.426] Map Script: Plots: 156
[464198.426] Map Script: Fert/Plot: 3.4038461538462
[464198.426] Map Script: -
[464198.426] Map Script: -
[464198.426] Map Script: Data for Start Region # 2
[464198.426] Map Script: WestX: 13
[464198.426] Map Script: SouthY: 2
[464198.426] Map Script: Width: 11
[464198.426] Map Script: Height: 12
[464198.426] Map Script: AreaID: 155649
[464198.426] Map Script: Fertility: 522
[464198.426] Map Script: Plots: 132
[464198.426] Map Script: Fert/Plot: 3.9545454545455
[464198.426] Map Script: -
[464198.426] Map Script: Choosing start locations for civilizations.
[464198.426] Map Script: Map Generation - Choosing Start Locations for Civilizations
[464198.429] Map Script: Normalizing start locations and assigning them to Players.
[464198.429] Map Script: Placing Natural Wonders.
[464198.448] Map Script: -
[464198.448] Map Script: -
[464198.448] Map Script: --- Number of Candidate Plots on the map for Natural Wonders ---
[464198.448] Map Script: -
[464198.448] Map Script: - 0 candidates for FEATURE_CRATER
[464198.448] Map Script: - 5 candidates for FEATURE_FUJI
[464198.448] Map Script: - 1 candidates for FEATURE_MESA
[464198.448] Map Script: - 0 candidates for FEATURE_REEF
[464198.448] Map Script: - 0 candidates for FEATURE_VOLCANO
[464198.448] Map Script: - 0 candidates for FEATURE_GIBRALTAR
[464198.448] Map Script: - 24 candidates for FEATURE_GEYSER
[464198.448] Map Script: - 49 candidates for FEATURE_FOUNTAIN_YOUTH
[464198.448] Map Script: - 37 candidates for FEATURE_POTOSI
[464198.448] Map Script: - 10 candidates for FEATURE_EL_DORADO
[464198.448] Map Script: - 14 candidates for FEATURE_SRI_PADA
[464198.449] Map Script: - 0 candidates for FEATURE_MT_SINAI
[464198.449] Map Script: - 26 candidates for FEATURE_MT_KAILASH
[464198.449] Map Script: - 2 candidates for FEATURE_ULURU
[464198.449] Map Script: -
[464198.449] Map Script: --- End of candidates readout for Natural Wonders ---
[464198.449] Map Script: -
[464198.454] Map Script: -- Placed all Natural Wonders --
[464198.454] Map Script: -
[464198.454] Map Script: -
[464198.454] Map Script: Placing Resources and City States.
[464198.454] Map Script: Map Generation - Assigning Luxury Resource Distribution
[464198.455] Map Script: -
[464198.455] Map Script: Region# 2 of type 3 has been assigned Luxury ID# 22
[464198.455] Map Script: -
[464198.455] Map Script: Region# 1 of type 3 has been assigned Luxury ID# 31
[464198.455] Map Script: Luxury ID# 22 rejected by City States as already belonging to Regions.
[464198.455] Map Script: Luxury ID# 31 rejected by City States as already belonging to Regions.
[464198.455] Map Script: --- Luxury Assignment Table ---
[464198.455] Map Script: -
[464198.455] Map Script: - - Assigned to Regions - -
[464198.455] Map Script: Region# 2 has Luxury type 22
[464198.455] Map Script: Region# 1 has Luxury type 31
[464198.455] Map Script: -
[464198.455] Map Script: - - Assigned to City States - -
[464198.455] Map Script: Luxury type 21
[464198.455] Map Script: Luxury type 20
[464198.455] Map Script: Luxury type 26
[464198.455] Map Script: -
[464198.455] Map Script: - - Assigned to Random - -
[464198.455] Map Script: Luxury type 33
[464198.455] Map Script: Luxury type 27
[464198.455] Map Script: Luxury type 24
[464198.455] Map Script: Luxury type 15
[464198.455] Map Script: -
[464198.455] Map Script: - - Luxuries handled via Special Case - -
[464198.455] Map Script: Luxury type 18
[464198.455] Map Script: -
[464198.455] Map Script: - - Disabled - -
[464198.455] Map Script: Luxury type 17
[464198.455] Map Script: Luxury type 32
[464198.455] Map Script: Luxury type 23
[464198.455] Map Script: Luxury type 13
[464198.455] Map Script: Luxury type 14
[464198.455] Map Script: Luxury type 25
[464198.455] Map Script: Luxury type 19
[464198.455] Map Script: Luxury type 30
[464198.455] Map Script: Luxury type 16
[464198.455] Map Script: Luxury type 34
[464198.455] Map Script: - - - - - - - - - - - - - - - -
[464198.455] Map Script: Map Generation - Placing City States
[464198.455] Map Script: Map Generation - Choosing sites for City States
[464198.456] Map Script: All city states assigned.
[464198.457] Map Script: -
[464198.457] Map Script: -
[464198.457] Map Script: ALERT: No eligible city state sites remain. DISCARDING 1 city states. BYE BYE!
[464198.457] Map Script: -
[464198.458] Map Script: Map Generation - Placing Luxuries
[464198.459] Map Script: -
[464198.459] Map Script: Attempting to place Luxury# 22 at start plot 20 7 in Region# 2
[464198.459] Map Script: -
[464198.459] Map Script: Attempting to place Luxury# 31 at start plot 7 10 in Region# 1
[464198.459] Map Script: -
[464198.459] Map Script: -
[464198.459] Map Script: -Assigned Luxury Type 27 to City State# 1
[464198.459] Map Script: -
[464198.459] Map Script: -
[464198.459] Map Script: -Assigned Luxury Type 20 to City State# 2
[464198.459] Map Script: -
[464198.459] Map Script: -
[464198.459] Map Script: -Assigned Luxury Type 21 to City State# 3
[464198.459] Map Script: -
[464198.459] Map Script: - - -
[464198.459] Map Script: Attempting to place regional luxury # 31 in Region# 1
[464198.460] Map Script: -
[464198.460] Map Script: - - -
[464198.460] Map Script: Attempting to place regional luxury # 22 in Region# 2
[464198.460] Map Script: * *
[464198.460] Map Script: * iNumTypesRandom = 4
[464198.460] Map Script: * *
[464198.461] Map Script: -
[464198.461] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
[464198.461] Map Script: - Found eligible luxury type: 18
[464198.461] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
[464198.461] Map Script: -
[464198.461] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 7 10 in Region# 1
[464198.461] Map Script: -
[464198.461] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
[464198.461] Map Script: - Found eligible luxury type: 18
[464198.461] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
[464198.461] Map Script: -
[464198.461] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 20 7 in Region# 2
[464198.461] Map Script: Failed to place 2 units of Marble.
[464198.461] Map Script: Map Generation - Placing Strategics
[464198.462] Map Script: Map Generation - Placing Bonuses
[464198.462] Map Script: Map Generation - Normalize City State Locations
[464198.465] Map Script: -
[464198.465] Map Script: --- Table of Results, New Start Finder ---
[464198.465] Map Script: -
[464198.465] Map Script: Region# 1 has start plot at: 7 10 with Fertility Rating of 189
[464198.465] Map Script: -
[464198.465] Map Script: Region# 2 has start plot at: 20 7 with Fertility Rating of 267
[464198.465] Map Script: -
[464198.465] Map Script: --- End of Start Finder Results Table ---
[464198.465] Map Script: -
[464198.465] Map Script: -
[464198.465] Map Script: --- Table of Final Results, City State Placements ---
[464198.465] Map Script: -
[464198.465] Map Script: - City State 1 in Region 1 is located at Plot 12 4
[464198.465] Map Script: - City State 2 in Region 2 is located at Plot 14 11
[464198.465] Map Script: - City State 3 in Region 1 is located at Plot 2 5
[464198.465] Map Script: - City State 4 was discarded due to overcrowding.
[464198.465] Map Script: -
[464198.465] Map Script: - - - - -
[464198.465] Map Script: -
[464198.465] Map Script: --- Table of Final Results, Resource Distribution ---
[464198.465] Map Script: -
[464198.465] Map Script: - LUXURY Resources -
[464198.465] Map Script: - Whale...: 0
[464198.465] Map Script: - Pearls..: 0
[464198.465] Map Script: - Gold....: 2
[464198.465] Map Script: - Silver..: 0
[464198.465] Map Script: - Gems....: 0
[464198.465] Map Script: - Marble..: 0
[464198.465] Map Script: - Ivory...: 0
[464198.465] Map Script: - Fur.....: 1
[464198.465] Map Script: - Dye.....: 1
[464198.465] Map Script: - Spices..: 3
[464198.465] Map Script: - Silk....: 0
[464198.465] Map Script: - Sugar...: 1
[464198.465] Map Script: - Cotton..: 0
[464198.465] Map Script: - Wine....: 0
[464198.465] Map Script: - Incense.: 3
[464198.465] Map Script: - Expansion LUXURY Resources -
[464198.465] Map Script: - Copper..: 0
[464198.465] Map Script: - Salt....: 3
[464198.465] Map Script: - Citrus..: 0
[464198.465] Map Script: - Truffles: 4
[464198.465] Map Script: - Crab....: 0
[464198.465] Map Script: -
[464198.465] Map Script: + TOTAL.Lux: 23
[464198.465] Map Script: -
[464198.465] Map Script: - STRATEGIC Resources -
[464198.465] Map Script: - Iron....: 32
[464198.465] Map Script: - Horse...: 8
[464198.465] Map Script: - Coal....: 14
[464198.465] Map Script: - Oil.....: 14
[464198.465] Map Script: - Aluminum: 22
[464198.465] Map Script: - Uranium.: 13
[464198.465] Map Script: -
[464198.465] Map Script: - BONUS Resources -
[464198.465] Map Script: - Cow.....: 4
[464198.465] Map Script: - Wheat...: 4
[464198.465] Map Script: - Sheep...: 5
[464198.465] Map Script: - Deer....: 14
[464198.465] Map Script: - Banana..: 3
[464198.465] Map Script: - Fish....: 1
[464198.465] Map Script: - Stone...: 5
[464198.465] Map Script: -
[464198.465] Map Script: -----------------------------------------------------
[464198.465] Map Script: -------------------------------
[464198.465] Map Script: Map Generation - Adding Goodies
[464198.466] Map Script: ** The game specified NO GOODY HUTS
[464198.466] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[464200.998] CivilopediaScreen: SetSelectedCategory(12)
[464200.998] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[464201.165] CivilopediaScreen: SetSelectedCategory(1)
[464201.165] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[464203.356] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[464204.410] GenericPopup: Loaded Popup - Assets\DLC\Expansion\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\DLC\Expansion\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[464204.410] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[464204.411] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[464204.411] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[464204.411] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[464204.411] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[464204.411] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[464204.411] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[464205.359] ChoosePantheonPopup: 180
[464205.359] ChoosePantheonPopup: 963
[464205.359] ChoosePantheonPopup: 1143
[464205.937] IGE_Controller_All: ****************************************************************
[464205.937] IGE_Controller_All: Starting...
[464205.989] IGE_Overlay: loaded
[464205.995] IGE_CityBanner: loaded
[464206.007] IGE_MiniMap: loaded
[464206.023] IGE_TabsBar: IGE_TabsBar
[464206.033] IGE_ActivePlayerSelection: IGE_ActivePlayerSelection
[464206.076] IGE_RiversElement: IGE_RiversElement
[464206.086] IGE_TerrainPanel: IGE_TerrainPanel
[464206.099] IGE_CitiesPanel: IGE_CitiesPanel
[464206.116] IGE_UnitsPanel: IGE_UnitsPanel
[464206.129] IGE_PlayersPanel: IGE_PlayersPanel
[464206.139] IGE_TechsPanel: IGE_TechsPanel
[464206.151] IGE_PoliciesPanel: IGE_PoliciesPanel
[464206.165] IGE_ConfirmPopup: IGE_ConfirmPopup
[464206.200] IGE_Window: IGE_Window
[464206.200] IGE_Window: IGE_ShareGlobalAndOptions
[464206.200] IGE_Window: IGE_SharingGlobalAndOptions, IGE=...
[464206.200] IGE_Window: IGE loaded
[464206.703] Demographics: Dequeuing demographics
[464206.769] Demographics: Dequeuing demographics
[464218.060] TechTree: REFRESHING TECH DISPLAY
[464219.558] IGE_Window: IGE_PingAllVersions, data=...
[464219.558] IGE_Window: IGE_Initialize
[464219.558] IGE_Window: IGE:Gods and kings=true
[464219.558] IGE_Window: IGE_TabsBar.OnInitialize
[464219.561] IGE_Window: IGE_TabsBar.OnInitialize - Done
[464219.563] IGE_Window: IGE_TerrainPanel.OnInitialize
[464219.612] IGE_Window: IGE_RegisterTab, ID="TERRAIN_EDITION", name="Terrain (F1)", icon=0, group="edit"
[464219.612] IGE_Window: IGE_SelectedPanel, ID="TERRAIN_EDITION"
[464219.612] IGE_Window: IGE_RegisterTab, ID="TERRAIN_PAINTING", name="Terrain (F3)", icon=0, group="paint"
[464219.612] IGE_Window: IGE_TerrainPanel.OnInitialize - Done
[464219.657] IGE_Window: IGE_RegisterTab, ID="CITIES_AND_UNITS", name="Cities And units (F2)", icon=1, group="edit"
[464219.657] IGE_Window: IGE_UnitsPanel.OnInitialize
[464219.680] IGE_Window: IGE_RegisterTab, ID="UNITS", name="Units (F4)", icon=2, group="paint"
[464219.680] IGE_Window: IGE_UnitsPanel.OnInitialize - Done
[464219.683] IGE_Window: IGE_RegisterTab, ID="PLAYERS", name="Players (F6)", icon=3, group="change"
[464219.725] IGE_Window: IGE_TechsPanel.InitializeHelp
[464219.828] IGE_Window: IGE_RegisterTab, ID="TECHS", name="Technologies (F7)", icon=4, group="change"
[464219.828] IGE_Window: IGE_PoliciesPanel.OnInitialize
[464219.842] IGE_Window: IGE_RegisterTab, ID="POLICIES", name="Social Policies (F8)", icon=5, group="change"
[464219.842] IGE_Window: IGE_PoliciesPanel.OnInitialize - Done
[464219.842] IGE_Window: Initialization completed
[464219.842] IGE_Window: IGE_Showing
[464219.843] IGE_Window: Updating fog
[464219.843] IGE_Window: SetFog - begin
[464219.843] IGE_Window: Updating fog - done
[464219.944] IGE_Window: OpenCore - step1
[464219.944] IGE_Window: OpenCore - step2
[464219.944] IGE_Window: OpenCore - done
[464219.944] IGE_Window: SaveFile - begin
[464219.944] IGE_Window: Get files list
[464219.944] IGE_Window: Get first free index
[464219.945] IGE_Window: Get oldest index
[464219.945] IGE_Window: Deleting
[464219.945] IGE_Window: Deleting IGE1
[464219.945] IGE_Window: \Users\hiramarchibald\Library\Containers\com.aspyr.civ5campaign\Data\Library\Application Support\Civilization V Campaign Edition\Saves\single\IGE1.Civ5Save