Initial Reactions

More animated map graphics and more zoom.

Ed Beach is lead designer!

Hopefully when we zoom, we will see the pretty high textures. Hopefully the screenshots are not the final product or I will never zoom in close again and be confronted with the reality of how crappy textures are.

Ed Beach is a solid guy!
 
I'm completely assuming Steam will have a workshop section up for Civ6 mods, right?
 
More like Civ Sux, amirite???

Sorry, been waiting to make that joke for months.
 
You just know modders will make better Earth maps than the ones included....
 
My guess is that the combined unit will still function as a single unit in terms of moving and fighting on the main map. Also, I assume the stats of the combined unit will vary based on the composition. So if you combine a swordsman with a catapult, you get a single unit that can do both melee and range attacks.

It sounds nearly identical to the Army system used in Civ 3.

Except instead now it sounds a lot like.... the Total War series of Armies??? Where tanks never fight alone etc? Just without zooming into a RTS combat system.
 
My first reactions were disappointment at the intro sequence and hope that those absurdly polygonal trees are just work in progress graphics.

Having seen many people criticising the graphics on reddit and steam I was hoping to find civfanatics being an oasis of sanity. Do you really care what a tree looks like in a civ game? Really?
 
Having seen many people criticising the graphics on reddit and steam I was hoping to find civfanatics being an oasis of sanity. Do you really care what a tree looks like in a civ game? Really?

In fairness, there's so little detail on what's actually involved in the changes to the game mechanics that there's not a great deal else to comment on. And it's rarely productive to base impressions of game systems on the way the designers describe them - take Stellaris, which billed itself as having the enticing prospect of having to learn alien languages to communicate following first contact. What actually happens: You click 'research' and wait a couple of minutes, a system not in practice any different from any other way of researching either techs or anomalies in the game. Granted Paradox games are never knowingly undersold, and if you reflect on the actual way games work it's not clear there's a better way of doing this, but actually advertising as a separate feature something that works like any research project in any 4x since time immemorial is a pretty major letdown.
 
- my initial reaction to graphics was also ho-hum. I much prefer a realistic look but it's not a deal breaker
- glad Ed Beach is in charge His improvements to Civ5 by way of GnK and BMW was great
-glad 1upt is back. Doubly glad they finally found a place for units like AA and anti tanks by turning them into support units that can be embedded
-glad that cities can now expand over 1 tile and improvements will show on the map.
-also glad that cities will now utilize the terrain in such a way that they can be specialized
-glad that tech research will depend on starting locations
-glad they are actively weening people off the perfect starting strategy. I always chafed against it and never much appreciated how condescending some players can be when they deploy a bunch of exploits on their diety games and talk down to other players.
-glad diplomacy will be a major focus and they are continuing the work started in Civ5 rather than reinventing the wheel
 
- my initial reaction to graphics was also ho-hum. I much prefer a realistic look but it's not a deal breaker
- glad Ed Beach is in charge His improvements to Civ5 by way of GnK and BMW was great
-glad 1upt is back. Doubly glad they finally found a place for units like AA and anti tanks by turning them into support units that can be embedded
-glad that cities can now expand over 1 tile and improvements will show on the map.
-also glad that cities will now utilize the terrain in such a way that they can be specialized
-glad that tech research will depend on starting locations
-glad they are actively weening people off the perfect starting strategy. I always chafed against it and never much appreciated how condescending some players can be when they deploy a bunch of exploits on their diety games and talk down to other players.
-glad diplomacy will be a major focus and they are continuing the work started in Civ5 rather than reinventing the wheel

glad that you are back, buddy :D

still around Van city?
 
Civ5 was total garbage, and this new Civ6 sounds more like a big add-on than a truly new game, with the worst and dumbest major elements still in (1upt and city-states) and a general design which seem just a continuation.

My excitement meter is wondering if it should be zero or negative.
 
I sort of wish I had just been teased with that beautiful trailer and nothing concrete yet. I'm too negative to ride the hype wave with this timing.

More like Civ Sux, amirite???

Sorry, been waiting to make that joke for months.

:spank:
 
Hmm, the game sounds great. I'm not a fan of the art style though. It's cute I guess ,but like others have said, reminds me of a mobile game. Like those warriors. I realize they are Egyptian or maybe Persian, but they look like cartoon characters. Other than that, only thing I know right now is there is no way I'm pre-ordering this. Sorry Firaxis, but I'll wait for some patches and/or expansions and a big discount.
 
Initial reaction: wariness.
 
For me the single, biggest and most decisive fault in Civ V was happiness being attached to your entire empire and not to each city like in Civ IV. I'd really like to build a good amount of cities, roughly 6-7 by mid-game. I'm Civ V you could only handle more cities late game.

It's awesome they've gone back to the Civ IV system.
 
Civ5 was total garbage, and this new Civ6 sounds more like a big add-on than a truly new game, with the worst and dumbest major elements still in (1upt and city-states) and a general design which seem just a continuation.

My excitement meter is wondering if it should be zero or negative.

I'm with you, except I don't think city states are the worst element, not by a long shot.

Worst things are:

1. 1UPT. Just ruins game balance on so many levels and makes warfare tedious instead of a reward for out teching your enemy and blitzkreiging them off the map.

2. Global happiness. Just kills empire growth for no real reason. Which isn't fun.

3. Tech tree. There's no meaningful divergence. You end up researching everything, can't jump around at all.

4. Instead of being a game with meaningful trade offs like sliders and funneling your commerce into science or building wealth and turning production into gold, and choosing civics for bonuses and choosing diplomacy and religions for diplomatic bonuses, EVERYTHING in civ5 is a +1 system. Oh you founded a religion, great pick which +1 modifier you want and then level it. Oh you got more policy options cool, another +1 thing to level so some day you get +2 modifiers! These choices aren't that strategic, just accumulating a bunch of bonuses. It's almost more like a civ rpg than strategy game.
 
First impressions... ok... the graphics are awful! They are super cartoony and they look like something pulled straight from either a Facebook or smart phone game. No good...
 
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