jayjackson
Warlord
This is not a strategic post by me, but hopefully will produce some solid insight from the veterans.
I've tried a lot of starts so far, just playing around with different things, but I'm wondering this.... On your initial 1 citizen in your first settled city, if you do NOT have a 2f, 1h, 1g tile to work, would you rather work a 1f, 1h or a 2f, 1g tile. With research being tied to population, not sure if the lesser build time by not taking the extra hammer (I know its a drop from 7 to 5 turns on an initial scout build on standard) is worth growing slower, and hence dropping research. I often do find I get the ruin that adds a point of population, but I'm wondering what the vets think.
Also, I do play ALL my games under Civ4 HOF guidelines, but I did often use MapFinder unless I felt like just playing with whatever the game spawned the first time. My question is - if you are willing to restart the map in any situation, if you have a good start how many useless tiles are you willing to allow in your capital city that would otherwise be fairly decent. My last start have a fairly long river, marble and gold and sugar in the capital with a fair amount of flood plains. Normally I would have jumped at this start, but I had at least 7 unworkable desert tiles in my viewable range! Also, I lacked a farm resource, so I chose to restart. Would you have?
Please spare me the lecture about not playing a random map if you are that type of poster. There were quite a few games last year where I challenged myself by playing the first map it spit out and I *never* reload. I just in most cases choose a quality starting spot as my gaming time is precious and I'd like to have a game where I can be competitive at least.
Thanks for all constructive feedback!
J
I've tried a lot of starts so far, just playing around with different things, but I'm wondering this.... On your initial 1 citizen in your first settled city, if you do NOT have a 2f, 1h, 1g tile to work, would you rather work a 1f, 1h or a 2f, 1g tile. With research being tied to population, not sure if the lesser build time by not taking the extra hammer (I know its a drop from 7 to 5 turns on an initial scout build on standard) is worth growing slower, and hence dropping research. I often do find I get the ruin that adds a point of population, but I'm wondering what the vets think.
Also, I do play ALL my games under Civ4 HOF guidelines, but I did often use MapFinder unless I felt like just playing with whatever the game spawned the first time. My question is - if you are willing to restart the map in any situation, if you have a good start how many useless tiles are you willing to allow in your capital city that would otherwise be fairly decent. My last start have a fairly long river, marble and gold and sugar in the capital with a fair amount of flood plains. Normally I would have jumped at this start, but I had at least 7 unworkable desert tiles in my viewable range! Also, I lacked a farm resource, so I chose to restart. Would you have?
Please spare me the lecture about not playing a random map if you are that type of poster. There were quite a few games last year where I challenged myself by playing the first map it spit out and I *never* reload. I just in most cases choose a quality starting spot as my gaming time is precious and I'd like to have a game where I can be competitive at least.
Thanks for all constructive feedback!
J