Inquisitor Unit for Corporations?

tsentom1

Bubble Dragon
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EDIT:

Hey guys, I made one with python. Not perfect but it fits my mod. If anyone wants to tweak it feel free:

Lawyer Unit



Has anyone made a unit that functions like the Inquisitor but for Corporations (i.e. that can remove corporations from a city)? I can't seem to find one in any of the download sections. Also, if there was one and it's no longer up due to the server crash, could someone re-upload it.

Thanks!
 
Never seen sometihng like this. Not sure what it would be good for either. Nor is it realistic for that matter - try to tell the Google dudes: "Sorry, guy's you are badded from Ney York now" :lol:

You can kick ount AI corps, but putting a own competing corp in that city. Or You switch to Mercantilism or State Property - both good Civics i.e. if you dont have Corps of your own.
 
Never seen sometihng like this. Not sure what it would be good for either. Nor is it realistic for that matter - try to tell the Google dudes: "Sorry, guy's you are badded from Ney York now" :lol:

Your lol makes you look foolish.

Castro eliminated AT&T, Dole produce, US United Fruit. They were all nationalized as part of the "bourgeoisie" destruction.

February 27th 2007 (just over a year ago) Hugo Chavez nationalized the oil fields in Venezuela, eliminating the control by Exxon Mobile.

Juan Person nationalized IT&T, a subsidiary of AT&T, in Argentina. He bought the railways from the British (it had been 70% British owned), but "bought" and "fair price" are not always the same.

Elimination of foreign corporations is the rule, not the exception.

lol at yourself.
 
lol at yourself.
Running around call poeple fools does not make for a productive discussion, so i will refrain from participating any further.
 
I was thinking of tying n the statesman somehow with the corporations for something more massive like splitting up monopolies. But other then that I was thinking a liquidator unit for just removing corporations maybe in the future.
 
Now, I thought that to remove a corporation, you just install a competitor correct? Why is that not enough? Considering how difficult it can be to make a corporation profitable, making it too easy to remove them might make them useless if they aren't buffed somewhat.
 
Well with the statesman idea I am thinking of adding like 30 corporations or something later in the future based more on real corporations. That is not an idea for the normal BtS. I was looking at it because of have denominations working for religions, and the prophets can make schisms now. Anyway maybe later I will do it.
 
Castro eliminated AT&T, Dole produce, US United Fruit. They were all nationalized as part of the "bourgeoisie" destruction.

February 27th 2007 (just over a year ago) Hugo Chavez nationalized the oil fields in Venezuela, eliminating the control by Exxon Mobile.

Juan Person nationalized IT&T, a subsidiary of AT&T, in Argentina. He bought the railways from the British (it had been 70% British owned), but "bought" and "fair price" are not always the same.

Elimination of foreign corporations is the rule, not the exception.
But... at least the first one happened by switching to the State Property civic. D:
 
But... at least the first one happened by switching to the State Property civic. D:

True, but the companies themselves were disbanded within Cuba as well. So not only did the state take their monopolies and stuff, but often enough they shattered the very industry (fruit/tourism).

But in one sense, you're correct. :D
 
I am creating something like this soon. It is called a lawyer.

I was going to suggest this. Make it cost money to fund the lawyer to sue the corporation until it closes out of the city. It should also have about a 50/50 chance of working.
 
Well currently in my mod I have an Inquisitor unit because I also have a religious Victory Setting.

I plan on adding a form of Mercantile Victory, however I think the only way to make this fair would be to have a inquisitor/lawyer unit.

And yes, there are already civics to control them. However there are also civics to control religion and yet some people still find a use for/like the custom inquisitor unit.

Though, I do believe there should be a penalty for using it. Similar to how the current custom inquisitor unit causes a diplomatic penalty not to mention the inherent culture loss.

I tried modding one myself but got stuck since there's no state corporation like there is a state religion. I figured it might even need some SDK modding - which I suck at - to incorporate the new aspects into the Economy Civics.
 
Well currently in my mod I have an Inquisitor unit because I also have a religious Victory Setting.

I plan on adding a form of Mercantile Victory, however I think the only way to make this fair would be to have a inquisitor/lawyer unit.

And yes, there are already civics to control them. However there are also civics to control religion and yet some people still find a use for/like the custom inquisitor unit.

Though, I do believe there should be a penalty for using it. Similar to how the current custom inquisitor unit causes a diplomatic penalty not to mention the inherent culture loss.

I tried modding one myself but got stuck since there's no state corporation like there is a state religion. I figured it might even need some SDK modding - which I suck at - to incorporate the new aspects into the Economy Civics.


The lawyer unit sounds great. I look forward to it!!!
 
I tried modding one myself but got stuck since there's no state corporation like there is a state religion. I figured it might even need some SDK modding - which I suck at - to incorporate the new aspects into the Economy Civics.
Perhaps, when one uses the Lawyer unit, a menu pops up, displaying the corps in the city, and the player chooses which one to kick out?

Might be easier than implementing a state corporation, at least...
 
Okay, my attempts at doing this with Python failed however I figured out a really cheap sloppy way to do it with XML (however the AI doesn't know how to use it, you can use it on rival cities - which I don't think it should be able to, you can't choose which corporation - it simply eliminates them all, and it creates some sloppy interface in one of the screens). I might include this prototype in an upcoming mod, until then if someone makes one with Python let me know. I'll also continue to work on it.
 
True, but the companies themselves were disbanded within Cuba as well. So not only did the state take their monopolies and stuff, but often enough they shattered the very industry (fruit/tourism).

But in one sense, you're correct. :D
I don't see why you think this is different. Under State Property, corporations don't work. Just because there's still a little corporation icon on your city doesn't mean there's actually a corporation operating there. The flavour as I see it is that the corporation will come back if they're allowed, but they're not really there at the moment (or if they are, who cares?).

Maybe make an "Inquistor"-like that can only be built under State Property, though?
 
Two different counter examples:

If Cuba suddenly switched from State Property to Free Market, International Telephone & Telegraph wouldn't suddenly start operating there again. They have been purged from all Cuban cities. The same is true for Dole Fruit.

In 1991, when Soviet Russia switched from SP to FM, Coca-Cola started working as an actual foreign corporation immediately... even though Coke's Fanta brand had been sold in Russia since 1979, and state-owned plants began bottling Coca-Cola in 1987. Coca-Cola was a non-function but existant corp. under SP for the Soviet Union which immediately began to function when it was switched to FM (indeed, in January of 1992 it went nationwide with franchise agreements!).

See the difference?
 
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