Insane Barbarians

Reupped the zip file I sent last time. Didn't repackage the half-finished changes, like animals.
 
Sounds very interesting. Would one of you mind telling, however, how I install it. The folder I downloaded claims it's modular, and I still don't quite get those...
 
It works like any other mod. If you aren't putting mods together (which modular mods are easier to do), just place it in your mods directory.

The default installation directory for BTS, plus the mods subdirectory, is:
"c:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\mods"

Drag and drop the folder in the zip file to the above directory, and BTS should allow you to load the Insane Barbarians mod (Main menu, Advanced, Load a mod).

I typically play a custom game. Marathon game speed, Raging Barbarians on, Monarch +/- 1 level of difficulty. Sometimes I add 1 or 2 more civilizations to the game.

At that level of difficulty, you have to burn about as much effort as you usually do to take out another civilization in the ancient/classical era, but you end up just holding off the hordes. Around the middle ages, the barbarians will have overrun a handful of AI civilizations, but the power of barbarians is waning.

The CoL/Currency economic expansion allows you to start expanding against the Barbarian cities that will litter the world. By the middle ages, you will be able to steamroll the barbarian cities. And by the age of exploration, you can send boats to neaby overrun continents and advance on the hordes there. :)

The BTS AI understands how to conquor barbarian cities reasonably well (they are still a bit cautious about it).
 
Hi Yakk

I've tried your mod a few times, and it's truly insane! :D Are there any issues with water barbarians? I don't see them any more than usually, I think...?
 
It works like any other mod. If you aren't putting mods together (which modular mods are easier to do), just place it in your mods directory.


Thank you. However, suppose I wished to combine this with another mod? You imply this is doable, would you mind enlightening me? Sorry to keep pestering.
 
Hi Yakk

I've tried your mod a few times, and it's truly insane! :D Are there any issues with water barbarians? I don't see them any more than usually, I think...?

I think the civ4 SDK has general problems with water barbarians. Maybe it spawns them in the ocean and they drown? :) Or maybe they require a large region of unexplored coast to spawn... not certain. (When I had a large set of small islands off my coast, I did get a few barbarian boats coming at me: this might have just been a city I couldn't see producing them, but who knows!)

Most water barbarians I see are produced by coastal barbarian cities.

As there are more coastal cities, this means there will be more barbarian boats.

A "sea raiders" mod would be neat, but it would probably require SDK/Python changes. Ideally I'd want barbarian boats to spawn with units in them and come raid the coasts...

Thank you. However, suppose I wished to combine this with another mod? You imply this is doable, would you mind enlightening me? Sorry to keep pestering.

You need to set the modular XML loading flag to 1 in your mod .ini file, and then plomp the contents of the insane barbarians mod directory (except for the ini file -- you need your own) into your mod directory.

I think a modular addition to a non-modular mod should work. :)
 
You need to set the modular XML loading flag to 1 in your mod .ini file, and then plomp the contents of the insane barbarians mod directory (except for the ini file -- you need your own) into your mod directory.

Many thanks.
 
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