I typically play a varient of InsaneBarbs II, Marathon speed, Raging Barbarians, Aggressive AI, Perm. Alliances & Vassal States, Fractal Map, Tempurate, Huge.
The mod I'm playing removes whipping population via slavery (you need police state to whip population), because it makes the game too easy. Also uses the SplitTech mod I've posted here.
Monarch difficulty.
Then, add 3 extra civs onto the map to fill in some of the nooks and crannies.
Expanding past 3 or 4 cities isn't practical at that difficulty level until after Courthouse and Currency. The early game is about finding enough resources to fight off the barbarians.
Typically 3 to 6 civilizations are wiped out by the barbarian hordes, including entire continents and most of the "lovy dovey" civilizations who try to found early religions and/or be wonder-happy.
The barbarians' power peaks at longbowmen and declines afterwards. By gunpowder the non-barbarian-saturated continents tend to be recivilized, and the real inter-civilization game begins.
What are your game settings, and how is the AI screwing up it's defense?
The mod I'm playing removes whipping population via slavery (you need police state to whip population), because it makes the game too easy. Also uses the SplitTech mod I've posted here.
Monarch difficulty.
Then, add 3 extra civs onto the map to fill in some of the nooks and crannies.
Expanding past 3 or 4 cities isn't practical at that difficulty level until after Courthouse and Currency. The early game is about finding enough resources to fight off the barbarians.
Typically 3 to 6 civilizations are wiped out by the barbarian hordes, including entire continents and most of the "lovy dovey" civilizations who try to found early religions and/or be wonder-happy.
The barbarians' power peaks at longbowmen and declines afterwards. By gunpowder the non-barbarian-saturated continents tend to be recivilized, and the real inter-civilization game begins.
What are your game settings, and how is the AI screwing up it's defense?