dlordmagic said:If you downloaded all the components which include VC++ toolkit 2003,platform SDK, the 3 libraries msvcprt, msvcrt, and msvcrtd and codeblocks. After you have installed the VC++ toolkit 2003 place the three library files into the C:\Program Files\Microsoft Visual C++ Toolkit 2003\lib folder. After that its about setting up codeblocks. All of these components can be found in the 1st post before the picture diagrams. If this doesnt work you most likely didnt get the library files.
These 3 libraries are there.
Just to make myself clear: i can compile the project and it works fine in release mode. But the goal is to make the debug mode work. mjs0 said he succeeded by making the above mentioned steps.
I also had some success:
I simply made a copy of msvcprt.lib and renamed it to msvcprtd.lib.
Then I could compile the project and start the game, but it didn't stop at my breakpoints. First, I figured out, that the debugger included with Code::Blocks doesn't work with the MSVC++ 2003 compiler.
Then I downloaded "Debugging Tools for Windows" from Microsoft.
This program told me, that there is no debug information in my project.
So, I activated the compiler flag /Zi (Produce debugging symbols).
Well, now I have the compiler error C1067: compiler limit: debug information module size exceeded.
Matze