Installing Mods on Civ5 for Mac

Hi,
I'm asking something, which has probably been already asked a lot by others. I followed the instructions that you posted, but when I clicked on MODS in the Civ5 menu of the game, the Earth 2014 mod appears, but it will not let me check it because "Mod is missing required dependencies". I have the Brave New World expansion, but not the Sejong the Great's Korea. Do I need the Korean expansion pack?
 
Hey folks, just a quick question here.
I'm trying to get mods to work on linux, and as seem before, the mac setup is similar.
I have managed to get the mods extracted to my CIV5/MODS folder, however they seem to have strange problems loading up, mostly on the interface part.
This has been spotted by some as a unix lowercase uppercase difference, hasn't any Mac user run into this?
 
Hi,
I'm asking something, which has probably been already asked a lot by others. I followed the instructions that you posted, but when I clicked on MODS in the Civ5 menu of the game, the Earth 2014 mod appears, but it will not let me check it because "Mod is missing required dependencies". I have the Brave New World expansion, but not the Sejong the Great's Korea. Do I need the Korean expansion pack?

Hi welcome.

I haven't seen this question before, but when I look at Earth 2014 in the Steam Workshop I see the following Technical Note:
Technical Note: Requires Brave New World and Korea DLC
Don't have Korea and don't want to purchase it? See the first post of this thread [forums.civfanatics.com] for a patch.
 
Hey folks, just a quick question here.
I'm trying to get mods to work on linux, and as seem before, the mac setup is similar.
I have managed to get the mods extracted to my CIV5/MODS folder, however they seem to have strange problems loading up, mostly on the interface part.
This has been spotted by some as a unix lowercase uppercase difference, hasn't any Mac user run into this?

Standard OS X is not case sensitive. As far as I recall, there have been cases where players have installed the case sensitive version of OS X and been advised that Civ series games are not compatible with that option.
 
Hello! The guide you have provided here has been incredibly helpful. I have read through this entire thread, but have run into a problem I can't seem to solve.
I have the app store edition.

I cannot find the com.aspyr.civ5campaign folder.

I was so excited when I finally found the right library where it was (I kept looking in the HD library by accident) - but that quickly dissipated when I couldn't continue..
My com.apsyr.simcity4.appstore is there.
I have exposed all hidden folders. I also have all expansion packs.

Can you help me or am at at a loss? :(
 
Hi, welcome

If you have read through all of this thread, you will have discovered that the latest AppStore version of Civ5 is most unlikely to allow you to run mods. However, to answer your specific question, the folder should be at the following path:

~/Library/Containers/com.aspyr.civ5campaign

Copy the path above, and paste it into the box that opens when you select the Finder's Go -> Go to Folder… menu option.
 
Oh sorry, of course I miss the one piece of information that I need. I searched for the file directory specifically and it didn't show. What a shame they don't support the app store version. I wonder why.
 
I've indicated why I think the App Store version doesn't support mods. Apple requires all App Store products to operate within several constraints. These include not installing and executing additional software content that doesn't originate in the Store, and therefore cannot be verified as safe by Apple. Civ5 mods include scripts and other elements that do not conform to this requirement.
 
Hi
firstly I thank you for everything you did for the improvement the mac version of the game.
I have installed the script , and it works , (the addons go on the folder "MODS") but there is not the "mods" buttons on the mains menu ... any help plz ?
thank , and sorry for my bad language i'm french ;D
ps: I have G&K DLC that maybe change the scripte ?
 
It's possible that the script only works if you have Brave New World installed as well.

There was a time during the evolution of the software when there were two copies of the MainMenu.lua, and we had to edit both of them to get the Mods menu to show. Maybe that is still the case if you don't have BNW.

If this theory is correct then you need to find and edit the other file manually, or you need to buy BNW.

I could try to modify the script to look for the other file, but as I don't have your configuration, I can't test it.
 
ok thank ,I have uninstalled the DLC for now, if you have a new version of the scripte (specially) for G&K warn me please ;)
 
I didn't think of that option. Does the Mods menu appear now?
 
OK, a question I haven't seen an answer to: Can Mac Civ 5 use mods with custom DLLs attached, or are we locked out of those same as Civ 4?
 
No, you can't run mods that use custom DLLs. The answer does exist:

first post said:
4. Find and Download a Mod
Mods that use a custom DLL cannot be run with the Mac versions of Civ5.
.
 
I got the mod button but it also enabled touchscreen mode. this made the buttons unpressable and also gave "invalidversionnumber". this is on the app store version :confused:

now i get a version number but still can press the mods button.
 
Hi, welcome

I'm impressed that you got the mods button at all on the App Store version! Is that a US or UK app store? It's my belief that the app store version will not allow you to play mods due to the limitations imposed by Apple for app store software. Even if you get the mods button to appear, I suspect it will not work.

What did you change between the "invalidversionnumber" message, and seeing the correct version?

I assume you meant to say "… still cannot press the mods button"? The different is important :)
 
Hi, welcome

I'm impressed that you got the mods button at all on the App Store version! Is that a US or UK app store? It's my belief that the app store version will not allow you to play mods due to the limitations imposed by Apple for app store software. Even if you get the mods button to appear, I suspect it will not work.

What did you change between the "invalidversionnumber" message, and seeing the correct version?

I assume you meant to say "… still cannot press the mods button"? The different is important :)
yes i can press the button but it does nothing. this is the from us mac app store. http://imgur.com/sIQOC9M photo
i believe it is possible due to the steam references and sheer lack of effort to port to the app store.
is it possible to copy the needed files from steam as the code will misty likely support it.
changes it as a comment then clicking true to nothing but if you do then the mods will disappear
 
That screenshot is exactly what you get if you have incorrectly edited the MainMenu.lua file. Did you use TextEdit? If so, that won't work, as TextEdit puts a Unicode character in when you try to type two hyphens. Use a simple text editor such as BBEdit or its baby brother TextWrangler.

If you try to modify the App Store software in any way, I'm pretty sure you will break it. It is "code signed" by the developers - in this case Aspyr. If it is changed, the Apple GateKeeper system will prevent it from running at all.
 
That screenshot is exactly what you get if you have incorrectly edited the MainMenu.lua file. Did you use TextEdit? If so, that won't work, as TextEdit puts a Unicode character in when you try to type two hyphens. Use a simple text editor such as BBEdit or its baby brother TextWrangler.

If you try to modify the App Store software in any way, I'm pretty sure you will break it. It is "code signed" by the developers - in this case Aspyr. If it is changed, the Apple GateKeeper system will prevent it from running at all.
i did use text wrangler
 
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