TruePurple said:
What do you guys think of these ideas?
To get onto a train you need to be at a train station. These can be built in cities or the map. (the map ones take gold each turn just like the city ones)
It takes 1 move to get onto a train (a command) Once on a train you can move a set number of squares, say 12, each turn. regardless of the actual move of said unit. When on the train, the unit can not leave the track. To get off the train also uses a movement point.
Otherwise getting on and off the train could use all of a units movement points that turn. That would make sense, it takes time to load up a division of horseman or tanks onto a train.
A train station being able to load and unload only so many times (1?) each turn?
I do agree that unlimited movement on tracks kind of ruins some of the strategy of the game
LOL - I was actually thinking about the idea of using "stations" hehe - at the end, I did not like it too much but since you have put up your concept, I'll put mine down
Concept:
City stations
-built like any other city improvement
-requires maintenance upon completion
External stations
-built as a terrain improvement on top of railroads
-does NOT require maintenance upon completion (for simplicity's sake)
-construction consumes gold from treasury. (cannot be started if funds are insufficient)
-cost: 1 gold per terrain movement cost multiplied by a constant value, the total instantly subtracted from the treasury. Consumes the Worker (seeing as airports were built fairly easily in Civ3)
Stations (City or External)
-construction requires strategic resources
-6 tiles minimum distance between stations
Units can ONLY travel from one station to another (no in-betweens). Any distance can be covered in ONE turn. This method of transportation reduces unit movement to ZERO upon arrival to the destination, therefore no units can move to one location via rails and attack in the same turn.
That's about it ...
I scrapped the idea for a more simplified version, which uses the idea in my previous reply with a minor change.
Simplified concept:
-Rail travel is treated as unlimited operational range (limited on the rail path)
-Units on a "railroad" which still have movement points remaining can travel to any location within the connecting rail system, making it possible for any land unit to travel great distances via rail transportation
-This method of transportation reduces unit movement to ZERO upon arrival to the destination, therefore no units can move to one location via rails and attack in the same turn
-A unit with ONE or more attack value can be used to obstruct the rail path, as well it's 8 surrounding tiles (i.e. the zone of control)
-Blocking units cannot be targetted as the destination point, therefore cannot be attacked in the same turn when using this type of transportation
-Manual movement can still be used using the unit's movement value, treating all rails as roads
-Units travelling on the rail systems of foreign nations under the Right of Passage agreement will need to pay that nation 5 gold per terrain travelled over. Manual movement requires no additional cost but treats all rails as roads.
Simple eh?
-Pacifist-
"Everything should be made as simple as possible, but not simpler. -Albert Einstein"