timtofly
One Day
- Joined
- Sep 28, 2009
- Messages
- 9,445
Regardless of what the hex represents by ways of landsize, 1UPT is more historically correct. You had divisions of units with special abilities. They were not all stacked up ontop of each other. You had the defensive melee units. You had the ranged units behind them. And the cavalry to do the flanking. While some people enjoy spam, spam in the technological world is usually frowned upon. It gums up the resources and slows down progress. While Alaxander must have had pride looking down over the thousands of units that would be raging war all day, in modern times and the fast pace of the technological world that is impracticle. Is it possible yes, and after ten years (of spamming) or even (in-fighting to spam or not to spam) a war will take a toll on any economy. Even if you are not at war and spam troops it will still effect your economy.
Getting off the political stump, Change is good (sometimes). V will be a major change in a lot of areas. Look at a unit as being a division of the same unit. As it is attacked it will get smaller and will loose strength. It will be able to retreat or hold the line until re-inforcements arrive. It will be better strategy, because those re-inforcments better be close. I see the AI as being better also. No more kamikazi catapults, (hopefully zeros though). We will be able to see the battle before us just like Alexander would have.
There will be an attack value and a defense value, and you will have to "think" about troop placement, not just what is in a stack. Two units of the same strength will not come out equal. The attacker will get some advantage, but it will also loose some points in both attack and defense. Even with two ranged units against each other, the attacker will inflict more damage, but will also receive some, if the other unit is in a position to return fire. Veterens will be stronger against new units, making keeping a unit alive more important than throwing away spammed units.
Getting off the political stump, Change is good (sometimes). V will be a major change in a lot of areas. Look at a unit as being a division of the same unit. As it is attacked it will get smaller and will loose strength. It will be able to retreat or hold the line until re-inforcements arrive. It will be better strategy, because those re-inforcments better be close. I see the AI as being better also. No more kamikazi catapults, (hopefully zeros though). We will be able to see the battle before us just like Alexander would have.
There will be an attack value and a defense value, and you will have to "think" about troop placement, not just what is in a stack. Two units of the same strength will not come out equal. The attacker will get some advantage, but it will also loose some points in both attack and defense. Even with two ranged units against each other, the attacker will inflict more damage, but will also receive some, if the other unit is in a position to return fire. Veterens will be stronger against new units, making keeping a unit alive more important than throwing away spammed units.