DoI Instructions:
Turn 1:
Worker group on the hills: Move them 1 tile SE, and mine the hill next turn (should be a river there).
Worker group by Provolutia: Move one tile SE and build a mine/road.
Have the Provolutia workers then mine and road that tile.
The hill workers should be mining.
When the Provolutia workers are done, clear the forest NE of the city, and mine & road it.
Note that Camelot can use the mountain (instead of the wines) for its' goal of 10spt.
Roosting Tree is using a tile that Provolutia should be using.
Remember to
use this guide (pictures included) to see what the important tiles are. Shaded areas are tiles that the cities should use for maximum shield output.
So, once the above instructions are complete, focus on getting the cities up to their intended goals. (That may also mean some micromanagement, and switching of tiles). I'm not sure when we're going to get to Republic, so I'm holding off on any irragation for now.
Also note that if Camelot uses the mountain instead of the NW wines, then Provolutia can use the wines instead of the bonus grassland to grow quicker.
As for Oxford, there isn't a garuntee that we'll get any workers there before the Dutch push them out. Even if they do get across, it's possible they could be stuck there.