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Instruction Thread, Tuesday Dec. 6 2200 MST, 0500 GMT Dec 7

Discussion in 'Civ3 - Game of Democracy VII' started by DaveShack, Dec 3, 2005.

  1. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
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    Messages:
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    Location:
    Arizona, USA (it's a dry heat)
    Term 5, Game Session 1 (year to be edited in)

    This will be an ONLINE session.
    The Designated Player is: DaveShack

    Start Date/Time: Dec 6, 2200 MST
    GMT: Dec 7, 0500 GMT

    Relevant Links:

    Previous TCIT
    Current Save

    Please use the "title" part of your instruction post to state your office title.

    Instruction Checklist:
    President - OK
    Minister of Defense - OK
    Minister of Foreign Affairs - OK
    Minister of Trade and Technology - No instructions posted

    Governor of Olympus - OK
    Governor of Civatonia - OK
    Governor of Styx - OK
    Governor of Augean Stables - OK
    Governor of Priapos - No instructions posted
    Expatriate Governor - OK

    This thread is for instructions by elected and appointed officials
     
  2. RegentMan

    RegentMan Chieftain

    Joined:
    May 7, 2003
    Messages:
    6,951
    Location:
    Washington State
    If more military forces are needed, please continue to build more knights.

    War Build Queue
    *Knight (Four turns)
    *Knight (Projected four turns)
    *Knight (Projected four turns)

    If we are to return to peace for our anticipated revolt into democracy, please use this build queue instead.

    Peace Build Queue
    *Courthouse (Four turns)
    *Bank (Projected seven turns)

    I leave it up to the DP to pick the best one to follow.
     
  3. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Worker Joins
    Please join 1 Native Workers from the stack on the Mountain on turn 0.

    Build queue

    Courthouse (3 with worker join or 4 without) -> Bank (6 with forest chop) -> Knight (3)

    Worker Actions (turn numbers for guidance only)
    Turn 0: join Native Worker to city, only 1 Native worker (or 2 Slaves) moves to Forest and chops (must be done in 4), if one more Worker is available, mine an unirrigated plain.
    PLEASE NOTE: Only 1 Worker or the equivalent in Slaves should be used as the Forest must not be chopped quicker than 4 turns as the shields must go to the Bank and not the Courthouse.
    The remaining Workers are freed to the national pool although they could mine the unirrigated plains tiles in the city radius if they are not needed elsewhere.

    City Tile Micromanagement
    turn 0: the new Citizen should go on an irrigated plane, move the 2 citizens on irrigated grass to mined grass for 34spt before corruption, 27spt after corruption and –2fpt (starvation) and the courthouse in 3
    turn 2 (the courthouse should be due in 1): put one citizen back from the mined grass to the irrigated grass to keep the courthouse in 1 but reduce the starvation (-1fpt)
    turn 3 (on completion of the courthouse): put the citizens on the mined grass back on the irrigated grass to give zero growth and probably 25-26spt after corruption (courthouse in 7, will be 6 after the forest chop)
    Turn 5? (after the forest chop): please MM for growth and commerce whilst maintaining the completion time on the Bank turn 4: move citizen from SW hill to the mined grass (still Uni in 1)
    turn 9: Bank produced, please put the Citizens back to give the Knight in 3 turns while MM for commerce and growth.

    The DP will have to MM if Enemy troops prevent tiles from being used or if the MM does not work as planned

    In case of unhappiness, please use the lux slider if possible, but if needed the DP may use specialist to prevent disorder whilst attempting to MM to maintain build times if possible (temporary –fpt is permissible as long as the city does not lose population. Do not let the city riot!

    Rushes
    None
     
  4. greekguy

    greekguy Missed the Boat

    Joined:
    Jun 15, 2004
    Messages:
    4,386
    Location:
    New Jersey, USA
    Worker Allocation

    Olympus- 0
    Civantonia- 2 workers; 4 workers are currently mining a plain north of the city. let them finish and then have 2 workers leave after the other 2 finish the road on that tile.
    The Augean Stables- 3 workers; 1 of the native workers is to join with the city on Turn 0. the other 2 workers should be workers who are currently on a mountain in the city limits.
    Styx- 0
    Priapos- 1 worker; there is 1 worker in the city right now, it should be joined with Priapos
    Berlin- 6 workers
    Besancon- All remaining workers


    Slider

    Stick with the current slider of 70% science and 10% luxury. Only lower it if we can still get a tech in the same amount of turns and get a lot of extra cash. Also change the slider, if there are riots, and you need to raise the luxury slider. Make sure we never run a negative gpt throughout the chat.

    Budget Priorities

    Temple Rush at Besancon for 208 gold

    Always leave a cushion of at least 250 gold for a rainy day

    Game Stop conditions

    -- Should any nation declare war upon us and be in a position to threaten our cities (shamelessly stolen from former President ravensfire's old instructions ;) )

    -greekguy, President of the Fanatiks

    Best of luck for a successful chat!
     
  5. vikingruler

    vikingruler Chieftain

    Joined:
    Jan 11, 2005
    Messages:
    965
    Location:
    New Jersey, USA
    Station troops in Augean Stables: 1/4 of our MDI force, Besancon: Another quarter of our MDIs and the elite sword as well as 14 Knights. Make sure a minimum of 5 knights are patrolling the area near Priapos and Styx to defend aganist Japanesse invasion. Also, the remaining forces are to be placed in former Paris territory to prevent resettling. Japanesse defense and French resettling prevention are top priorities.
     
  6. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    Building: Knight (1)

    Queue: Trebuchet (1), Trebuchet (1), Trebuchet (1), University (4), Bank (6)

    MM: Move the laborer from the Wheat tile to a mined Grassland.
    Food: 24, +0 per turn
    Production: 31, +31 per turn
    Commerce: 79, +15 gold, +58 beakers, +6 happiness

    Worker actions: None

    DP is authorized to assign specialists as needed to maintain order if the user of the slider is not enough.

    -- Ravensfire, Governor of Olympus
     
  7. greekguy

    greekguy Missed the Boat

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    Jun 15, 2004
    Messages:
    4,386
    Location:
    New Jersey, USA
    I edited my instructions, I hope you see that DS!
     
  8. DaveShack

    DaveShack Inventor Retired Moderator

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    Location:
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    Production: finish University (2), Barracks(2), Trebuchet(1), Knight(3), Trebuchet(1), Knight(3)

    MM : none needed

    Worker Improvements: none needed
     
  9. DaveShack

    DaveShack Inventor Retired Moderator

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    The Presidential instructions will be interpreted as:

    Science: use the lowest setting which obtains the tech in the same number of turns. Raise back to 70% upon starting a new tech.

    Lux: use the lowest setting which keeps the people happy.

    Overall: don't allow GPT to go negative, lower science if necessary to keep +gpt
     
  10. DaveShack

    DaveShack Inventor Retired Moderator

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    Location:
    Arizona, USA (it's a dry heat)
    No treaties are desired, or expected during this play session. However, if Japan offers us something juicy for peace, like large gold, gpt, or tech, it can be considered. Alternatively, refuse and then stop so the trade can be discussed in the forum.

    Refuse demands from everyone, expecially Rome. We're better off if they declare on us anyway.
     
  11. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
    Don't accept flips.

    Berlin:
    Build queue:
    university->trebuchet->trebuchet->trebuchet->bank

    Micromanagement:
    turn 0: switch to university (29f, +5fpt, 0s, +17spt)
    turn 1: switch hill to tobacco (34f, +6fpt, 27s, +21spt after growth)
    turn 2: switch new citizen from hill to irrigated grass (0f, +6fpt, 48s, +16spt after growth)
    turn 5: finish university, start on trebuchet (18f, +6fpt, 0s, +16spt)
    turn 7: treb->treb (30f)
    turn 9: treb->treb (0f)
    switch new citizen from hill to grass (if the SSE one is available, switch to that)
    turn 11: treb->bank
    switch irrigated grass to hill (12f, +4fpt, 0s, 21spt)
    Worker actions:
    Wow that's a lot of workers. Feel free to use some of them at Besancon or merge them.
    mine the forest (will be a plain) that's being chopped
    road and forest WSW grass
    If workers get merged, mine SW BG
    If they have nothing to do, have them go elsewhere to work or merge; they could also improve unworked tiles


    Besancon:
    Build queue:
    temple->courthouse->cathedral

    Micromanagement: (use taxmen if using scientists would be wasteful)
    turn 0: turn all citizens to taxmen, rush temple
    turn 1: turn all citizens to scientists
    turn 2: turn all citizens to scientists (8s)
    turn 3: start courthouse, citizens should work plain wheat, grass wheat, fur (0f, +5fpt, 15s, 6spt)
    turn 5: new citizen should be working hill (0f, +4fpt, 30s, 9spt)
    turn 6: switch furs to grass wheat (4f, +6fpt, 39s, 10spt after growth)
    turn 7: switch fur and hill to floodplain (0f, +10fpt, 49s, 8spt after growth)
    turn 8: switch new citizen from hill to fur (0f, +10fpt, 57s, 10spt after growth)
    turn 9: switch floodplains to mined plain and irrigated plain (0f, +5fpt, 67s, 13spt)
    turn 10: courthouse built

    Worker actions:
    mine everything (particularly plains, mountain), don't mine furs, leave another plain irrigated

    If micromanagement does not work as planned or worker cannot work where allocated, the DP can alter as needed.

    Edit: belatedly realized worker was unneeded, switched a couple of minor errors as well
     
  12. DaveShack

    DaveShack Inventor Retired Moderator

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    Play starting

    Preturn save
    Turn 5 save

    Summary:
    Rome and Persia signed a MA against Germany
    The Roman saltpeter town is Antium, it's size 11
    Rome does have some muskets running around
    We have learned Democracy and are 1 turn from Chemistry
    We still have a monopoly on Banking. Play stopped to determine how to handle trading
     
  13. xyourxmomxcorex

    xyourxmomxcorex Pwnage

    Joined:
    Dec 5, 2005
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    275
    Rome will swap Astromony for banking
     

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