TCIT Saturday March 18 0900 MST (1600 GMT)

DaveShack

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Term 4, Game Session ?? 1818 AD

This will be an online session.
The Designated Player is: DaveShack

Start Date/Time: Saturday March 18, 9AM MST
GMT: 1600 GMT

Relevant Links:
Current Save
Previous Turnchat Thread

Please use the "title" part of your instruction post to state your office title.

Instruction Checklist:
President - No instructions posted
Minister of Defense - No instructions posted
Minister of Foreign Affairs - No instructions posted
Minister of Trade and Technology - No instructions posted

Governor of Olympus - No instructions posted
Governor of Civatonia - No instructions posted
Governor of Styx - No instructions posted
Governor of Augean Stables - No instructions posted
Governor of Priapos - No instructions posted
Expatriate Governor - No instructions posted


Only elected officials may post in this thread!
 
Second post updated. The instructions for the next turnchat are basically updated from the previous ones, other than some specialist changes and realized Samarra can't build a nuclear plant

Berlin:
Build queue:
wealth or spaceship parts


Besancon:
Build queue:
wealth or spaceship parts


Rome:
Build queue:
wealth or spaceship parts


Istakhr:
Build queue:
wealth or spaceship parts


Augean Stables:
Build queue:
wealth or spaceship parts


Samarra:
Build queue:
university->research lab->bank->commercial dock->stock exchange->solar plant->mass transit
build offshore platform when possible


Oxford:
Build queue:
factory->commercial dock->stock exchange->police station->nuclear plant->mass transit
build offshore platform when possible


Kyoto:
Build queue:
stock exchange->nuclear plant->mass transit

Join workers in Samarra, Oxford, or Kyoto if available
Continue the disbanding to rush improvements in Samarra, Oxford, and Kyoto (you probably could do that in other cities, too)
If a specialist other than a policeman works better, feel free to do that
 
A bit late - I was reading the time on my thread for last week :blush:

Luxury:
Use the slider or specialists, whichever is most cost and production effective to keep our cities from rioting. Stop the chat if War Weariness gets to the stage where we need to switch governments.

Science:
Maintain high Science to achieve to research techs as fast as affordably possible. –gpt is acceptable as long as we can afford it and any rushes requested for the Japanese continent. Always check over the last few turns and reduce the science rate if it is possible to do so.

In case of emergency it is allowable to reduce science slightly to gain some additional gold necessary.
Do not let our treasury run dry!

Treasury Spending:
Rushes on the Japanese continent should be given priority but we should be able to do these with troop disbands rather than gold. Troop upgrades can be carried out if necessary.

Wonders:
Build one if we get a leader or if a governor instructs to do so (Manhattan requested in Civantonia) otherwise wait..

Great Leaders:
Use leaders to build available wonders, we have no use for more Armies.

Colonies:
build colonies if we need to.

Workers:

Clear pollution by our cities as a priority.

All but Persian Workers may be joined to cities if required. We still have a couple of native Workers which can be joined.

Use workers as needed but it may be necessary to protect them from Barbarians.

Workers can be used to build airfields if required.
 
Turnchat starting

Turn 0 save
Turn 5 save

This session has run way past the kids naptime that I planned it for. If there are no objections I'll be playing it as a split session, picking back up at 10pm MST (midnight EST, 0500 GMT tomorrow).

22:20 MST, resuming play...

Turn 10 save
Turn 11 save

Session ended on turn 11, 1 turn left on manhattan project and most of the queues have run out.

chat log

Summary:
Built a lot of stuff
Researched a couple of things (incl. miniturization)
Joined a bunch of workers
Disbanded quite a few units
1 slot away from totally encircling the Persians
whacked several barb camps
cleaned up tons of pollution
 
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