Instructions - Term 3

DaveMcW

Deity
Joined
Oct 8, 2002
Messages
6,489
Elected Officials for Term 3 should post their instructions here.

Please include a date (3120BC) or turn number (Turn 22) when possible. You can also give general orders like "explore this area" if you don't want to micromanage every turn.

If I don't see your instructions here I may look through other threads for them. Or I may make up my own. It depends on how busy I am. ;)
 
Turn 42 2320 B.C.
Now for the next 3 turns there is alot of activity here and everything is precisely timed out to maximize commerce/food/hammers/ for the next 20 turns, the limiting factor is the library, and that rounding in the game. Ex: if we work 3 Fp's we get +15:science: but if we work 2 we get +13 :rolleyes: So these orders are very crucial.
Department of Industry

Finish Library :hammers: :clap:

Start Warrior :hammers:

******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
MOVE CITIZEN FROM MINED HILL TO RICE (+4 :food:)
MOVE CITIZEN FROM MINED HILL TO FLOODPLAIN (+3 :food: +1 :gold:)

******************************
Department of Economy

Discover Buddism :science:
Start Priesthood :science:

Department of the Interior

Peter Grimes Stomp Stomp Stomp the ground into a Road


Department of Great People
Not Applicable this turn
 
Maybe moving Shadow tiger to The forest before healing would be the most prudent action? :)

I just looked at the screen shots now and if we are going to sit for 3 turns, why not move to the Southern forest for the added defensive bonus?

The last thing we want is for another animal to pop up to the south and us be in a no defensive bonus land :(
 
Memphus said:
Maybe moving Shadow tiger to The forest before healing would be the most prudent action? :)
We need to get moving, we can't be sitting around for another 100 years (I love how the game counts years! :crazyeye:) waiting for the guy to heal. It should only be another 2-3 turns anyway, so it probably won't happen a barb that we won't meet while contining down this link of land.
 
Turn 44 2240 B.C.

:viking: Shadow Tiger: Edit: We're men here! Crying is for sisies! Our honored hero ignores the pain, slaps on a bandage, and moves South East.

:viking: Dark Puma- SE, SE
 
Turn 45 2200 B.C.

:viking: Shadow Tiger: S, SW

:viking: Dark Puma- E, SE

(Memphis, you forgot to change the years for your turn instructions! :p )
 
Turn 46 2160 B.C.

:viking: Shadow Tiger: S, SW

:viking: Dark Puma- SE, SW (It looks like it's just a small lake, so we'll go below and then come up).
 
Turn 46 2160 B.C.
Now here is where some of the timing starts to pay off
Department of Industry

Finish Warrior :hammers:
Start Settler :hammers: (now it says 10 turns but it will be 9 we just need to maximize our commerce until the Cottage is down to prevent bad rounding)

Epsilonia Eridani grows to size 5 :eek:

******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Put New Citizen on Rice (+4 :food:)
******************************
Department of Economy

Continue Priesthood :science:

Department of the Interior

Peter Grimes Continue Building your home


Department of Great People
Not Applicable this turn


Edit: I am going nuts, I was addign a turn :(
 
Turn 47 2120 B.C.

:viking: Shadow Tiger: West

:viking: Dark Puma- West, West for the goody hut (hopefully it's still there and worth rejoicing over. :) )

(wow, sorry about my last set of turn instructions, I didn't realize they were so messed up until just now!)
 
Turn 47 2120 B.C.

Department of Industry

Continue Settler :hammers:

******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)

******************************
Department of Economy

Discover Priesthood :science: :band:
Start Code of Laws :eek: :science:

Department of the Interior

Peter Grimes Continue Building your home


Department of Great People
Not Applicable this turn


@Lost Civ your year is off :p
 
Turn 47

Please name the unnamed warrior, Veiled Panther.
 
lost_civ: I don't think you're using the same compass I am. ;)
West is this way <---
East is this way --->

If it's too confusing you can use right or 6 or --->.
 
Turn 48 2080 B.C.
*Borders Expand*

At this point the Action in this department slows down a bit thank you team for trusting your Domestic Advisor! For Glory! For Epsilon!
Department of Industry

Continue Settler :hammers:

******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)

At the end of the turn When Peter Grimes Finishes the Cottage we are now not a victim of bad rounding ;)
Therefore:
Move Citizen from Floodplains to Mined Hill (+4 :hammers:)

******************************
Department of Economy

Continue CoL :science:

Department of the Interior

Peter Grimes Finish your House at the end of the turn


Department of Great People
Not Applicable this turn
 
Turn 48 2080 B.C.

:viking: Shadow Tiger: North West, West

:viking: Dark Puma- North East

(Yeah, for some reason I changed the directions :crazyeye:)
 
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