Hydromancerx
C2C Modder
This what i'm talking about!
This is a good place to collect these ideas. Eventually the mod team could go through them as they have time.
Maybe it would be best to start each post by tagging the mod that your talking about and then the feature.
Vokarya, I hope you don't mind if i reorganize the information?
For example:
Legends of Revolutions: Phungus420
http://forums.civfanatics.com/showthread.php?t=319235 - Thread
http://forums.civfanatics.com/forumdisplay.php?f=359 - SubForum
Ships - please consider including units
Medieval ships:
- Cog: medieval transport - Strength 3 (Galley = 2, Galleon = 5 in LoR), Move 2, cargo space 3, can't enter ocean before Astronomy. Requiring Compass and Machinery technologies.
- Galleass: medieval war galley - Strength 4 (+50% vs. Galleon/Frigate/Sailing Ship), Move 2, no cargo space and never can enter ocean. Requiring Compass and Guilds
I feel there is a big gap between the early ships (Galley/War Galley/Trireme) and the Age of Sail ships (Galleon/Frigate/Ship of the Line), with the Caravel/Fluyt/Sloop feeling like just "scout" ships.
- As soon as I find time i'm doing the same!!
Some good ideas. I like the Cog and Galleass as intermediary units. Now we will have to try to find a spot on the tree for them.