Integrating Mods - Incorporating / Exploring Ideas from other mods.

This what i'm talking about!
This is a good place to collect these ideas. Eventually the mod team could go through them as they have time.
Maybe it would be best to start each post by tagging the mod that your talking about and then the feature.
Vokarya, I hope you don't mind if i reorganize the information?
For example:

Legends of Revolutions: Phungus420
http://forums.civfanatics.com/showthread.php?t=319235 - Thread
http://forums.civfanatics.com/forumdisplay.php?f=359 - SubForum

Ships - please consider including units
Medieval ships:
- Cog: medieval transport - Strength 3 (Galley = 2, Galleon = 5 in LoR), Move 2, cargo space 3, can't enter ocean before Astronomy. Requiring Compass and Machinery technologies.
- Galleass: medieval war galley - Strength 4 (+50% vs. Galleon/Frigate/Sailing Ship), Move 2, no cargo space and never can enter ocean. Requiring Compass and Guilds

I feel there is a big gap between the early ships (Galley/War Galley/Trireme) and the Age of Sail ships (Galleon/Frigate/Ship of the Line), with the Caravel/Fluyt/Sloop feeling like just "scout" ships.

- As soon as I find time i'm doing the same!!

Some good ideas. I like the Cog and Galleass as intermediary units. Now we will have to try to find a spot on the tree for them.
 
This what i'm talking about!
This is a good place to collect these ideas. Eventually the mod team could go through them as they have time.
Maybe it would be best to start each post by tagging the mod that your talking about and then the feature.
Vokarya, I hope you don't mind if i reorganize the information?
For example:

Legends of Revolutions: Phungus420
http://forums.civfanatics.com/showthread.php?t=319235 - Thread
http://forums.civfanatics.com/forumdisplay.php?f=359 - SubForum

Ships - please consider including units
Medieval ships:
- Cog: medieval transport - Strength 3 (Galley = 2, Galleon = 5 in LoR), Move 2, cargo space 3, can't enter ocean before Astronomy. Requiring Compass and Machinery technologies.
- Galleass: medieval war galley - Strength 4 (+50% vs. Galleon/Frigate/Sailing Ship), Move 2, no cargo space and never can enter ocean. Requiring Compass and Guilds

I feel there is a big gap between the early ships (Galley/War Galley/Trireme) and the Age of Sail ships (Galleon/Frigate/Ship of the Line), with the Caravel/Fluyt/Sloop feeling like just "scout" ships.

- As soon as I find time i'm doing the same!!

If that's the format you want, great.
 
@Vokarya
I was just suggesting a way to organize the info as we find it, so that we can reference it.
Any way you wish to present it is fine, I have no preference, just like discovering new content.
 
Having winter seasons when timeline reaches months, like in Road to War.
 
Emergent traits like in FFH/MOM or the negative traits that were in IR (I think)?
Passive xp gain?
 
@Kiwitt - I think there is a mod that breaks turns down into months.
Maybe someone could locate it.
That would make spaced out timing work better than years and would make campaigns more realistic. Not to mention spreading effects like plague, fire, or weather.
Game scale pacing like Snail or Marathon could be turned into Months, or Years, or Scaled years. Better feel for naming I think.
Still really like the idea of having seasons.

@OgreMonk - Negative traits could be interesting. Maybe traits could also be acquired, like bad behavior leads to xx trait. War could lead to warlike, passive could lead to a peace bonus?
I seem to remember seeing passive xp gain in C2C, could be wrong.

Does anyone else remember seeing stuff they liked? I hope this a good ongoing place for such discussion.
 
I still really like the idea of underwater cities from both the Genetics mod, and Planetfall mod.
Wasn't the coding done correctly in the Planetfall Mod??; It could be potentially used.
 
@Kiwitt - I think there is a mod that breaks turns down into months.
Maybe someone could locate it.
That would make spaced out timing work better than years and would make campaigns more realistic. Not to mention spreading effects like plague, fire, or weather.
Game scale pacing like Snail or Marathon could be turned into Months, or Years, or Scaled years. Better feel for naming I think.
Still really like the idea of having seasons.

@OgreMonk - Negative traits could be interesting. Maybe traits could also be acquired, like bad behavior leads to xx trait. War could lead to warlike, passive could lead to a peace bonus?
I seem to remember seeing passive xp gain in C2C, could be wrong.

Does anyone else remember seeing stuff they liked? I hope this a good ongoing place for such discussion.

All BtS mods switch to months after a certain number of turns. However if it happens BC then you get a crash.;)

I still really like the idea of underwater cities from both the Genetics mod, and Planetfall mod.
Wasn't the coding done correctly in the Planetfall Mod??; It could be potentially used.

RoM had them but the AI could not cope with them. When the AI is done thy will be back, but don't hold your breath:p
 
@Dancing Hoskuld
maybe the AI in Planetfall does it right. I am looking forward to see what comes out of it...when it comes of course:)
 
I had forgotten about this modmod, I believe it was once integrated into AND, and would love to see it again :)

http://forums.civfanatics.com/showthread.php?t=335901

This is a very simple mod whose purpose is to add a little bit of flavor to the basic troops via semi-random, terrain-based promotions. In short, there is a small chance that a newly built unit will gain an extra, free promotion on creation based on the type of terrain around the building city.
 
I would really like if the medieval ships from Legends of Revolutions could be included in C2C. I feel there is a big gap between the early ships (Galley/War Galley/Trireme) and the Age of Sail ships (Galleon/Frigate/Ship of the Line), with the Caravel/Fluyt/Sloop feeling like just "scout" ships. There are two ships I'm looking at:

The Cog is a medieval transport requiring Compass and Machinery, Strength 3 (Galley = 2, Galleon = 5 in LoR), Move 2, cargo space 3, can't enter ocean before Astronomy.

The Galleass is a medieval war galley requiring Compass and Guilds, Strength 4 (+50% vs. Galleon/Frigate/Sailing Ship), Move 2, no cargo space and never can enter ocean.

Since no one else has said they are doing this, I am.
 
In the BUG options, Caveman2Cosmos tab, right hand column, option "Battlefield promotions".

Huh, I always have that one selected... That one provides for random free promotions when a unit is built, as well as after combat?
 
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