Thunderbrd
C2C War Dog
I will DEFINITELY have to see if I can access his sourcecodes for that then. That's something we've wanted for a long time here!
while i'm certainly not the expert on specialists, can't you use the same code in the total war modi mean, if he was able to add them can't you merge the code he was using into c2c?????
You haven't seen the code. It is the best spagettii code the object oriented method can come up with.It is all in the one python that controls the display. It already uses the same generic module that I assume Total War and others use, IE Johny Smith's Specialist Stacker, unfortunately the part for the second column of specialists was not included. I had gotten there with about 10-20 lines of code and it needed only one more to finish.
Thanks for the encouragement. I really appreciate it. I don't see why we couldn't help each other. Right now I'm working on my Super Workers Mod that adds promotions to workers over in the Realism Forum. My other ideas were to create the Sack city mod, naval war only, air war only, and netural territory war only.
Triturador's Stone Age mod inserted a new Stone Age civic per category (one of which was -75% culture). He also gagged racial traits until the Neolithic era, as his mod had the Palaeolithic, Mesolithic and Neolithic eras, and had all sorts of interesting early units, buildings and mechanics.
Definitely check out his mod! (3.17 version.)
ok so here are some more mods that look pretty awesome!!!
the terrain mod-adds new cool terrain like polars and some others:
http://forums.civfanatics.com/downloads.php?do=file&id=14835
lawyer unit: a new unit that allows you to remove corprations from cities
http://forums.civfanatics.com/downloads.php?do=file&id=9424
worker mania: add 5 new worker types
http://forums.civfanatics.com/downloads.php?do=file&id=8118