Afforess
The White Wizard
50% speed increase makes Afforess our![]()
That's okay, I'm merely a monarch, but Zappara's the deity.

50% speed increase makes Afforess our![]()
That's okay, I'm merely a monarch, but Zappara's the deity.![]()
18 civs, huge mapHow many cities can you build before there is no room for more expansion, and you need to go for blood?
You find that a little crowded?
Usually my settings :
Standard : 15 starting civ
Large : 20 stating civ
Huge : 25 stating civ
Civ would not be fun without tensions...![]()
I may have to try the 15 on a Standard. But is there any room for Barbarian cities to emerge? (I guess there still would still be some...). I like the randomness of these possible additional civ's emerging.![]()
You find that a little crowded?
Usually my settings :
Standard : 15 starting civ
Large : 20 stating civ
Huge : 25 stating civ
Civ would not be fun without tensions...![]()
You find that a little crowded?![]()
Usually my settings :
Standard : 15 starting civ
Large : 20 stating civ
Huge : 25 stating civ
Civ would not be fun without tensions...![]()
I play on a Giant or Gigantic with me and 3-4 other civs, with Barb mod on so usually resulting in about 25 civs in the end.
And you don't?
I always play giant. So - following your habits - I should put 30 civs on the map.In my current game, I took 10 civs on giant RoM_Earth_2 map, and after founding 7th city, I hardly see good spots for next settlements. But, I should hurry up anyway, since I can see my neighbours already
All around.
I can agree that it is easier to counter 25 small states, than 5 huge empires. This makes the game more interesting I suppose. But I'm still worried about the game speed, even though Afforess's ND gave a great contribution in that field.
This seems to be an interesting idea
Nope, I don't.
I use start anywhere option ( I'm always use Perfectword.).![]()
Usually there are 2-4 big empire with vassals. BUT smaller ones work together. The AI works quite well in this area.With more civs diplomacy is become more important.
Never tried giant and gigantic. On huge map the game ended with 41 civ (in endgame one turn lasts about 3-4 minute.)
Maybe you are slow in expansion...
And there is no such as "good spots for next settlements". Everything is good.
Yep.OK, we have different view on what "crowded" means![]()
Yep, the starting place is choosen randomly. But the map is not divided to an old word/new word with start anywhere, so there are enough space for civs.Sorry for my ignorance, but is this a special feature of Perfectworld? I was convinced that no matter what map are you using, your starting position is choosing randomly, isn't it?
And that's the beauty of it. In late game you think twice before you go to war. It can create quite enjoyable cold wars.I always "check" the "no vassal states" option, since I hate that idea. Attacking a vassal state triggers world war. If someone accosts my wards, I'm becoming engaged in wars, I don't want....
But the emires are not homogenous but heterogenous : different leaders (and therefore different traits/UU/UB/personalities/strategies) forms one empire. Of corse mastery decides about peace/war, but in everything else every civ goes on theire ways.Besides, if you end up with 2-4 big empires with vassals, is no much difference, if you have started with 7-8 civs right from the start, don't you think? Eventually, you have to counter large and strong entities, anyway...
I'm rarely examine glances. The scoreboard is quite enough for that.I agree that diplomacy becomes more important. But more complicated as well. I can imagine how the diplomatic "glance" table with attitude numbers looks like, if you have 30 civs. Just a paradise for accountants![]()
Yep, one game at this scale was wuite enough me too, I'm perfer standard. Maybe 1-2 years later with a new PC and the enhanced and optimized RoM/A new dawn I'm starting a gigantic game...And this in fact discourages me from playing with big numbers of civs.
You are welcome.Thank your for your nice wordYou probably know the phrase about Pole, Hungarian, nephews
("Lengyel, magyar, két jó barát, együtt harcol, s issza borát." So thank you again for public support
![]()
Yep, I'm facing this too in half of my games. I'm always worried about overexpansion, but in the end always pays.Jokes aside. Do I expand too slow? I don't know. I played couple of games, when I dominated the world, so now I want more difficulty. As for present game, I have 10 cities, while the best AI has 13 and the worst - 5. We all know, that you need to keep balance in your expansion. Recently I had a game when I got very (more than half of the width of giant map) long, but thin continent. I managed to build 20+ cities but at the cost of science rate between 20-40%. As a result, I was like a man in a cave, with astronomy discovered in 19th century (no joke).
I the last half year I played games at monarch. Never tried higher, it's the level what gives me quite good challenge. I'm experienced that the starting place matters a LOT.I don't claim, I'm a player who eats AI on deity like a toast for breakfast. But I'm not bad either![]()
Every unworked title is a loss in my dictionary...I don't agree.
Prefect world has an option to leave the "new world" unpopulated.Sorry for my ignorance, but is this a special feature of Perfectworld? I was convinced that no matter what map are you using, your starting position is choosing randomly, isn't it?