Eivind IV
Emperor
- Joined
- Jan 21, 2002
- Messages
- 1,442
Great to see you inspired again, was beginning to miss you! 
Some more change proposals:
-If you could alow for larger Events files in MGE, I'd be very happy.
-Giving airplanes the ability to pillage would be a wet dream come true.
-Also, more combinations in unit roles would be great: flying spies, air/land transporters, ships with ability to carry missiles alone etc.
-Make a new 'may land on aircraft carrier' flag, to disalow larger bombers to land physically and to experiment with artillery units carrying only missile units etc.
-Removing the eternity movement for railroads. Make only movement on railroads double or tripled or something would be better.
-Somehow make it possible to chose specifically where terrain resources should be.
-But as you said, the most desireable of them all are more then 7 civs...
-Another thing, with civcity you can chose whether cities can produce ships/coastal improvements or not. Is it possible to chose whether a city can't produce land units as well?

Some more change proposals:
-If you could alow for larger Events files in MGE, I'd be very happy.
-Giving airplanes the ability to pillage would be a wet dream come true.
-Also, more combinations in unit roles would be great: flying spies, air/land transporters, ships with ability to carry missiles alone etc.
-Make a new 'may land on aircraft carrier' flag, to disalow larger bombers to land physically and to experiment with artillery units carrying only missile units etc.
-Removing the eternity movement for railroads. Make only movement on railroads double or tripled or something would be better.
-Somehow make it possible to chose specifically where terrain resources should be.
-But as you said, the most desireable of them all are more then 7 civs...
-Another thing, with civcity you can chose whether cities can produce ships/coastal improvements or not. Is it possible to chose whether a city can't produce land units as well?