SlowThinker
Prince
The suggestions that were posted here are related mainly to scenario building.
But Civ2 has also many serious bugs that corrupt the gameplay.
The most serious bug is the "black hat bug":
In Civ2 as you build more and more cities, you get more and more hapiness problems. But after one point (12 cities in deity with unchanged rules.txt) situation reverts (because of the black hat bug): new cities help you solve the happiness problems.
This causes a simple strategy where you build many small cities is better than large cities with improvements.
(Next I will mark
VU - black hat, very unhappy people
U - read hat, unhappy people
C - content people
H - happy people)
It was supposed that luxuries will convert VU people to U, then U to C, then C to to H.
The black hat bug is that VU are converted directly to H.
(More happiness quirk... - the happiness summary post)
But Civ2 has also many serious bugs that corrupt the gameplay.
The most serious bug is the "black hat bug":
In Civ2 as you build more and more cities, you get more and more hapiness problems. But after one point (12 cities in deity with unchanged rules.txt) situation reverts (because of the black hat bug): new cities help you solve the happiness problems.
This causes a simple strategy where you build many small cities is better than large cities with improvements.
(Next I will mark
VU - black hat, very unhappy people
U - read hat, unhappy people
C - content people
H - happy people)
It was supposed that luxuries will convert VU people to U, then U to C, then C to to H.
The black hat bug is that VU are converted directly to H.
(More happiness quirk... - the happiness summary post)