Cool-- is this MGE or TOT? And does the change provide the other benefits of fortresses or just the no stack kill benefit?No stack kills. Like in Civ3.
Expel all units:
TOT
Skyer1 said:Here:
For those, who don't like the hostilities of AI. The program designed so, that every turn civilization, whom you had negotiations with at least once, hates you on the maximum level. Every turn the program sets attitude=100 which is the most hated attitude(Hostile in peace, Uncooperative in alliance...)
Here is a variant, where every turn AI becomes not evil, but neutral.
Originally posted by Mercator
I was wondering, do you know the Mess patch or A-patch for MSN Messenger? They're small programs that edit MSN Messenger, removing banners etc. They have a simple interface where you can tick checkboxes to implement certain hacks. Could you create something like that for Civ2? That way people wouldn't have to download all your different patches for every thing you do, with every patch just doing one thing. But they could download one program and decide however many patches they want to apply.
Skyer2 said:Mercator, how did you figured out the ammount of memory given on events.txt? Could you tell exact ammount (in bytes) for TOT?
Originally posted by Skyer
Here is the file, where I guess, I removed the units number limit and cities number limit.
I said "I guess", because I didn't test it.
Attached Files
civ2.part1.txt (390.6 KB, 18 views)
civ2.part2.txt (163.1 KB, 16 views)
The Person said:Of course there is the point that ToT is hard to come by, but isn't that true for all Civ2 versions?
The problem with this is that the AI builds unreasonable numbers of any air unit with a high movement score, whether or not it has an A/D above 0. I tried it and it was too frustrating to keep. Giving it "Investigate City" (which could only be accomplished thru hex editing, I'd imagine) might not change matters.I wouldn't mind seeing spy satellites--air, large visibility and movement, no attack or defense value, and it can only Investigate City (not incite or sabotage).
Try Domain 3. It's been researched. No hex editing required.I'd also love to see some kind of amphibious assault vehilce--something that could travel over both sea and land and attack the other civs from either domain.