Interesting Screenshots

When a tech is received by an event (per example goody huts) weired messages can appear.
 
See if you can figure out what is wrong with this screenshot:

Is this a known bug?
Do you still have the autosave from that turn? You were already researching Feudalism, so must already know Code of Laws and in particular must already be in the Middle Age, where goody huts no longer provide techs?! Did you perhaps get Feudalism from the Great Library in the same turn, where you researched it yourself, and this threw the system off track?! :think:
 
in particular must already be in the Middle Age, where goody huts no longer provide techs?!
More precisely they provide only techs of the ancient age. So the condition is to not have all ancient techs. If for some weird reason you never got monarchy but have already entered the modern age, then you can still get it from a hut. :crazyeye:

 
the Greek Hoplite(?) some posts up ? In later years a fortification will be built on the spot to increase the defensive power . AI does that blocking thing but it wouldn't make a line . Just single tiles .
 
Do you still have the autosave from that turn? You were already researching Feudalism, so must already know Code of Laws and in particular must already be in the Middle Age, where goody huts no longer provide techs?! Did you perhaps get Feudalism from the Great Library in the same turn, where you researched it yourself, and this threw the system off track?! :think:
It was the message I got when I finished hand-researching Feudalism. Obviously, I knew Code of Laws since I was in a Republic having already gone through my anarchy. Getting Feudalism through Research & the GL makes sense in possibly throwing off the game.
 
Wow, I can't believe its been 16 years since I last logged on and posted on these forums. And still playing like an amateur, too! :crazyeye:

On a game I just completed, I noticed the Chinese had built a short railroad on three squares surrounded by my borders. Won't take you anywhere important, but its straight as an arrow (through a mountain no less).
A white elephant! :D
 

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It is over the mountain, normal.
Yeah, I realize roads & rails go over mountains in Civ3. I was just commenting on the way it was rendered on screen. Also interesting why they bothered to rail the squares but not upgrade them further, especially the bonus grassland
 
Yeah, I realize roads & rails go over mountains in Civ3. I was just commenting on the way it was rendered on screen. Also interesting why they bothered to rail the squares but not upgrade them further, especially the bonus grassland
Welcome back! :band:

The not upgrading them further is because they aren't within the workable radius of any Chinese cities, and the AI is smart enough to know that upgrading the with mines or irrigation would bring no benefits. But they do think that it may be useful to upgrade them with roads and rails so they can move units more efficiently. Which seems silly in this case, but can make sense where there are extra unused tiles on a traditional border.
 
That's some SERIOUS culture pressure! To overcome closeness to Paris as well as containing a Great Wonder.
To be fair, the flip chance is a small number, so even rare events will happen at some point in the RNG values.
 
To be fair, the flip chance is a small number, so even rare events will happen at some point in the RNG values.

To the best of my knowledge, it's always more than zero if any of the tiles in the city's BFC belong to another civ, just usually would be low enough that the troops the AI fortified in the city would drop it to zero unless it's a lot of tiles, like what we see here.

That's some pretty high cultural pressure, though, the surrounding cities have enough culture to flip some tiles from Orleans (2nd on France's city list) and Agedincum 2 (69th on the Celts' city list) is grabbing an irrigated grassland from Rheims (4th). Looks like he built the ToA and is going for a 100k culture victory, and also looks like he grabbed at least one city from France with his Gallic Swords, so he might have also slowed down their cultural development a bit depending on when exactly he rushed them.
 
It is a 100k game, it's Regent level so France's culture wasn't that strong. I didn't capture Besancon militarily though, that also flipped a while ago. I never built a Gallic Swordsman, I had a Pyramids golden age and discovered Feudalism before I got around to building any. I pop-rushed Orleans down to size one over three turns, Joan was not pleased about it.
 
Ah, it flipped and then you built those other cities in the gaps between France's other cities, makes sense.

Of course, the real question is: What's causing the syntax error that's leaving no space between "overthrown" and "their"?
 
Never seen this before, either, no matter how big the cultural pressure was. :crazyeye: I kind of thought that Great Wonders nullify any flip risk, unlike Small Wonders, where I in fact have seen flips before (I think I remember that in one of my very first XOTM tries my FP town flipped, I was so mad! ;)).
t_x
 
ı am sure ı have lost great wonder cities before . Save and reload is my friend though . Maybe the Lighthouse was a recent build ?
 
Of course, the real question is: What's causing the syntax error that's leaving no space between "overthrown" and "their"?
Someone's definitely edited @Bartleby's script.txt file.

In the default Firaxis script.txt, the second (refusal) response is "We don't want it. Rebuff the rebels" rather than "Don't want $CITY..."
 
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