Interesting Screenshots

You'd also clearly trip the 20k Culture limit long before you maxed out your culture per turn, so you'd either need to turn that off or not care if you do that as long as you can get to max culture before 2050.
Yes. You might even step over 50k culture. So simply deactivating an inconvenient victory conditions is essential.
 
It ends up possible to get 4 relevant techs as scientific, since a scientific civ can get a 2nd level tech as their free tech via using "what's the big picture?" and trading for technologies before one starts the next turn.
I wonder how sensible that approach is, though. Right now i imagine that fewer AIs might be preferable. Fewer AIs in the ancient age mean more bonus huts opened by the human player. When entering the medieval age and the industrial age more scientific AIs is expected to be favourable. But if the AI is supposed to contribute by genuine research, fewer but stronger AIs might be better. In extreme only one AI might work if not best at least reasonably close to best.
 
You'd need to be the first to research as many techs as possible to get enough SGL's, and you'd definitely need to keep the AI's at a minimum to at least get all the AA and Middle Ages wonders, otherwise a cascade would beat you to at least one.
 
You'd need to be the first to research as many techs as possible to get enough SGL's

Note these sorts of discussions make no assumptions about the game's settings. With 'preserve random seed' unchecked, an SGL can appear with every technology researched first for the human player, with enough reloading. But, one probably does not want to use those SGLs immediately so that buildings don't start contributing culture.
 
After posting about Niagara Falls being conquered and my attempts to culture flip it by building cities next to it and investing in culture, I got a sequel just two games later. This time with a different result as Niagara Fell(s).

Interesting only for the unusual coincidence, particularly as I play with 31 Civs.

EDIT: This time the Incans could only post 3x units in the city due to war commitments. If they'd put 17 units in it I'm not sure it would have flipped despite the proximity to my capital (underneath the pop-up message).

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Sidenote, why would anyone ever rebuff the rebels? Worst case scenario you can sell your new city to another Civ or abandon it.
 
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Sidenote, why would anyone ever rebuff the rebels? Worst case scenario you can sell your new city to another Civ or abandon it.
Because of the effect it has on relations:
Other factors

+1 if you accept a city that wants to flip. -1 if you refuse to accept the city flip. These are cumulitive if there are multiple flips, but I'm not sure if these are permanent or temporary.
Also, if the city belongs to an ally, then you donnot want to weaken this ally.
 
Sidenote, why would anyone ever rebuff the rebels? Worst case scenario you can sell your new city to another Civ or abandon it.
I've had the AI rebuff the rebels and refuse my city (there is a picture somewhere in this thread, I think). I don't understand that at all.

It happened more than once, but all in the same game, which was unmodded unless it was a COTM, which I don't think it was. I'm pretty sure that Shaka did not think I was an ally worth keeping strong.

As a player, you might rebuff the rebels if you are right on the domination limit and don't want to win by domination.
 
Sidenote, why would anyone ever rebuff the rebels? Worst case scenario you can sell your new city to another Civ or abandon it.

CKS's comment has reminded me that @Drazek and @ignas have used gifted cities to AIs to control borders. In a 100k type game in particular, one can end up very close to the domination limit. Gifted cities to AIs prevent culture from expanding too much, while still allowing for as many cities as possible. But, those the rebels can offer the city somewhat easily, because your border cities have culture and/or because your empire has so much culture also. Accepting such a city would imply going over the domination limit. So, cities get rebuffed to not trip over the domination limit, so that one can achieve a different type of victory than domination, such as a 100k type victory.
 
CKS's comment has reminded me that @Drazek and @ignas have used gifted cities to AIs to control borders. In a 100k type game in particular, one can end up very close to the domination limit. Gifted cities to AIs prevent culture from expanding too much, while still allowing for as many cities as possible. But, those the rebels can offer the city somewhat easily, because your border cities have culture and/or because your empire has so much culture also. Accepting such a city would imply going over the domination limit. So, cities get rebuffed to not trip over the domination limit, so that one can achieve a different type of victory than domination, such as a 100k type victory.
Yes, I am trying to hard-wire my brain to not accept flips in my Histographic game where I am now 8 domination tiles from triggering a domination victory. One accepted flip inter-turn I think pushes me over.
 
or that you'd never build the Palace and FP in the same city,
A long time ago, in one of my early COTMs, the AI (the Spanish with a Conquistador) sneak-attacked and captured my capital. The Palace then jumped to my FP city, so I had both in the same city...
I left it that way for the rest of the game, even though I recaptured my capitol the next turn.
 
Also, what is going on here? 2x AI have gone up into my northeast corner of the empire whilst I had Seattle and the spearman on the peninsula square. 100% certainty that there was no barbarians in that location other than the ships and that this has been the case for many turns. Yet both AI went one space beyond Seattle (i.e. one square north or east of Seattle) and both AIs are based far to my west. So they have marched across my empire in a way I cannot make sense of.

No war
No barbarians
No settlers making a journey
No pathing onwards towards barbs, or a city or anything.

Are they attracted to the ships somehow? I have never seen this.

I was so convinced it would have to be a war declaration with the first AI (it was the only remaining explanation) that I paid 10gpt to someone for a MPP and completely bankrupted myself (hence all the wealth)! :D

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( Important Uranium will appear there 3000 years later... :mischief: )
Yes, by which time they'll have been nuked by the volcano! :D
I hope at least it is one of the squares to the northwest of The Hague that couldn't be reached by any other city placement.
 
I was so convinced it would have to be a war declaration with the first AI (it was the only remaining explanation) that I paid 10gpt to someone for a MPP and completely bankrupted myself (hence all the wealth)! :D
How did you get a MPP before Nationalism? Is this a modded game?
 
If the AI has made the decision to attack you, nothing can revert that decision. I tested this once in a game where I saw units coming my way like 5 turns in advance and indeed was attacked 5 turns later as expected. After the game, I used a .sav I had made a few turns before the DoW and tested various measures: gifting hard goods, gifting or trading resources, luxuries, gpt, signing RoP or MMP, and even signing a military alliance against a third party... All to no avail: inevitably, 5 turns later the sneak attack came, even when they were "gracious" towards me due to our successful joint war against a third party... :crazyeye:
 
If the AI has made the decision to attack you, nothing can revert that decision. I tested this once in a game where I saw units coming my way like 5 turns in advance and indeed was attacked 5 turns later as expected. After the game, I used a .sav I had made a few turns before the DoW and tested various measures: gifting hard goods, gifting or trading resources, luxuries, gpt, signing RoP or MMP, and even signing a military alliance against a third party... All to no avail: inevitably, 5 turns later the sneak attack came, even when they were "gracious" towards me due to our successful joint war against a third party... :crazyeye:
I don't 100% agree with this. I have had very frustrating instances early in games where an AI will just take a city I founded that had no military units in it. Like you, I've reloaded as an experiment and I've tried bribing/trading (cheaper) to no effect but if I get a unit there as a defender or pop-rush a warrior if its a high food city, I can avoid the DoW. Which is why with any AI around I have to make sure I have military units handy or simply don't settle until their warriors/spearmen have left the area.
 
Yes, Fergei's game is very much modded by this point ;)

@Fergei Are you also using C3X? If so, what additional rules have you activated?

Is it possible that those AI units are actually heading northwest towards that unSettled Jungle(?) region that I can see on the mini map -- while at the same time trying to stay out of your territory as much as possible?
 
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