Interesting Screenshots

When wonder addiction kicks back in for the sole purpose to bring science in the capital over the screen :p

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And foreign workers serving as coast guard:

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Rofl. And posting a screenshot here and you notice you forgot to recolonice the gems since ~30 turns from recently conquered Vikings :crazyeye:
Suede has pointed out and showed in one of his videos that outposts can server the same function as workers along a coast, i. e. to block AI landing spots. I mention this, not because of strategic value of which I'm unsure (especially since AIs will target the squares around a coastal capital if it's empty), but because it wasn't something I knew about until a year or two ago, and suspect many people don't realize about outposts.

Do outposts stop AI movement if they move into one on a landmass?
 
Do outposts stop AI movement if they move into one on a landmass?
Yes. And they can't even move on the spot where the outpost is built...just tested it. Egypt cant pass the outpost and settle near the wines. However, once their culture expands, our outpost vanishes...

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I did not know about outpost block either, thanks for mentioning it. It might serve well if you don't have enough slaves around, and spare yourself some upkeep by using native workers for outposts.

However, it will not serve well if you have to control for a foreign border. One should block the friendly AI 3 tiles away from their cities, otherwise they just build new cities inside their borders, and then your outpost is gone (and in my case, egypt would build around 20 new cities in one turn). Next time I won't build that many railroads in unclaimed territory...

Also the following case would be rather bad: Viking cultural borders just expanded towards the blue spots. If I had outposts there they would be gone now. And you don't get a message if an outpost gets destroyed by cultural expansion.

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It also works with airfields (just tested), which might serve a better purpose in the late game, at least along the coast.

Probably should work with radar towers too, although this is speculation now. It would be nice if those had a 3 tile range... Come to think of it, do radar towers benefit artillery too?
 
When wonder addiction kicks back in for the sole purpose to bring science in the capital over the screen :p

Spoiler :



View attachment 666021


And foreign workers serving as coast guard:

View attachment 666020



Rofl. And posting a screenshot here and you notice you forgot to recolonice the gems since ~30 turns from recently conquered Vikings :crazyeye:

Pretty wild. By my count there's 72 base commerce, I'm assuming you have a library and a university in there for some 50% boosts, presumably you also have Newton's as well as Copernicus for both the science-doubling wonders, and if you researched Computers already you could also have a Research Lab and SETI? Even that would all only boost it to 684 beakers, though, unless I messed up the math somewhere.
 
Did you count the tourist attraction from the old wonders?
I had assumed that choxorn had deliberatly left tourist attraction commerce out. But, probably, you are much wiser to point this out and not assume as much as I did, Sir Lanzelot.
 
Pretty wild. By my count there's 72 base commerce, I'm assuming you have a library and a university in there for some 50% boosts, presumably you also have Newton's as well as Copernicus for both the science-doubling wonders, and if you researched Computers already you could also have a Research Lab and SETI? Even that would all only boost it to 684 beakers, though, unless I messed up the math somewhere.
There are two more wonders contributing towards tourist attraction income (SoZ and Mausoleum):

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Without SoZ and Mausollos it would yield only 630 science breakers, but counting the bonus from tourist attraction from the image is not that easy anyway. What might get forgotten sometimes is that bonus commerce from tourist attraction is also subject to multiplier buildings. In this case tourist attraction contributes 363 science breakers of the 762 per turn.
 
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Since we're still talking about tourist commerce, I figured I may as well look for details on a game long ago. Thankfully, it's still around, as I don't have the save stored personally!

Source:

Tiny Chief Space 1.png

and another, since there's still more tourist commerce:

Tiny Chief Space 2.png


For sure, I had the easier start to do that sort of thing than LordOfDread, not only food wise, but also map wise, since my map was a tiny map, while his looks like a large map? I'm guessing the level for his map at least Regent?

I believed I had taken notes... but can't seem to find them. I specifically remember AutomatedTeller (or was it Tone?) saying something like "sure, it's tiny chieftain, but 6 (or 5?) turn research in the modern era is still impressive". Though maybe not.

According to CrPViewer, the Byzantines got SGLs in 1830 BC and 490 BC.
 
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Since I had remembered some of the HoF 20k finish dates as earlier than 1275 AD, and also that they had more early SGLs, I've taken a look at Kuningas 1080 AD save. Cranking science up to 100%:

Kun 1.png


Putting in a commercial dock and taking Constantinople to size 20 two turns later:

Kun 2.png
 
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I had assumed that choxorn had deliberatly left tourist attraction commerce out. But, probably, you are much wiser to point this out and not assume as much as I did, Sir Lanzelot.

No I just forgot about the tourist income, that explains the rest of the beakers
 
For sure, I had the easier start to do that sort of thing than LordOfDread, not only food wise, but also map wise, since my map was a tiny map, while his looks like a large map? I'm guessing the level for his map at least Regent?

I believed I had taken notes... but can't seem to find them. I specifically remember AutomatedTeller (or was it Tone?) saying something like "sure, it's tiny chieftain, but 6 (or 5?) turn research in the modern era is still impressive". Though maybe not.
Very beautiful :)

I was playing on Monarch on a large continental map (without pillaging) and normal AI agression, so there was some early bribing involved, and also a late ancient age DOW from Vikings. The starting location wasn't very good, with only 4 shield bonus tiles. After 5th wonder I decided to head for some military build up as well some units for blocking paths. I remembered roughly that 5 early wonders are enough to bring science over the screen at 1800 AD-ish. Great Library as 6th wonder was built more or less for AI denial only.

Also I had some bad luck and made some bad decisions after that:
Mayans on other continent built The Pyramids with an SGL the same turn I built The Colossus, initiating their own GA. No one on my continent has researched Mysticism yet, so I was standing there with no wonder to build or anything useful to prebuild while my GA just started. So instead of researching CoL-> Philo and get Republic for free I headed straigth forward to Philo in order to get something to build on. Ironically two turns after I got Philo, Egypt finally got Mysticism. I then switched to The Oracle, since Mayans could've also been building it already with their GA going on.

What I should have done is researching that **** Mysticim by myself for very few turns first.

So one can do much better than I did, even on large Monarch maps with normal AI agression.
 
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And foreign workers serving as coast guard:

View attachment 666020

[/SPOILER]

Rofl. And posting a screenshot here and you notice you forgot to recolonice the gems since ~30 turns from recently conquered Vikings :crazyeye:
The AI Barbarians in most of my mods do exactly the same thing with the Advanced Barbarian unit. It will put one unit on each tile next to a coastal hex. Sometimes the AI civilizations will do exactly the same thing, using either workers or low-level units. I will have to see about a screen shot.
 
When wonder addiction kicks back in for the sole purpose to bring science in the capital over the screen :p

Spoiler :



View attachment 666021


And foreign workers serving as coast guard:

View attachment 666020



Rofl. And posting a screenshot here and you notice you forgot to recolonice the gems since ~30 turns from recently conquered Vikings :crazyeye:
First, congrats on the Supreme Science City!

Next, a question...you clearly have another city (York) and possibly a third. Why not build cities in the former Viking lands, to claim the rubber, gems, and coal rather than planting colonies? Is this a 3CC or some other self-imposed limit?
 
Looks like 5CC to me (I count five dots on the minimap in the orange territory)
 
First, congrats on the Supreme Science City!

Next, a question...you clearly have another city (York) and possibly a third. Why not build cities in the former Viking lands, to claim the rubber, gems, and coal rather than planting colonies? Is this a 3CC or some other self-imposed limit?
Thanks, yes its 5CC, with the addition that one can have more cities during a specific turn :)
This allows for aggressive settlers and some faster conquering. At the end of every turn I'm not allowed to have more than my five.
Also no pillaging trades are allowed.
Goals:
1. Research in capital over the screen
2. Conquer the own continent before cultural victory is achieved

I did let Egypt live at the end though and finished with a cultural victory in the 1890ies. Democracy became my friend with 200 gpt unit upkeep (kept only 12 native workers). Republic would be around 400 gpt upkeep.
 
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Thats awfully early. Well at least you won't waste any prebuild for it. Persia not on the same continent I guess for GL conquering purposes?
 
Thats awfully early. Well at least you won't waste any prebuild for it. Persia not on the same continent I guess for GL conquering purposes?

The map type is a 60% standard archipelago. My intended victory condition is histographic. I can't quite tell for sure, but I feel confident in asserting that Persia and everyone else lies on the same continent as our Maya do. Sid level.

I've never seen The Great Library get built that early. There existed absolutely no way that I could have hand built it. I'm guessing that someone popped Literature from a hut, since the AIs almost never research it for a while, and also the cost of Literature comes as fairly inexpensive.

At 490 BC everyone has the following techs (I've gifted techs or traded them away to try to help push the tech pace):

490 BC.png


Chemistry got learned last, and Theology before that. Chivalry and Gunpowder got learned by two AIs on the same turn before that. The frenemies list:

Frenemies.png


I doubt that we'll reach the industrial age by 10 AD, but that's the dream.

Edit: Both Printing Press and Education got learned by some AIs the very next turn!

2nd edit: Reached Industrial Era at 10 BC!
 
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Was there a wonder cascade on that turn or recently before it? Even on Sid, turn 50 seems crazy early for it to have been built from scratch.
 
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