Interesting Screenshots

Indeed. :D
(so... where does his money come from??)

Ooh! Ooh! I know this one!

We were tech leaders, as well as warmongers. We had some of the other civs owing us 50+GPT each.
 
scr02.jpg

Not sure when or how I explored that tile...

Here is the full screenshot:
Spoiler :
scr01.jpg

Not sure how that happened, I only explored the continent shores, and only investigated capitols (establishing embassy).
 
When you make an embassy, it will automatically give you the map of the tile on which the capital is placed. :)

Strange, this.
Spoiler :
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:confused: The temples are just placeholders.

The computer can't know whether the unexplored areas are water or land, so if ther are unexplored lands it will make it like if it was possible for land units to go that way. As you see, on the northeast of the continent there is a small stripe of black so logically, it is possible that there is a line of land right there continuing up until the black part near the west of the continent, even though it's extremely unlikely. :)
 
Not sure when or how I explored that tile...

That's a result of the AI losing their capital city. When you establish an embassy you get to investigate their capital city, so you see the "fat x". Later on, if the capital is captured razed the Palace jumps to another city, and you get to see that square on the map. IIRC it even happens if you capture an AI capital, even though the Embassy doesn't work while you are at war.
 
That's a result of the AI losing their capital city. When you establish an embassy you get to investigate their capital city, so you see the "fat x". Later on, if the capital is captured razed the Palace jumps to another city, and you get to see that square on the map. IIRC it even happens if you capture an AI capital, even though the Embassy doesn't work while you are at war.

Thanks, good to know things aren't going too well for those guys (they're the most powerful civ, and constantly sending loaded galleys to my island).
 
Here's a slightly less-interesting one:
scr03.jpg

The black line is infantry separating stuff I've conquered from stuff I haven't. Basically meant to keep the Ottoman Sipahi away from workers and arty, since IIRC having them captured in a democracy causes war weariness, even if you re-capture them. So every turn the Ottomans try to break through this wall at some strategic point, and bash the least defended, or most important city on the border. This time, however, I accidentally left a hole in the wall.

Result: Ottoman Sipahi invade in the worst possible place, not attacking a single unit, and defenseless.

I think I'll leave that hole there, and build up for a few turns. I wish I'd known this at the start of the war, wasted about 50 infantry getting pounded by the Ottomans.
 
Modified Funnel of doom. Let them through to the bait, then kill 'em. The AI will avoid a fight to go after an "undefended" city. As long as no attacks occur, no units or cities are captured, and those invaders are killed that turn, there is no WW incurred.
 
I was playing as Liz and Monty declared war. It was easier to sign an ROP with Greece to make it easier for both of us to get to the front. (note the minimap)

irrigate.jpg


they had this distant - desert- city that could not be irrigated. As soon as the ROP was signed, this worker dude showed up and starting irigating all my mined squares. Y'all know there is no way to stop them once they start (even without ROP) so he just irrigated all the way to his dry desert lands... the urge to kill.

That was one of the funniest things I have seen them do. I have to get special permission to undo my own improvements. :gripe:

:lol::lol::lol:
 
Usually the AI is really stupid about irrigation, and won't even irrigate their own land properly. Or they won't irrigate at all, even plains tiles. Unusual behavior there.
 
That was one of the funniest things I have seen them do. I have to get special permission to undo my own improvements. :gripe:

:lol:

In my experience, the AI likes to irrigate everything possible unless its a food bonus tile--for some obscure reason they like to mine the food bonuses. :shake: If you want to repay the AI for this, darski, send some workers over to their land and MINE everything. The AI cities will starve. :p It can be considered an exploit in most situations, but in this case, justified. ;)
 
:lol:

In my experience, the AI likes to irrigate everything possible unless its a food bonus tile--for some obscure reason they like to mine the food bonuses. :shake: If you want to repay the AI for this, darski, send some workers over to their land and MINE everything. The AI cities will starve. :p It can be considered an exploit in most situations, but in this case, justified. ;)

That's my experience also. Even in despotism, the AI is irrigating everything.

It's one thing I can't stand when I capture a city, I have to un-irrigate all those tiles.

I do personally, however like to mine food tiles.
 
The AI loves to over-irrigate stuff. They just don't understand that even if a city gets to size 54, it's worthless without shields. :rolleyes:
 
Since most of my captured cities are in the 90% corrupt areas anyway, I wish the little buggers would irrigate everything! I guess I must be running into even dumber AI civs than most players:lol:
 
Since most of my captured cities are in the 90% corrupt areas anyway, I wish the little buggers would irrigate everything! I guess I must be running into even dumber AI civs than most players:lol:

Maybe you run over them so fast that they don't have time to do anything much at all. :spear:

:lol:
 
Here's a slightly less-interesting one:
scr03.jpg

The black line is infantry separating stuff I've conquered from stuff I haven't. Basically meant to keep the Ottoman Sipahi away from workers and arty, since IIRC having them captured in a democracy causes war weariness, even if you re-capture them. So every turn the Ottomans try to break through this wall at some strategic point, and bash the least defended, or most important city on the border. This time, however, I accidentally left a hole in the wall.

Result: Ottoman Sipahi invade in the worst possible place, not attacking a single unit, and defenseless.

I think I'll leave that hole there, and build up for a few turns. I wish I'd known this at the start of the war, wasted about 50 infantry getting pounded by the Ottomans.

Oh but thats the better way to do things... You see, one of your defenders being attacked, even if you win, adds to WW too. But if you attack yourself, then you only get WW if you lose...
The usual way higher level players deal with this is: they defend only stuff that the AI can get to in this very turn. The AI is bound to go after the non-defended cities or workers that they they need 2 movement turns or more to reach. This means you can then attack those units on your next turn, and gain only very little WW.
On very high levels, some players even create funnels to lead AI units past stacks of artillery or units with a ZoC.
 
...they had this distant - desert- city that could not be irrigated. As soon as the ROP was signed, this worker dude showed up and starting irigating all my mined squares. Y'all know there is no way to stop them once they start (even without ROP) so he just irrigated all the way to his dry desert lands... the urge to kill.

That was one of the funniest things I have seen them do. I have to get special permission to undo my own improvements. :gripe:

:lol::lol::lol:

:lol:

In my experience, the AI likes to irrigate everything possible unless its a food bonus tile--for some obscure reason they like to mine the food bonuses. :shake: If you want to repay the AI for this, darski, send some workers over to their land and MINE everything. The AI cities will starve. :p It can be considered an exploit in most situations, but in this case, justified. ;)

I'm not sure about the rules, but if you planted a forest in his way I don't think he would have been able to chop it down. Likewise, rather than mining his land for him you can forest it, but I'm not sure if that's worth it. My understanding, which is not certain, is you can plant forests but not cut them down in AI territory. But this might have changed in a patch or version, I don't remember planting too many forests but I know I couldn't cut down a forest in my way when I'm trying to road to a slow AI's capital to defraud trade with them.
 
Simply not true; such a city may be an economic powerhouse.

they irrigate bonus grasslands.:eek: it is really funny to see what happens when a square tips back and forth from myself to the AI. I mine, they water, I mine they water.

(I like to imagine a Mrs Kravitz peeking out the window saying, "Look, she's doing it again!!! Stop her!")
 
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