Well, I wasn't conveying any secret information or anything
Precisely. More importantly, though, the information seemed relevant to the discussion at hand.
But if G-Max is what I'm stuck with as far as beta-testers goes, then its not even worth the effort. I'm in no way trying to diminish his contributions or denying his talent as a tester or game designer. I'm just not gonna waste my breath on him anymore.
You don't like my melodramatic antics? Aww, that makes me a sad panda
Come on; most geniuses are eccentric. Why should any different be expected of me? If it's any consolation, I never really meant any of the stuff about hating you. I just like to add color to my conversations. Also, PyScenario scripting is pretty simple once you know what you're doing; the only complex part was my attempts to use it far beyond the sorts of things that it was designed for. And in the process of doing so, I found a glitch! I'm actually more proud of finding that glitch than I would have been of anything that I would have actually accomplished with the program. But I'm getting off-track.
The truth is that PyScenario
is easy to use, just as you intended; it's just not easy to
learn, and that's true of most really cool software. It's a lovely toy, really, and if I ever get around to finishing learning Python and I decide to take up the mantle in your absence (as you seem to keep suggesting I should do...), I'll most likely just continue improving PyScenario instead of cooking up something new. Or maybe I'll do both. I was thinking of doing something vaguely similar to HTML or XML, in the sense that <> tags would be used to mark the separate parts of the trigger:
<event>
<settings>
<players>
<player1="Romans">
<player2="Carthaginians">
</players>
<locations>
<loc1=whatever Rome's coordinates are>
<loc2=54,42>
</locations>
</settings>
<triggers>
<trigger=raze,aggressor=player1,victim=player2,loc=loc2>
</triggers>
<actions>
<action=unitspawn,unit=Praetorian,numunits=2,owner=player1,loc=loc1>
<action=message,"Rome has just razed Carthago Nova! This has boosted morale in Rome, leading to increased recruitment.">
</actions>
</event>
Of course, doing anything remotely like this would require learning not just Python but also competent XML, and events would be much more cumbersome to script than in PyScenario. BUT you could do more and cooler stuff, and it wouldn't necessarily be restricted to just one mod or game type or anything.
I dunno. Get Embryodead to do it
