Invading Neighbors with Unique Improvements

So, for unique district civs conquest becomes a pain :)

:think: You get whatever is in the city - good and bad, and from that point forward its up to you to improve things if you so desire.

The biggest issue here is that, in order to place your own district, you need to destroy the existing one along with its buildings. Since you shouldn't be, in any way, forced to do so, it becomes an interesting strategic choice rather than a problem.

Certainly not a perfect system, but better than any other aternative.
 
:think: You get whatever is in the city - good and bad, and from that point forward its up to you to improve things if you so desire.

The biggest issue here is that, in order to place your own district, you need to destroy the existing one along with its buildings. Since you shouldn't be, in any way, forced to do so, it becomes an interesting strategic choice rather than a problem.

Certainly not a perfect system, but better than any other aternative.

It looks good, especially considering unique districts usually have unique adjacency bonuses. Not sure how it will work in-game, though.
 
By proxy, if a city is owned by China, then Germany, then Egypt, then Brazil, can it have the Great Wall, a Hansa district, sphinxes, and a carnival district?
You can virtually do this in Civ5, and have a city with Kasbah, Châteaux, Terrace farms, Polders and Moais, since these UI don't replace anything. However, unique buildings are converted to the generic ones and vice versa.

I guess it will be the same story in VI, unique improvments (Château, indian well, sphinx, Great Wall) may stay after conquest, while unique districts (Hanse, carnival) will be converted.
 
I can see it happening for Unique improvements, but I have this feeling districts will be reverted to whatever the equivalent is.

So you keep the Sphinx, Kurgans, Missions, etc.
But Royal Naval dockyard reverts to Harbor, Street Carnival to entertainment dist. Mbanza to Neighboorhood, etc.
 
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