SilentConfusion
Emperor
I played up to turn 90. Turn 90 has no actions done on it, no one is on automove, and only the spawnbusting warriors and city protectors are fortified.
t = 80: whipped worker in Caligulum
t = 81: worker trained in Caligulum
t = 82: granary built in Rome, starts on Praet; barracks built in Antium, starts on Praet
t = 83: Rome grows in population
t = 84: Sailing is researched; Antium grows in population; whipped Praet in Rome
t = 85: Praet is trained in Rome, starts on Praet; whipped a Praet in Antium; whipped a Praet in Cumae
t = 86: barracks built in Caligulum, starts on Praet; Praet trained in Antium, starts on Praet; Praet trained in Cumae, starts on Praet
t = 87: Praet trained in Rome, starts on Praet; Cumae grows in population; whipped Praet in Cumae
t = 88: Praet trained Cumae, starts on Praet
t = 89: Rome grows in population; Praet trained in Antium, starts on Praet; meet Lincoln of America and sign OB treaty
t = 90: nothing yet
More detailed turn log:
EDIT: Save added. That should be the right save.
t = 80: whipped worker in Caligulum
t = 81: worker trained in Caligulum
t = 82: granary built in Rome, starts on Praet; barracks built in Antium, starts on Praet
t = 83: Rome grows in population
t = 84: Sailing is researched; Antium grows in population; whipped Praet in Rome
t = 85: Praet is trained in Rome, starts on Praet; whipped a Praet in Antium; whipped a Praet in Cumae
t = 86: barracks built in Caligulum, starts on Praet; Praet trained in Antium, starts on Praet; Praet trained in Cumae, starts on Praet
t = 87: Praet trained in Rome, starts on Praet; Cumae grows in population; whipped Praet in Cumae
t = 88: Praet trained Cumae, starts on Praet
t = 89: Rome grows in population; Praet trained in Antium, starts on Praet; meet Lincoln of America and sign OB treaty
t = 90: nothing yet
More detailed turn log:
Spoiler :
I whipped the worker in Caligulum. I figured the city's namesake would approve and it saved 3 turns of non-growth allowing the worker to improve the horse tile and chop a forest.
The very next turn (81) we built the worker was built and we got this random event.
If we build enough stables our horsepower will get some kind of bonus. We have to do this by the Renaissance. We might do it eventually, but certainly we won't be building any stables in the immediate future.
On the next turn Rome finished building a granary, and Antium a barracks. Both begin building Praetorians.
Our wandering warrior discovers the previously unseen city of Lalibela.
And our wandering workboat find the Byzantine capitol city of Constantinople.
Our researchers who have been diligently focusing instead of wandering discovered the practice of Sailing, which allowed the city of Caligulum to be instantly connected to iron before the road made it all the way there. The discovery of sailing also boosted our trade route income bringing in gold from the newly discovered Byzantine cities.
Our wandering warrior wanders a little further and notices that the Ethiopians are mining copper and building some Axemen. He thinks to himself that this copper source should be pillaged early in the war if possible. He also notices the barbarian city of Visigoth guarded by two warriors.
Our generals pointed out this attack route, noticing that after only one turn we could be next to the city on a hill and ready to attack the next turn and could attack not across a river. The newly built Praetorians coming out of Rome, Antium, and Cumae headed in this direction, while our worker started make a road to this spot.
Our cities rolled out 5 Praetorians who all started heading towards the attack spot.
Our workboat had continued on after finding the Byzantine capitol and finally comes across a new fellow, a Lincoln of America. Our ambassadors aboard the workboat signed an open borders treaty with Lincoln of America.
Our warrior watches from a hilltop as the Ethiopians found a city in the desert next to stone.
This is the positions of our 5 Praetorians. None are on automove. The worker is building roads to make reinforcing our army take less time.
City reports:
Caligulum:
In three turns the city will grow, and a praetorian can be whipped once 15 hammers have been invested in the current build. The whip unhappiness from this city has already worn off.
Antium:
Antium's whip unhappiness wears off in 5 turns and Antium will grow in 5 turns, so after that another Praetorian can be whipped. The gem mine was built and connected adding more happiness allowing more judicial use of the whip. A worker is in the forest south of the gem mine ready to chop it, he is not chopping currently.
Cumae:
Cumae is the only city that got whipped twice and has a 5 turn unhappiness penalty and a 15 turn unhappiness penalty. This double whipping was done because there were only two improved tiles. I would keep whipping this city when it is 1 turn away from growing to 3 population. Our elephants and gems are raising our happiness levels allowing more whipping. A worker is chopping a forest just outside the cultural borders, although he isn't currently working.
Rome:
Rome has 4 turns of unhappiness left and will grow in 3 turns. I would recommend not whipping Rome until it gets to size 7. At size 6 it can put out 16 hammers per turn, meaning 3-turn Praets. A worker is chopping a forest to the NE of Rome, although he is not currently working. A praetorian will be built in Rome next turn.
Here is the power graph. Zara has grown his power value with his axemen, but notice that we have shot upwards past him with our new troops.
The very next turn (81) we built the worker was built and we got this random event.
If we build enough stables our horsepower will get some kind of bonus. We have to do this by the Renaissance. We might do it eventually, but certainly we won't be building any stables in the immediate future.
On the next turn Rome finished building a granary, and Antium a barracks. Both begin building Praetorians.
Our wandering warrior discovers the previously unseen city of Lalibela.
And our wandering workboat find the Byzantine capitol city of Constantinople.
Our researchers who have been diligently focusing instead of wandering discovered the practice of Sailing, which allowed the city of Caligulum to be instantly connected to iron before the road made it all the way there. The discovery of sailing also boosted our trade route income bringing in gold from the newly discovered Byzantine cities.
Our wandering warrior wanders a little further and notices that the Ethiopians are mining copper and building some Axemen. He thinks to himself that this copper source should be pillaged early in the war if possible. He also notices the barbarian city of Visigoth guarded by two warriors.
Our generals pointed out this attack route, noticing that after only one turn we could be next to the city on a hill and ready to attack the next turn and could attack not across a river. The newly built Praetorians coming out of Rome, Antium, and Cumae headed in this direction, while our worker started make a road to this spot.
Our cities rolled out 5 Praetorians who all started heading towards the attack spot.
Our workboat had continued on after finding the Byzantine capitol and finally comes across a new fellow, a Lincoln of America. Our ambassadors aboard the workboat signed an open borders treaty with Lincoln of America.
Our warrior watches from a hilltop as the Ethiopians found a city in the desert next to stone.
This is the positions of our 5 Praetorians. None are on automove. The worker is building roads to make reinforcing our army take less time.
City reports:
Caligulum:
In three turns the city will grow, and a praetorian can be whipped once 15 hammers have been invested in the current build. The whip unhappiness from this city has already worn off.
Antium:
Antium's whip unhappiness wears off in 5 turns and Antium will grow in 5 turns, so after that another Praetorian can be whipped. The gem mine was built and connected adding more happiness allowing more judicial use of the whip. A worker is in the forest south of the gem mine ready to chop it, he is not chopping currently.
Cumae:
Cumae is the only city that got whipped twice and has a 5 turn unhappiness penalty and a 15 turn unhappiness penalty. This double whipping was done because there were only two improved tiles. I would keep whipping this city when it is 1 turn away from growing to 3 population. Our elephants and gems are raising our happiness levels allowing more whipping. A worker is chopping a forest just outside the cultural borders, although he isn't currently working.
Rome:
Rome has 4 turns of unhappiness left and will grow in 3 turns. I would recommend not whipping Rome until it gets to size 7. At size 6 it can put out 16 hammers per turn, meaning 3-turn Praets. A worker is chopping a forest to the NE of Rome, although he is not currently working. A praetorian will be built in Rome next turn.
Here is the power graph. Zara has grown his power value with his axemen, but notice that we have shot upwards past him with our new troops.
EDIT: Save added. That should be the right save.