IO5 - Gotta Catch 'Em All!

"OK then, why don't you attack those City Garrison III Longbowmen in a Castled city on a hill? Did I mention that they haven't been used in battle yet, and all I had to do was run Vassalage as a civic? Yeah, have fun with that."

Sadly, all they have to do is throw some cats or trebs at the longbows. Of course, the longbows being what they are, they'd probably need more cats/trebs thrown at them, but yeah.

One good thing about protective is how with all our gunpowder units having CG1, we can leave fewer troops behind as garrisons. Of course, in the gunpowder age, I doubt we'd be keeping many enemy cities.

But yeah, Protective gunpowder units look a lot better when they're also Agressive - Drill I and Combat 1!

I guess that's the best thing about Tokugawa.
 
I see I am up next. Will play tonight.

How many turns should I play? 15, 20 or 25?
 
OK I'm about to play 15 turns.

I'm not keen on site 1 it has low food but at least it has copper, so I'll go for that.

Once we get Iron Working we want cow/bananas to the NE and the horse/sugar city (site 2) as well. We'll need workers to clear the jungle.

I hope we have mysticism already ;)
 
Opened the save. We haven't got mysticism yet, duh. That means the copper tile is the only one we will be able to work until we get that and build a monument. We can also farm one tile. Yipee.

I'm going to take a pause for some input.

We could switch to mysticism now (will take 9 turns to research) or I could settle next to the cow and the bananas (east of the banana) and keep researching sailing then mysticism. We could farm the banana for now and also work the farmed dye in the capitals BFC.

Or I could just settle the copper site now and wait 17 turns to research both sailing and then mysticism.

EDIT: Could also settle 2E of the banana to grab the spice (lose fresh water bonus though) with no overlap of the sugar for the copper city and no overlap for the capital. That means all we can work is the cow until a border pop though.
 
Yeah I think we need Mysticism like yesterday. We also have an undefended capital and an awkward fog bust through jungle to have safe passage for the settler.

We need a warrior next (to prevent undefended unhappiness, cap is size 3). Then we need workers workers workers. I think the axe rush is a bit optimistic at this stage.

It's a nightmare!
 
It's a nightmare!

Bah! You're British, aren't you? You know, citizen of what was once the widest Empire in the known world? If you can't handle this...

Keep a stiff upper lip and give your troubles a rifle butt to the jaw!

And while I'm yelling at you...

sound like a plan. looking forward to the turnset.
 
It depends how much we want to axe rush Asoka (one of the most peaceful guys in the game).

I think the cow and banana site (possibly with spices) looks better if we want a slow burn.
 
It depends how much we want to axe rush Asoka (one of the most peaceful guys in the game).

I think the cow and banana site (possibly with spices) looks better if we want a slow burn.

Oh I wasn't saying we needed to attack him.

Go with whatever you think seems like the best idea. I was just yelling at your comment that it's a nightmare. I thought you meant the situation.
 
Ah OK. I'll play the turn tomorrow morning had too many beers now.

I like the cow site without mysticism myself. If we switch to mysticism straight away I could be talked into settling the copper site, but it's pretty bad (2 mountains and 2 deserts, and loads of plains IIRC).
 
Asoka is really damn close to us. If we axe rush him, we'll have this whole area to ourselves and we can just REX it like mad. Anyways, this is supposed to be a war game! I need to learn how to war.
 
Yeah, the copper site was only top priority if we wanted to rush Asoka. It looks like consensus is to not rush him. Since we are not rushing him, I think a priority is to grab the best resources. The horses and the gems should be a priority. Anyone for conquest with HA/Knights/Cavalry?

I wouldn't worry about Mysticism yet, we should aim for CoL, once we have Caste System, 1 artist specialist will pop our borders in 4 turns. A lot cheaper than building otherwise useless Monuments.


EDIT. Crosspost with Matrix. So, hang on, do we want to axe rush Asoka or not. We can start Axes without roading the new city, with sailing. So we can start axes as soon as the settler and worker get to the site, and build a mine/road on the copper. We can build another worker now in the cap, ready to chop Axes.

Can we have everyone offer an opinion?

Me - Yes.
 
Asoka is really damn close to us. If we axe rush him, we'll have this whole area to ourselves and we can just REX it like mad. Anyways, this is supposed to be a war game! I need to learn how to war.

Sometimes, it is better not to attack immediately, but to let your enemy develop the land for you, and then when it is ripe, drive him from his own land, laughing the entire while.

In other words, why should we REX that land and have to develop it ourselves, when we can let Asoka do that and just... take it from him? He's not usually the type to field a particularly large military anyway, and if he does, we'll just field a larger, better one. We ARE Tokugawa after all. We field military well.

EDIT: Don't forget maintenance. Would you rather deal with the crushing maintenance costs now, or when the cities being made ours are pre-developed (and can be whipped besides)?
 
Sometimes, it is better not to attack immediately, but to let your enemy develop the land for you, and then when it is ripe, drive him from his own land, laughing the entire while.

In other words, why should we REX that land and have to develop it ourselves, when we can let Asoka do that and just... take it from him? He's not usually the type to field a particularly large military anyway, and if he does, we'll just field a larger, better one. We ARE Tokugawa after all. We field military well.

EDIT: Don't forget maintenance. Would you rather deal with the crushing maintenance costs now, or when the cities being made ours are pre-developed (and can be whipped besides)?

Yes, but other Capitals are always the best sites. Asoka's capital will have some basic infrastructure already. Also, there are not that many good sites available, without chopping lots of jungle.
 
Yes, but other Capitals are always the best sites. Asoka's capital will have some basic infrastructure already. Also, there are not that many good sites available, without chopping lots of jungle.

Sorry, I didn't mean to sound like I was discrediting an axe rush. I was just pointing out that it wasn't our only option. Sorry if it was phrased poorly, but I'm an American, so my English isn't very good.
 
We need food and Iron Working to clear the jungle before we can switch to caste system. Specialists don't feed themselves.
 
Right. I'm worried about barbs so I am going to settle the copper site and continue with sailing to avoid the need for a road. I'm going to research mysticism after that because caste system is still a long way off and not as useful as slavery in the early game.

We need a defender for the capital so probably a warrior. Then a worker I think.

We already have masonry and lots of forests so we could chop the pyramids later (I'd suggest getting maths before doing any heavy chopping - but pre-chopping before maths might be a good idea). After connecting the stone of course.
 
A new Pokemon Trainer enters the game!

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Turn 1 (65)

Must... see what is in the fog

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The settler moves towards the warrior who is going to be needed for fogbusting rather than taking the risky route along the West coast

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And the warrior who was fortified for some reason moves towards the settler

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No idea why we were going to build a workboat in the capital... need to wait for a border pop in the copper city before we can work the clam. I switch to a warrior instead since the capital is undefended.

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Turn 2 (66)

Uh-oh, a barb archer

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There's a clam here

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Not sure why I didn't move this guy through the forest... he ends up next to a barb warrior, oops

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Turn 3 (67)

I spot a bit more land across the sea

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And this warrior goes clubbing in between turns

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He wins but is reduced to 0.9 strength.

Turn 4 (68)

A barb is spotted near the copper site, good job I didn't move the settler up the West coast.

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I move the settler to where the warrior is just to be extra-cautious.

I've got the worker on road building duty since we have improved tiles to work when the capital pop grows.

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Not much happens for a few turns. I'm moving the injured warrior towards a forested hill to heal.

Turn 6 (70)

Warrior is built in the cap. Go for a barracks next.

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Clamstone Copse is founded. We could rename this to a more Pokemon themed name. I start with a warrior first build.

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Capital grows to size 4

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Turn 7 (71)

More barbs, an archer this time

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Turn 8 (72)

The warrior survives the archer attack, takes heavy damage

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You can see where the other warrior is on the forested hill, healing.

Turn 9 (73)

Sailing is done, mysticism next. I bump the slider to 100% to get it done in 7 turns.

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Turn 10 (74)

Ooh we get a great random event, tin on the mine (+2 production), so the mine is now worth 6 production.

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Nothing exciting happens for a while...

Turn 12 (76)

2nd border pop for the capital. The warrior I built is on defence duty North of the capital. The worker is roading towards the copper city through the forest.

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Gary has a settler on the way, warrior nearly finished healing on the forest hill.

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Turn 13 (77)

But when Asoka settles the city, he bumps the injured warrior out through culture, right next to the barb warrior, which kills him, oops.

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The warrior is finished at Clamstone Copse, I decide to put some hammers into a workboat before mysticism is done when a monument is needed.

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I'm also building a worker in the capital (after the barracks was finished).

Then not much happens until the end of my turns, handover turn is turn 80.

Resource map:

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Mysticism finishes at the end of the turnset, I pick writing as a stand in tech, but Iron Working could be a better choice.

I switch Clamstone Copse to build a monument.

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The worker from the capital is on the way.

I didn't see a need to revolt to slavery this turn set.

Here's the save, Brian is up next I believe:
 
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