IO6 - Math is for the weak!

Remember that you have a settler in one of the cities. You'll have to figure out where to put him. Other than that, remember that whichever spot you take, we need the other one soon as well.
 
T0 - Whipped Monument in Adrianople since it's growing next turn and working unworked tiles. Enter.

T1 - Dotmap cow stone copper site. 2 tile overlap with Constantinople but it's better than new city getting 2 desert tiles. But after checking the map some more, decide to settle red spot since nobody has agreed on the previous city placement... Switch tech to 100, IW in 6. Move Settler and Chariot, due in 3 at red spot.

BTW, I'm unsure how binary research works so if anyone can point me in the direction of a thread...

T2 - Hit Enter button...

T3 - Ragnar asks for OB but he is worst enemy of everyone so I politely decline. Move worker to hook pigs in Adrianople and another worker starts roading towards red-dot. I know we have a river for resorce but for unit movement, I think it's important... Plus he has nothing better to do :)

T4 - Settle Niceae and start monument. We have (some) cultural pressure from the South. Move worker to the jungle, he will get there in 2 turns, when IW comes in :D
Whip monastary in Thess for 1 pop.

T5 - Asoka converts to Hindu. Set Thess for barracks because it has lads of hammers and I think we should consider getting a proper army together sometime. On that note, Niceae has little hammers but much of food and fresh water. Could make nice :gp: farm a little later...

T6 - IW comes in:
capturerxt.jpg

and I have a choice, either monarchy (17) (for our wines) or Aesth (17) for tech trading chip after alpha... OORRRR Alpha (17).... Hmmm. Ok, I select Alpha for tech trading capabilities and set research to 0. Constantinople has IRON!!! :woohoo: I send a worker to go and get that immediately! Also whip granary at Const since we are growing next turn anyways. I consider whipping barracks but decide against it...

T7 - Send my new worker to go and help on the piggys. Asoka asks for OB, sure. I want to start spamming him with missionaries :satan:

capture1xi.jpg


BTW; I'm gonna keep research on 0 for the rest of TS so we can Upgrade some units...

T8 - Barracks finish in Thess and now I wonder what to put in next. I'm thinking Library so our research can pick up once we go full on again but also want military :confused:
Decide to slot in Library.... And then the game crashes. :mad:

I'll close and redo everything as I did it and continue my 2 last turns shortly...
 
So I slotted in a Settler in Thess instead. The rest of the TS I just moved some workers etc. Here are the City screens:

Adrianople:

capture2sy.jpg


Nicaea:

capture3e.jpg


Constantinople:

capture4rr.jpg


And Thessalonica:

capture5cv.jpg



It was at this time of image uploading that I see I accidentally a Settler in Thess. Sorry for the derp there *facepalm*

Our Cultural North:

northp.jpg


Our Cultural South:

southq.jpg


And the Save:
 

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Woopdeedoo: The idea behind min/maxing on the research is that numbers always get rounded down to the nearest whole one when calculating research. This means that it is always (ususally only slightly) better to run the slider at either 0% to get the gold or 100% to get the tech.

The only time this doesn't hold is when you're running on one city with no science improvements when you get 10bpt at 100% and the free one at 0% thus meaning that there is no rounding factor.

The situation becomes alot clearer in the late game when you've markets/banks/wall st./corps running. At this stage you'll have much higher multipliers for gold production than you will for science, so it makes sense to stockpile the gold over a number of turns and then use it to burn through the tech at a large defecit in a small number of turns. At monarch I don't think it makes a big difference, but it is the default science strategy at higher levels.

Here is the strategy guide for the mechanics of research. I'll look for something more concrete than my outline on min/maxing.

Here is the thread for the article "Gold Beakers and Defecit Research". It should also be useful.
 
And Brian saves the day! Thanks, those were really useful.

Excellent turnset, although we have a lot of settlers now I think. Oh well, can't go wrong with settlers!

BobRoberts, I guess that makes you up.
 
Hello! Sorry for the delay, been off on a series of meetings around the country and currently away for the weekend.

Looks good there. Seems likes things are moving on nicely! I'd kinda consider going for Monotheism at some point fairly soon, cost reduction on Monarchy and as we're confucian, the +25% building build speed and free missionaries ought to be useful?

Got it now and can play tomorrow evening!
 
Bob. Bob? Bob!

He's dead, Jim.
 
Yep, I suppose so. And I won't be able to play right now either (prepping for finals which are next week).
 
I'll play tomorrow night.
 
Finished this set before the FfH SG last night. Look for the log and save tonight.
 
Should have posted these results once I had completed the set, but I really wanted to get in my Fleme SG turns before I became too fatigued. I was aiming for 15 turns to make up for the missed set, but ended up going twenty to see a personal project through. Results:

T91- Use Nicaea's chariot defender to patrol west a little and push back jungle fog. Here's what it scouted.

Technical difficulties. Haven't uploaded images in a while.

Do not know how long the city will stand before AI goes rampaging. Further exploration reveals 3 archers, so a team of 3 swords and a couple backup axes should suffice.

...
T93- The Great Lighthouse is built elsewhere.

IT- Constantinople: Settler>Ax

T94- Trade Suleiman HBR for Polytheism, Archery and Fishing. Sully is low on the score list and isn't hated by anyone. I also open borders with Sitting Bull and Ragnar, then trade Asoka HBR and meditation for Alphabet. Switch research to Aesthetics.

I send a chariot from cap to explore the jungle to the west for another city site.

IT- Sitting Bull demands HBR, so I give it to him since he is not hated and to improve relations. How irksome... still annoyed.

Adrianople: Ax>Confucian Monastery

T95- Being Confucian by ourselves will prove an ill fated move in the future when everyone else is in a different religion. I'd like to devote Adrianople (for now) to building missionaries and converting Asoka, then hopefully Brennus, to our side.

IT- Nicaea: Monument>Granary

T96- Found Antioch to grab the copper, cow and stone. Set to building a monument.

IT- Ragnar demands Writing, but since he is nowhere to be seen and hated by Hammy and Asoka, I deny the Viking. Surely this is not something to be apprehensive about. Surely.

Thessalonika: Settler>Archer (Surely not a symptom of said Viking denial. Surely)

...
T99- ...

IT- Thessalonika: Archer>Archer

T100- Found Nicomedia to the west, picking up clams, gold and iron. Explored south a ways to see how much free land we have left. Came across this little mishap.

Thor.

So we know he's close enough to warrant a threat. It seems we'll need to press hard to gain allies sooner rather than later. Rush monastery in Adrianople>missionary.

T101- Trade Hammy Monarchy for CoL.

IT- Const. Ax> Temple of Artemis

T102- Yeah, I really wanted to grab this. It'll either give us a GP for shrine or a GM for gold for upgrades or research money.

IT- Thessalonika: Archer>Granary

T103- Well, part A complete... Asoka converts to Confucianism. Our missionaries should start heading to Brennus.

T104- ...

IT- Nicaea: Granary>Barracks
Confucianism spreads to a newly founded Celtic Isca to our NE.
...

T107-...

IT- Research Aesthetics, begin Literature.
Adrianople: Missonary>Granary

T109-...

IT- Thessalonika: Granary>Ax

T110- Revolt in Isca which will most likely end up Byzantine, in no small part due to my vanity.
How to bail out a Greek economy.

IT- Const. ToA>Parthenon
Antioch: Granary>Barracks
Nicomedia: Monument>Work Boat

Only moved a couple of workers, so turn has still yet to be played. I'll discuss more after the weekend.
 

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Ok, had a look at the save. my thoughts;

Nic needs growth, like, a lot!
We need more roads and workers.
A GPr is about to pop in Const; I recommend a GA.
Other than that, I have nothing atm. I look forward to the roster's input and will be able to play tomorrow after getting some ideas on what to do.
 
IBT – Whip granary and scope out the other cities to see what is potting around here.

T1 – Move worker to quarry stone. Asoka wants to cancel with Ragnar (OB). Agree. Use Miss to spread Conf in Gergovia. We get our GPr and I move him to Andrionople to shrine. We are way behind on power so all the cities will be switched to military builds after their current builds complete, mostly swords and axes. I have also decided to lay off the whip for the bulk of my set to let cities grow.

T2 – Spies kill progress on Axes in Nic :mad: I’m setting workers to improve our current road network and also build the Kong Miao. Suddenly, our :gold: shoots up by 10 gpt :D

T3 – Isca revolts to us, install governor and set to build Archer. Set :science: to 100%, Lit due in 4.

T4: Sword done in Thess, SoZ (why not :D ). Andrianople becomes unhappy (I was planning to do a 2pop whip but messed it up, sorry). Whip it anyway and MM for correct 2pop whip next round.

T5 – WB comes in, set to granary. Hook up clam.

T6 – Brennus wants to trade Monarchy for Mono. No (Rip off and I do not want WFYHBTA yet). *Correctly* 2pop whip an axe in Andrianople. Nicaea has some :culture: pressure so set it to Lib after axe finishes. Roading up Isca. I revolt to HR because of happy caps everywhere.

T7 – Nico grows size two and Lit is in, set research to Currency. Cease my hectic army building and build a bunch of Libs and Barracks wherever necessary. Nico borders also pop so we can soon have some more Iron and Gold!!!:D .

T8 – Toaism FIDL. More roads/wineries.

T9 – We complete the Parthanon. Mids (17t) are suggested (by the game) for next build. When my game crashes [pissed]
Will see if I can resurrect it again and continue…
 
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