IOT Developmental Thread

I'm guessing that if no one made tank armor or canned goods the world economy would collapse.
 
I'm guessing that if no one made tank armor or canned goods the world economy would collapse.

Tank armor isn't continually used up during battle unless players build it (and tanks are just called 'armor' in this game). Canned goods are used up....a lot. Econ techs increases the amount Tier One producers produce. Wars will grind to a halt without ammunition. Movement will grind to a halt without canned goods. A warring power will consider these priority and just try to buy everything else. I even screwed around on the oil issue by making "synthetic oil" a tier one resource but Fuel (used to move armor, mechanized infantry, etc) a mid-tier resource.

Also, Thermobaric Bombs. :lol:
 
Just one question, will there be an electromagnetic bomb that stops the movement of units

http://www.globalsecurity.org/military/library/report/1996/apjemp.htm

There's an orbital nuclear platform. An orbital space laser. A Dead Hand system. Cobalt Bombs. An ultrapower end game chemical weapon. My problem with an EMP bomb is that military stuff is usually hardened against the effects.

There's also a certain map I want to use (the one used in IOTV I believe). I'm still trying to decide base movement of:

Infantry
Mechanized Infantry
Armor
Modern Armor
Knightmare Frames (oh yes)

Spoiler :
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Nations:

Canada (Democratic)
United States (Authoritarian these days)
The Empire of Mexico (Presidential Dictatorship)
United States of Central America (Democratic)
Caribbean Republic (Communist)
New Columbia (Democratic)
Brazil (Communist)
Argentina (Fascist)
Peru (Monarchy)
United Kingdom (Democratic)
Spain (Fascist)
New French Republic (Democratic)
Italy (Fascist)
Ottoman Empire (Presidential Dictatorship)
Scandinavian Union (Communist)
German-Austrian Empire (Hilariously Monarchist)
Caliphate (A Theocratic Democracy [sorta like Iran only better])
The Ivory League (Dictatorship)
Greater South Africa (Democratic)
The Union of Siberian Socialist Republics (Communist)
Eastasia (Communist)
Imperial Japan (Dictatorship)
Indonesia (Democratic)

When players create nations, they're breaking off pieces from these nations. I'll adjust the story once the final map is decided at game launch.
 

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The map is....large. You might want to transfer it to one with less provinces.

For a war-game centric IOT, it is too large. For the mixed-type game I'm going for, it's the right size. A war between Eastasian and the Caliphate, for instance, should be a long grueling process.

As for the map, I don't see the problem of sameness. I can't find a better-detailed map than it short of insanity.

The sea provinces won't be there.
 
Actually, now I'm starting to think that players can just seize control of already existing countries and change the names/governments/etc. as they please.
 
You should add colors to the list of nations, I can't tell what everything is :crazyeye:
 
Most of em are. I can't tell which ones New France, Germany-Austria, Ivory, or EA are.

France is pink. Austria-Germany (that's the name I'm going to go with) is light blue. Ivory is light purple. Eastasia has China and India.

Also, I'm changing the Factory system from being build in territories and instead, it's a pool. Certain weapons destroy factory points such as hydrogen bombs and SOL.
 
France and SA have a crapton of provinces.

I assumed (maybe incorrectly), that smaller provinces have larger populations/more industry, etc. So, it makes sense? In any case, France will probably be the land power of Europe.

Hmm? How am I supposed to take that?

Well. I like your system but it doesn't work that well when more territories are involved.
 
Proposal: If 1-2 players don't send in actions, but everyone else has, and it has been more than 36 hours, the GM advances the game. Nations who don't submit orders get automated orders that focus on defense and infrastructure, unless they have set some sort of automated orders guideline ("I take as many NPC provinces as possible").

I don't want to see games pretty much die because someone didn't take 5 minutes to send in some ******* orders.
 
I did that....after a while. In RIOT, there were three turns before a nation became an NPC and during that time, the nation was pretty much defenseless like Portugal and the American League.
 
I'm talking about the host fabricating orders for an inactive player if everyone else is very active. Not NPCing nations after 3 turns.

There is no reason for turns to last more than 2 or 3 days, unless there are heavy negotiations taking place.
 
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