I would like to offer my services as the Madgod himself.
I met him once, you know. He ate my nose with his finger and then made me a new one of a carrot that a rabbit was still eating. Then we sang -103 Checkers of Soup Bowls on the Wall.
"What we call Progress is the exchange of one nuisance for another nuisance."
- Havelock Ellis
Anyway, I've taken over from kiwitt as GM, introduced some changes to the Beta rules which help from my little circle of collaborators which I'm sure you'll love, and currently working on a new map. We had a request from Robert Can't to delay the launch until he gets back, so that's what I'll do.
hey, hey, calm down! Believe it or not I have a life!
Currently stuck on god bonuses...
so dynasties:
You have a dynasty! The dynasties of the TES canon are the Septims and Medes. (Septims = 3E, Medes = 4E)
What you do with anyone in this dynasty is up to you. Just remember your empire will fall apart if the dynasty dies out.
Which brings me on to timeflow:
The IOT Starts in Last Seed, 5E1 - Ulfric Stormcloak won the war 3 centuries ago, and Morrowind became independent once more shortly after. The Illiac Bay broke a century ago. The game will proceed in Months - The Elder Scrolls Calendar has 12 months but no leap years.
Months are:
Morning Star
Sun's Dawn
First Seed
Rain's Hand
Second Seed
Midyear
Sun's Height
Last Seed - game starts here
Hearthfire
Frostfall
Sun's Dusk
Evening Star
Last seed is always the month the game starts in - the 27th of Last Seed to be precise. which is why the game starts in that month.
A new Year is every twelve turns - depending on where you are weather can effect combat - choose wisely! (if it's a blizzard... most soldiers are dead before the battle starts.)
Magicks and other Economies
There are three currencies in this game - Septims, Magicka and Dragon Souls. Septims are used to train armies and take over territory and you get a regular deposit every month. Magicka is used to train mages, expand the mages guild, train priests so you can use your Divine Daedric Tribunal power. Magicka is used to research the various Shouts, which takes time depending on expenditure, and comes in larger amounts than Septims - every third month however. Spend wisely.
Dragon Souls are the things you need to speed up the unlocking of the Thu'um, the Voice, for mages and soldiers. These appear at random, since you need to have a dragon in your territory first. You then send an army after it, and next turn you have a Soul. Unlike Skyrim, one Soul unlocks a shout fully. you don't need dragon Souls to do this but it makes an army able to recieve a bonus instantly, whereas a few turns would mean you losing magicka.
A list of possible bonuses to armies this can bring:
Spoiler:
- FUS RO DAH (Unrelenting Force)
Everyone knows this one, it depletes an attacking army by simply moving them all away - it doesn't kill people, so you may want to think that over.
- LOK VAH KOOR (Clear Skies)
Negates all weather effects during battle, except for extreme heat (as found in the Alik'r) or extreme cold (as found in Winterhold or Windhelm).
- FAAS RU MAAR (Dismay)
Makes enemies run away - however, it also makes certain cowardly soldiers run, so expect a depletion of your own forces as well.
- KRII LUN AUS (Marked For Death)
What can I say? Armies trained in this Shout will get a bonus, depending on the race - Orcs and Redguards are better at fighting so their Marked for Death Shout will be weaker.
- STRUN BAH QO (Storm Call)
Adds a Storm Weather Effect to the battle - watch out, it's powerful but hurts everyone. If there is already a Storm Weather Effect raging this bonus adds 50% more to the original effect.
Remember, it takes time to research shouts, unless you're (un)lucky and a Dragon appears (lucky as in "Well, now I don't need to spend Magicka on researching FUS RO DAH", unlucky as in "AAARGH I JUST REALIZED I ALREADY SPENT A LOT OF MAGICKA ON IT. DAMNIT." It's all random.)
Half of Morrowind is Argonia's *****, 1/4 of it asploded, and the other 1/4 probably would've joined up with Skyrim when you take Solstheim and not wanting to be invaded into consideration.
Why do TES games always start in Last Seed?
I dunno if I like the shout system
What about heroes, especially Ulfric, the Dragonborn, and the Emperor?
Half of Morrowind is Argonia's *****, 1/4 of it asploded, and the other 1/4 probably would've joined up with Skyrim when you take Solstheim and not wanting to be invaded into consideration.
Why do TES games always start in Last Seed?
I dunno if I like the shout system
What about heroes, especially Ulfric, the Dragonborn, and the Emperor?
*cough5E1cough*
the game takes place 300 years after Skyrim, assuming that the Dragonborn aided Ulfric, Killed the emperor, thus breaking apart the empire for ever, a second eruption of Red mountain forced the Argonians to leave, people decided to come back after a while, Dovahkiin was last seen venturing into Vvardenfell.... and never returned.
Because Alduin =/= Morrowind
*cough5E1cough*
the game takes place 300 years after Skyrim, assuming that the Dragonborn aided Ulfric, Killed the emperor, thus breaking apart the empire for ever, a second eruption of Red mountain forced the Argonians to leave, people decided to come back after a while, Dovahkiin was last seen venturing into Vvardenfell.... and never returned.
Because Alduin =/= Morrowind
So in other words, we assume that the game was finished completing the Dark Brotherhood sidequest and siding with the Stormcloaks in the Civil War side-quests.
CivGeneral - Assume that all of Skyrim's quests are complete save the imperial ones. We are assuming Dovahkiin in our case is the one from the Trailer.
AA - Medes didn't, afaik. We can't have Dragonborn siding with both sides.
AND BECAUSE I SAID SO and need a bonus for the dunmer.
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