IOT Developmental Thread

It only really makes sense to talk of regions when talking about large areas of a map containing several provinces. Even if a map has extremely large province sizes, it would make more sense to call them provinces unless war mechanics would allow for parts of the province to be controlled by different nations at the same time (I am indeed looking at I&B)

But what if its possible that 2 or more nations control one "department" yet they are smaller than the regional provinces as in I&B and they do not contain factories.
 
That sounds... messy. Province-scale should not be subdivided, IMO.

Although, splitting provinces into "regions" in the sense that Paradox games do isn't necessarily a bad idea, although I suspect it would make things unnecessarily complicated in practice.
 
I like that Nedim's map and ethos of cultural differences.

Vive la Hotpot! Down with the pudding!
 
Because historically speaking and in the modern times aka now, Switzerland is a stable area of the world, it has a rather small population and size but it is rich. Have you ever seen a war for Switzerland in IOT? Most flammable areas are always like the ones in away from keyboard. The Balkans, Palestine, Sub Saharan Africa, the only exception being the US which also gets bogged into wars. Thus I wanted to make a map where you could make any empire you wanted with nice borders that suit ethno-historic boundaries. This may have led to a tiny disproportion of provinces, but I'll make the game much more fun.
 
That explains Switzerland but the netherlands. Reasons to split the netherlands:
1. wasn't fully controlled by Rome.
2. fighting over it in world war 2.
3. Larger in land mass, population and economically then its neighbour Belgium, who is getting split up.
4. It was a colonial power, and many of us would consider playing it if it didn't force us to be an OPM.
5. Its one of two countries thats not currently getting split up, and its not getting split up for unknown reasons.

Edit: x-post
Have you not seen most IOT maps?
Looking at the last few pages of this thread and the entirety of the IOT maps thread, all the maps either:
a) split up the netherlands
or
b) merged the netherlands with Belgium

Only 2 maps have split up Belgium but neglected to split up the Netherlands, they are the last map that TK posted, and the last map that Nedim posted. Hence its a recent obsession..
 
I find departments useless. Unless maps have layers of administrative levels that work on provinces, departments and regions. Which IMHO is going too far.
 
Why is Rome a reason to split anything? Most IOTs take place significantly after that point, or in a setting in which Rome doesn't have any bearing.

Granted, I do think the Netherlands should be split, and I think that maps in general tend to be too Euro-centric (some games, it's valid to do so, but many times, it doesn't make much sense).
 
That explains Switzerland but the netherlands. Reasons to split the netherlands:
1. wasn't fully controlled by Rome.
2. fighting over it in world war 2.
3. Larger in land mass, population and economically then its neighbour Belgium, who is getting split up.
4. It was a colonial power, and many of us would consider playing it if it didn't force us to be an OPM.
5. Its one of two countries thats not currently getting split up, and its not getting split up for unknown reasons.

1. Neither did Rome adhere to any borders in that Germany
2. No one fought over Ireland yet that's split up
3. That doesn't actually matter in IOT terms
4. Belgium was a colonial power too
5. Cyprus.
 
That explains Switzerland but the netherlands. Reasons to split the netherlands:
1. wasn't fully controlled by Rome.
2. fighting over it in world war 2.
3. Larger in land mass, population and economically then its neighbour Belgium, who is getting split up.
4. It was a colonial power, and many of us would consider playing it if it didn't force us to be an OPM.
5. Its one of two countries thats not currently getting split up, and its not getting split up for unknown reasons.

Edit: x-post

Looking at the last few pages of this thread and the entirety of the IOT maps thread, all the maps either:
a) split up the netherlands
or
b) merged the netherlands with Belgium

Only 2 maps have split up Belgium but neglected to split up the Netherlands, they are the last map that TK posted, and the last map that Nedim posted. Hence its a recent obsession..


No, I said the Netherlands was a mistake, that it has been fixed to able the creation of the Roman Empire.

5. Cyprus, Malta, Luxembourg, Lithuania, Estonia, Moldova and thats just from the top of my head.
 
Sorry for the double, but here's my quote.

More work has been done (East Asia and India)...There have been some fixes and tweaks (notably the Netherlands has 3 departments now), also the map is focused on ethnic/territorial/historical rivalry so you may see lets say 3 provinces in the Netherlands while Mali has 5, the Netherlands are richer and have more pop but the ethnic and military clashes of Mali today and in history give it a large "maneuvering area" (Im looking at you Azzawad)
 
Oh. Another perk of regions. They're more easy to design as you only have a few dozen/hundred provinces.

Contrast to MP2's 7,000. :p
 
IOT XII



Humanity was warned....It didn't listen. All it had to do was listen. Humanity made its bed, it layed in it for a decade. It happened, It happened now its over....or has it just begun? Let us descend into the blind world...
.
.
.
.
.
.
.
/open file C:\User\Dr.RP\happening.txt
.
.
.
/enter user name
>Dr.RP
/enter password
>bitcoin
.
.
.
.
INFO --->
~1600 Provinces
~Revised Battle system
~Nuclear and Other Doomsday weapons
~Ethnic and Political turmoil
~Disputed Territories
~Space
~Spheres of influence and satellite states
~UN System and Peace accords
~Much much more
 
And you can exchange your bitcoins for extra EP! :mischief:
 
YES GIVE ME YOUR BITCOINS
f215155d5c2ba7f584efb5c1c3c05d48.png
 
In other news I've gotten bored of developing an EUIII based IOT) and have started working on a Post-Nuclear Apocalypse IOT, which will focus on each player leading their own tribe, being forced to manage the scarce resources of ammunition and food and either forging alliances or fighting off threats from the other tribes.

Thoughts?
 
Back
Top Bottom