IOT Developmental Thread

Classified. I like a surprise. Unless it sucks.

There are actually two classifieds but typing it out twice seemed redundant. :lol:

Post war survival could be on a smaller scale, make a city or something the map, each bloc being what you can claim.

Make your gang take over the post apocalyptic city.

That would be really cool.

I don't know how to make (good) maps, sadly.
 
Its not to hard to make a city map. For example:
citymapd.png
 
Land Unit Descriptions and Other Things to Note

Battle Mechanics:

Each battle is divided into three combat rounds (at most in normal situations). If the territory is unfortified, the first combat round takes place on open, even terrain. If the attackers win that round, the defenders are pushed back into the city where the Infantry Class receives a +10% defensive bonus against the Armor Class up until Mecha and Frames.

Players can build fortifications in the territory. Each new fortification adds another ring of defenses. Say there's on one fortification, the open terrain is replaced with the fortified defenses which gives defenders a +5% defensive bonus. If they're pushed back from the fortifications, the fortification is destroyed.

Three rings of fortification all but guarantees a territory can't be taken in a single battle. Because even if the attacker wins all three combat rounds, the attacker is only pushing the defenders back one ring at at time and by the time the defender is back in the city, the attackers have to pull out and regroup. Fortifications are expensive however.

Infantry
Infantry is a nice step up from irregulars. In RIOT III, infantry are the foot soldiers that march from battle to battle with assault rifles, grenades, and other tools of the trade. Infantry on Infantry battles are bloody affairs for both sides. Against Artillery, however, they are excellent survivalists. Even though infantry is one of the first units that will be fielded in the game, they'll become an invaluable tool against an enemy. Even if they're meant for nothing more than clogging up the enemy war machine.

Motorized Infantry
Motorized Infantry are infantry units that instead of marching from battle to battle, they get in trucks and armored cars. The enjoy a slight advantage over infantry units in that they can bring more small arms power to the frontline faster, they truly shine when used against artillery and SPGs. Occasionally, an anti-armor riflemen may score a lucky shot against Armor but it would require a miracle to pierce the armored hide of Heavy Armor.

Mechanized Infantry
Mechanized Infantry combine the speed of motorized infantry with the firepower of Armor. IFVs not only help transport units across the battlefield, but can be used in battle unlike a truck.

Powered-Armor Infantry
Powered-Armor Infantry units are units that are able to move across the battlefield with the speed and power of Mechanized Infantry but instead of the firepower coming from an IFV, each individual soldier IS an IFV in terms of power. Powered-Armor Infantry can survive the heaviest of bombardment and can shrug off a direct-impact from a shell launched from a field artillery piece. Powered-Armor Infantry get a bonus against Armor units for added measure because of they're use of experimental Railguns. The Railguns are single-shot before requiring a reload, so a bayonet has been added for measure.

Supersoldiers
Supersoldiers are the result of years of research in the fields of cybernetics and genetics. Supersoldier armor is made up of cutting edge material which makes it lighter than the armor of PAIs but much stronger. An additional power of this armor is its limited stealth capabilities in the field. Supersoldiers sport the top-of-the-line in terms of firepower. Gone are the days of the single-shot railguns. The new railguns fire as rapidly as assault rifles, making them dangerous to Armor and Heavy Armor. They can take direct shots from a field piece and SPG and can rip apart infantry without even firing a shot.

ARMOR

Armor
In RIOT III, the Armor unit are old-fashioned, post-WW2 tanks.

Heavy Armor
Heavy Armor is slower, but extremely powerful against Infantry and Motorized Infantry. Nonetheless, a SPG or even an artillery piece can be a problem.

Modern Armor
Made with cutting edge material, Modern Armor is still considered a "dead end". Modern Armor is a compromise between firepower and speed but new technology makes this compromise less noticeable as Modern Armor is still faster than Armor but with better armor than Heavy Armor. With the growing trend of city-fighting, Modern Armor is less-than-useful in asymmetrical warfare.

Mecha
The difference between Power Armor and Mecha is that Power Armor is worn while Mecha is piloted. These units are aimed with scaled-up railguns used by Powered-Armor Units. Because the technology hasn't been scaled-down, Powered-Armor Infantry units are forced to use single-shot railguns while Mecha use assault-rifle variants (which is scaled up from what supersoldiers use).

Frames
Frames are Mecha equipped with "Landrollers" which allows for fast movement across flat-terrain, along-roads, and on railways. They are the fastest unit in the game and are armed with exotic laser rifles.

For a better idea of how the laser rifles work, go to 1:30 here. Now, scale-that up greatly.

Spoiler :


ARTILLERY

Artillery
In RIOT III, Artillery are field pieces. They're the slowest firing and weakest. They get one free shot before their combat round. If their free shot is against a unit defending in the city and the unit isn't destroyed, then a pop is killed. Their free shot can be used to fire one chemical weapon which turns the weapon into a useful anti-infantry/anti-population weapon. It would a hundred artillery free shots to level a large city (defined as 100+ population). Since there are only three battle rounds per battle (and only two, at most, that take place in a city), it would take a lot of field guns and genocidal tenacity to level the city.

For the genocidal warmonger, these weapons are perfect in leveling villages, settlements, and small towns.


Self-Propelled Guns
SPGs are dangerous in that they can level a large city very quickly. This means they can dispense more chemical weapons over a greater area. A decent number of these can level a large town.

Rocket Artillery
Rocket Artillery hates the guts of armored units. Furthermore, it only takes a small number or rocket artillery to level a small city.

Ultra-Artillery
Ultra-Artillery are strange weapons. They're fast firing and they fire larger shells and are a step back from rocket artillery. Still, they're dangerous weapons that can easily level a city in they're brought to bear.

Artillery Platform
These are giant, moving artillery batteries. A single Artillery Platform is bristling with enough rockets and artillery shells to kick up to 15 pops in a single battle. Their true power comes when they're armed with chemical weapons. Five free shots of mustard gas can kill 10 pops right away. 5 free shots of chlorine gas? 15 pops. 5 free shots of Sarin gas? 25 pops. Agents? 45 pops.

45 pops in five free shots from a combat round. A battle=3 combat rounds This means that a SINGLE Artillery Platform fully stocked with Agents can kill 135 pops before the end of the battle. Each pop represents 10,000 people.

So, that's 1,350,000 deaths. If that doesn't instill the fear of God (or you) in the enemy, nothing will.
 
Your link doesn't work. And I hate mecha, very unrealistic in terms of the laws of Physics. They would have to be slower, lighter armored and weaker guns for them to work with the same engine as a tank.

Also not to mention how it would be thousands of times more complicated to run one.

Knightmare Frames are rollerskating robots, its kinda dumb and not battle worthy.

Five free shots of mustard gas can kill 10 pops right away. 5 free shots of chlorine gas? 15 pops.
Mustard Gas is more dangerous the Chloring Gas irl...

However Chlorine Gas is cheaper (easier to make), which is why its the preferred weapon.
 
Your link doesn't work. And I hate mecha, very unrealistic in terms of the laws of Physics. They would have to be slower, lighter armored and weaker guns for them to work with the same engine as a tank.

Handwaving that completely. After all, Ultra-Artillery is lightweight enough to move on roads use is pretty much the the Paris Gun on all the steroids on France. The Artillery Platform is pretty much a cross between Metal Gears and the larger robots from Armored Core 4. Science in all fields is "super science" near the end of the trees such as the X-Bomb, Agent (Agent Orange's Agent Smith brother), and....oh God the X Virus from RIOT.

Also not to mention how it would be thousands of times more complicated to run one.

Synchronization ala Neon Genesis Evangelion.

Knightmare Frames are rollerskating robots, its kinda dumb and not battle worthy.

Except for the fact that Frames here are made with a material still lightweight and powerful enough to remain effective and the interface to control the robot exists entirely through synchronization. They wield weapons that can rip Modern Armor to bits and, like Mecha, are effective in cities.



Mustard Gas is more dangerous the Chloring Gas irl...

However Chlorine Gas is cheaper (easier to make), which is why its the preferred weapon.

I mixed up the two in the list. Also, hopefully it's apparent I <3 artillery.
 
But about all the perks it has:
Add the armor to a tank, you can make the armor thicker (therefore better) without reducing its speed or armor. Also gives it a bonus in being smaller and harder to hit. (read the mechs page in next war, take out a leg and a frame is useless)

Take the ultra artillery and increase its size and power, you can do that on a tank, but again balance will be an issue for the frame.

Just think about realism for a second, the newest MBT are smaller and lighter armored then the tanks from 30 years ago.

The modern day fighters, again smaller and lighter armored.

Battleships are obsolete in modern warfare.

Bigger=/=Better any more.

Speed is now considered better then fire power, and with the same engine, a wheel can move much faster then a leg and you can still mount a better gun on a tank then a mech.

I will take a Siege Tank from Star Craft over any mecha any day, simply because its better. Its what futuristic mobile artillery could actually look like.

However armored weapons as a whole is going to become obsolete eventually.

Most combat is fought in one of two spheres:
Close range combat in reduced visibility environments, such as urban centers and forests, going room by room, house by house, block by block, required time and leaves almost no room for long range combat, also have you ever tried rolling a tank through an urban environment? NO, a couple rounds from RPG and a tank is dead, a soldier has a better change of surviving in these environments, and Special Ops like the SAS or Spetznas would be my weapon of choice.

Long Range combat such as open fields, where a F-16 is better then any tank, going at Mach 5 makes them almost impossible to hit, and can easily fire upon Mach 1/20 tanks without worrying about becoming a target. Ever played HAWK? Mission 2 I believe it was had you have to take out about 200 tanks, it was featured early on, and was dead easy.

Now lets look at mechs, bigger targets, lighter armored. It would be way easier, if you had the same tech on a tank that is.

All I am saying, is planes and guerrilla infantry units will be the most standard ways of fighting in the future. Simply because they are the hardest to kill, and most economically efficient (For the price of 58 tanks, I can get 1 F-22s or 25 F-16s). I would take the F-16s and Infantry in that case.


Also I said your link to the youtube video is broken.


Edit: The only reason mechs are shown in movies is because whats cooler:
1) 2 humanoid looking robots fighting it out like in battles in Code Geass, Gundam Seed etc
2) A couple of tanks shooting back and forth at each other, or planes etc.

The human appeal goes to option one.
 
Also I said your link to the youtube video is broken

Yeah, the video is....gone? :confused:

Can't seem to find it anymore.

Your Next War reference gave me such a brutally-amazing idea for the Armor class. I scaled up Ultra-Artillery, not Armor. Mecha weigh less than Modern Armor (and Frames weigh less than Mecha) because of the new materials but all that aside, I'm introducing the S2 Engine.
 
Discussion has gone way over my head, I expect great things.

Spoiler :
:crazyeye:
 
Your Next War reference gave me such a brutally-amazing idea for the Armor class. I scaled up Ultra-Artillery, not Armor. Mecha weigh less than Modern Armor (and Frames weigh less than Mecha) because of the new materials but all that aside, I'm introducing the S2 Engine.
YOUR MISSING THE ******* POINT!

What your looking at is the Mecha Paradox:
Either its armor is better then a tank, in which case a tank would be better fitted for the armor. And because of that the tank would be better

Or it is just lighter, which makes the mecha an easy target to be destroyed.

EITHER WAY THE TANK IS BETTER!
 
Discussion has gone way over my head, I expect great things.

Spoiler :
:crazyeye:

My new idea would be that there would be no fourth and fifth tier mechs. Instead, there will be secret research, espionage, and more which would work it's way up the glorious warmachines I have in mind.

YOUR MISSING THE ******* POINT!

What your looking at is the Mecha Paradox:
Either its armor is better then a tank, in which case a tank would be better fitted for the armor. And because of that the tank would be better

Or it is just lighter, which makes the mecha an easy target to be destroyed.

EITHER WAY THE TANK IS BETTER!

Except the S2 Engine can only be implemented in the biological-machines called Evas. Which would mean there would be heavily-armored unit that can ultimately ignores energy restrictions since the S2 Engine circumvents all of that. The AT-Fields produced by the Engines make them walking fortifications as well which, again only works for the biological components and the other secret testing.

The S2 Engine could actually tie into the X-Bombs....must work on.

Better yet, rework the entire idea and why it would eventually transition into the world of RIOT IV.
 
Also give this new material a name.

Graphene:
Strongest substance known to man, the chemical strength of its molecular bonds are 200 times as strong as steel.

It is incredibly light, 3 grams can cover an entire football field.

Graphene is also a 93 times more efficient semi-conductor then Silicon, which the most commonly used semi-conductor for modern equipment. (Computers, Radios, Mobile Phones, etc)

In other words, Graphene would be the perfect base tool to create any armor, however something like steel would be needed to add weight to the object. (A tank that weighs less then a gram wouldn't be very useful, given how easy it would be to flip). A 3 gram frame would practically blow away in the wind.

Graphene is the future of mankind, the perfect material to create, nanobots, armor, computers, phones etc.

However some of its traits (Its high Elasticity) make it a problem, and we need to find ways to fix it before it can become the ideal armor.


The S2 engine is from what anime? Or did you make it up as a way to go around the laws of physics? All I am saying is realistically speaking, a tank is more valuable then a mech, and if the goal is to create a semi-realistic geo-political forum game. Including mechs=/= bad idea
 
Also, you're arguing for realism in an IOT where it's canon that a parasite depopulated Chile, parts of Argentina, and maybe Paraguay (can't remember). An IOT where the top-end nuclear weapon used new technologies and theories to achieve a "clean" that results in no radioactivity at all but isn't fusion-based whatsoever. A weapon that could destroy the entire Iberian Peninsula with a single bomb.

So, why shouldn't I just go with the rule of cool? It's my IOT and I can always justify the Mechs and Frames by claiming humans can sync with them better than they could with a tank and then have it all work in into the grand conclusion of the game (which, if it begins in May, will end in December).
 
Do we get to keep our old countries from RIOTII, or are we starting from a clean slate?

(Either is fine. I'd like to continue the Soviet/Amurian/Soviet/Eurasian Union story but on the other hand starting fresh is a good idea).
 
Back
Top Bottom