- Joined
- Mar 31, 2008
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100% of GMs do this.
My rulesets come ex nihilo.
100% of GMs do this.
100% of GMs do this.
Wait what happened to the tech?
For each tech point invested into a tech group (like Civil Tech), you get a 1% chance of getting an advance in that tech group. So having 10 tech points invested in Civil tech gives you a 10% chance of getting to the next level of that tech every turn.
Spoiler :Winter is Coming![]()
Here's my idea:
Each player claims 1-4 (depending on how many players) provinces with a white circle, then they place their faction's color(s) in the circle (may use borders for circle). The provinces would have to be either touching or in the same sea zone. I tried to put the circles closest to the main castle or city in the province, but some provinces have features I can't remember or place. It's not really important.
The game would work sort of like Iron and Blood. Armies will be in a pool and navies real. If you control an entire region, you get a bonus corresponding to the location. For example, Highgarden (light green place) would get a big income bonus (farms/plantations will replace factories), but if you control the Iron Islands (yellow islands) you would get a moderate bonus to naval power (the Ironmen are the best sailors, sea fighters, and pirates in Westeros, but because there are only 4 provinces, I need to nerf it some). NOTE: I may make the Ironmen an NPC faction so they don't get swiped at the start of the game. And besides, I need someone to play around with when the fighting breaks out.
Now, some of you probably noticed that in the North (white) and the Crownlands (gold), the circles aren't white. This is to represent the important NPCs. The Wildlings in the North want to get past the Wall, and probably won't unless a player attacks the Night's Watch (the guards of the wall). This could mean that those in the immediate area will get attacked, and may or may not be very bad for every player in the game depending on the Wildlings' successes and other factors. King's Landing and the Kingswood are owned by the King of Westeros, who sits upon the Iron Throne of Westeros. The Iron Throne is the ultimate goal of every player. Claiming it will cause a civil war involving lots of REALLY fun stuff (for me). The only way to win the game is possessing King's Landing and being at peace, but first you would have to kill the current king, as well as anyone who supports him. If you want to claim the throne, you need to know that there will be a chance for rebellion in each of your provinces and the King has some large armies (not cannon, but meh). You also will need one of the Seven Kingdoms (can be either you or you and one ally).
Every turn, I'm going to roll a D100. If it's 96 or above, the Wildlings break through. Sounds safe, right? Well, on top of that, the number (96) will decrease by 4 each turn. The only way to counteract this is to donate armies to the Night's Watch, which will increase the number by 2. It is possible to raise the number above 100, which will cause no roll to be made that turn (100% chance of safety).
So, to sum it up, I'm the gold guys you want to defeat, white guys are bad news, the Wall keeps them out, and you all need to read A Game of Thrones.
By that you mean Aegon's right?Nope but I'm thinking about actually working on it over the summer. Prolly moving it back to the Conquest.
Is there another Conquest?
>implying I care about monarchies