GhostWriter16
Deity
That would be awesome.
I actually rather like this idea, though you will need to make rules about minimum distance between cities to avoid it being unbalanced.
A minimum distance wouldn't be in the player's benefit. Besides territory and being the only places certain structures can be built, a pack of densely-packed cities reduces the amount of territory the player has.
Ah this makes sense.
That is correct. After world war 2, Stalin was loved by the people because he created the illusion that he was the reason they won the war.Well, it rallied people behind Stalin. Though I'm not totally convinced of this argument myself
Human Psyche decides the stability and economy of a country, so by Germany creating an illusion that the economy was fine, the economy was fine. So by Germany creating the illusion that the country was stable, the country was stable.
And you can't argue that the German army was strong after the invasion of France.
The main reason my stability in my IOT is decided by an RNG (with army size, government speeches and random events and the size of the country also being factors) is because the country is as stable as the people believe it is.
Declaring war without cause can hurt stability, as the people wont want to fight for no reason, its up to the government (again via speeches) to find, or at least pretend to find, a reason for war.
Yeah that is true, but other people in government (Such as Parliament and the Aristocracy) will care.
I just thought of an idea though?
Maybe you should be able to call Parliament every so often. If you call Parliament, you can get additional tax money and will also gain stability, but you can't have absolute rule when they are in session. I bring this up because it was a common thing in the late Middle Ages. Thoughts?
What creates a strong economy? Spending! If the people think the economy is strong, they spend more money, and it makes the economy stronger, meanwhile if they think the economy is weak, they stop spending and it makes the economy weaker. The illusion can be kept until Germany runs out of natural resources.Except at some point, the Germans wouldn't be able to maintain the notion that the economy was fine.
What creates a strong economy? Spending! If the people think the economy is strong, they spend more money, and it makes the economy stronger, meanwhile if they think the economy is weak, they stop spending and it makes the economy weaker. The illusion can be kept until Germany runs out of natural resources.
What creates a strong economy? Spending! If the people think the economy is strong, they spend more money, and it makes the economy stronger, meanwhile if they think the economy is weak, they stop spending and it makes the economy weaker. The illusion can be kept until Germany runs out of natural resources.
What caused the great depression? i'm sorry, was it a stock market crash in 1929? Now what causes stock market crashes? It when everyone looses confidence in the stock market at sells. Now what is the other affect of no consumer confidence, no spending.Yes, because we all know that the Great Depression could've been prevented with more spending.
What caused the great depression? i'm sorry, was it a stock market crash in 1929? Now what causes stock market crashes? It when everyone looses confidence in the stock market at sells. Now what is the other affect of no consumer confidence, no spending.
The great depression wouldn't have been as bad if the consumers kept going.
Yes I simplified it, but your post supports my argument. Why was the 1920's the roaring 20's? Because people were spending like crazy, and that was considered the best economy ever. Of course spending is never indefninte, and as a result the economy can never rise indefinetly. Eventually it will stop, and when it does, everyone stops spending.
This is hardly the thread or the forum for this discussion.
should we go to the OT section and finish this discussion?
In some senses this does have to do with IOT, because we are debating as to whether or not war helps or hurts stability. At least that was how this discussion started.
in terms of stability:
Winning a war=good
Conquering land=bad
If a majority of your people aren't your people but people you have taken from enemy's, then clearly they dislike the outcome of the war, and winning it wouldn't matter. (Unless you took them from a country with low stability)