Ironworks

The problem with pairing Heroic Epic and Globe Theater in a high-food, low prod city for the slave unit-rushing is that you are totally screwed in unit generation come Emancipation.
 
ownedbyakorat said:
The problem with pairing Heroic Epic and Globe Theater in a high-food, low prod city for the slave unit-rushing is that you are totally screwed in unit generation come Emancipation.

Not at all - State Property takes care of that for you. All those farms you've been carrying turn into workshops and watermills.
 
ownedbyakorat said:
The problem with pairing Heroic Epic and Globe Theater in a high-food, low prod city for the slave unit-rushing is that you are totally screwed in unit generation come Emancipation.

You only have trouble in the the gap between many opponents getting Emancipation and you getting Communism, which should be fairly concurrent in a competitive game.

With Communism and State Property, your Heroic Epic is still on your highest-production site, once you drop watermills on the floodplains and build a workshop/mine on every other tile.

Read this: http://forums.civfanatics.com/showthread.php?t=169213

In Civ4, food is still king.
 
I never did understand Emancipation. Seems to be something that was not thought out too well when it was added.
 
I'm most glad that you can build Ironworks in any city (if you've got iron & coal).

In Civ 3, I always seemed to have to build it in some really lame city-in-the-mountains, where it would take the rest of history to complete, and then boost the production from 3 to 6....
 
I spied on AIs many times during the Space Race. A few observations:

1. They do not necessarily build parts in their Ironwoks city. They can build them everywhere.

2. They typically have more than one resource of each type, while you cannot have more than 4 spies at the same time.

3. If you just cancel trade deals for happy resources with them (even better if you bribe the other civs to do the same), you'll frequently get a significant effect.

4. If you declare war on them, even without full-scale assalts, just send some destroyers after their fishing boats, they usually move the SS production to less-productive cities.

5. If the above does not work, build a carrier or two, load it with fighters and go destroy any city improvements around the cities where they currently build parts. Mines, lumbermills (these take a lot of time to rebuild), farms, everything.
 
Andrei_V said:
I spied on AIs many times during the Space Race. A few observations:

1. They do not necessarily build parts in their Ironwoks city. They can build them everywhere.

2. They typically have more than one resource of each type, while you cannot have more than 4 spies at the same time.

3. If you just cancel trade deals for happy resources with them (even better if you bribe the other civs to do the same), you'll frequently get a significant effect.

4. If you declare war on them, even without full-scale assalts, just send some destroyers after their fishing boats, they usually move the SS production to less-productive cities.

5. If the above does not work, build a carrier or two, load it with fighters and go destroy any city improvements around the cities where they currently build parts. Mines, lumbermills (these take a lot of time to rebuild), farms, everything.

if you go for war, you could just as well go for a real war and raze a few cities, don't you think?

I was thinking about coal, because you need coal for power, for IW and for RR building.
Factories without power may be less effective, without going to war, and RR gives a bonus to mines.
 
cabert said:
if you go for war, you could just as well go for a real war and raze a few cities, don't you think?
Yes, you can, why not? Of course, if you can afford a decent invasion army. :)
 
cabert said:
I was thinking about coal, because you need coal for power, for IW and for RR building.
Factories without power may be less effective, without going to war, and RR gives a bonus to mines.
By the time of Space Race, you should expect them to build RRs everywhere, and hydro- nuclear- plants or even 3 Gorges Dam. Denying them Coal may not have any effect at all.
 
Andrei_V said:
By the time of Space Race, you should expect them to build RRs everywhere, and hydro- nuclear- plants or even 3 Gorges Dam. Denying them Coal may not have any effect at all.

OTOH, doing it early may be rather efficient.
Same for Iron (medieval, or eiffel tower).
Aluminium is one thing, but if you deny coal and uranium, they may have a hard time.
And 3 gorges dam is better in your IW city than in theirs ;)

you can't deny rivers, though.
 
Andrei_V said:
Yep. Preferrably in medieval time, with your Axes and Maces. :)

:lol:
denying coal with maces is a good trick (just need to research up to steam power :mischief: )

In fact, i think coal denial is hard, because there is coal all over the place.
In almost all my games, i had coal already connected when i discover it (meaning i had a mine and a road to those hills anyway).

On archipelago/islands maps, it may be possible!
 
cabert said:
On archipelago/islands maps, it may be possible!
No, it is also everywhere. If you want to "deny", just capture their core cities, so they can no longer develop to the point of RRs. :)
 
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