Irregation not working

angryfatguy

Chieftain
Joined
Jan 6, 2005
Messages
3
Hello....Small problem. When I irregate a square (such as a bonus grassland) I recieve no food bonus. I am playing the civ complete edition if that makes a difference. Any help would be great.

thanks
 
You're still in the starting government (despotism), I'm guessing. Under despotism, every tile that would normally produce at least 3 of anything (food/shields/commerce) has its output reduced by 1. So a bonus grassland, at a native value of 2 food, would gain 1 food from irrigation but right away lose it again to the despotism penalty. If you are able to change governments, do so; if you can't, research until you can -- then you'll see the results of your irrigation.

(By the way, this is the reason that almost every experienced player mines all normal grassland at the start of the game -- there's no point in irrigating unless you have to to bring water to plains, a cow, or something that can actually benefit from it.)

Welcome to CFC. :)

Renata
 
Because the AI is a bunch of bleedin' idjits. *nodnod*

Actually, though -- what version of Civ are you using? I seem to recall that in the earliest versions, the AI would severely over-irrigate grassland, even under despotism when it's useless. Somewhere in the morass of patches, this was corrected to some extent. They still overirrigate badly in the long run, though.

Renata
 
rschissler said:
Here's a related question. Why does the AI irrigate grassland so much?
Don't get the idea you should NEVER irrigate grassland. Once out of despotism, there are times you should.

Best one that comes to mind is if you have uranium on a mountian. HUGE shield/commerce output in that square, but no food. Irrigating a grassland could compensate. (same goes for an iron mountian)
 
The AS (artificial stupidity) sucks seriously. Yeah it usually irrigate grassland (under despotism) for nothing - mine green, irrigate orange, is it so damn complicated?!? Seems so.
It often keep tiles irrigated when size 12, full food box and no hospital. And it sends hordes of peons to road or railroad every single tile (included the unused ones) instead of building mines where they are needed.
Wait... arent they building hospitals? Nope, usually. Often a "stuffed town" cranks up military units instead of building the necessary hospital. Food surplus wasted, production hindered.
That's why high difficulty levels are needed. The vast bonus in emperor/deity usually offsets AI's ineptitude.
 
Orange? I thought it was brown?

Yeah, I've also noticed the pattern on grassland with the alternating mining/irrigation. However, on plains they tend to irrigate more than mine, at least from what I can tell.
 
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