irrigation & some rambling too hehe

Amask

Oogala Boogala
Joined
Feb 7, 2002
Messages
880
Location
Toronto
Hello
So I fired up this scenario as soon as I got my BtS. Sent my first settler west and founded the city on the hill above the wheat.

Eventually my culture expands and I want to build two farms northwest of the city. Except it won't let me. Turns out that lake isn't fresh water. Neither is the one north of where you start, but that doesn't matter 'cause there's a river there.

Is this intentional?

Since I am posting, might as well ask the developers another question. Why can't workers walk on frozen coast? North of where you start there's a couple of mountains and a plains tile above them (it's on the edge of the map), but it is behind frozen coast. I wanted to build a cottage there but can't. boohoohoo

so far the scenario seems great

Spoiler AI behaviour :
I was very pleasantly surprised when I stumbled upon an AI settler escorted by a warrior or two with my Belenus, and instead of proceeding forward and standing on a tile next to me so I can kill one warrior next turn, and another after that and kill the settler, the AI retreated into its own land until I moved Belenus away. Only after I did that did the settler come back, this time with two javelin throwers, and built the city.

One thing that could help the Doviello AI is if they have some sort of protection against blizzards, maybe artificial, or maybe in terms of how they behave. I was able to kill their Lugh the Wolf very early with just my Belenus. Went next to one of their frontier cities, their hero was defending it alone (not sure why, I was walking through their lands a lot on forests and hills and that city was the only one like that; all others had javeliners or a bunch of warriors). Walked around a bit, then a blizzard hit Lugh three turns in a row. Tadaa. Death to Lugh the Wolf at 86% chance iirc, and free city kill for me. Very easy.


But other than that, it's fun. The AI and the flavour really do it. Great job guys hehe
 
Definitely intended I presume. The lakes are pretty much useless except as (sort of) impassible tiles for the barbs, unless they freeze.

I had some very suboptimal AI behaviour in one particular area, possibly down to the fact that it didn't take into account our permanent war; the Doviello repeatedly (like every other turn) moved a worker or two onto the stone resource south of the lake attempting to quarry it, despite the fact that I had Epona (Elona? The other one might be from Zelda...) standing in an adjacent tile and therefore could repeatedly capture them with next to no threat of retaliation - that supplied me with more than enough workers for the entire game (no idea where the AI was magicing them from in the first place).
 
Yes, I had noticed that, too. Lots of workers, and they didn't protect themselves from my rangers. My assumption was that the Doviello were trying to entice me into bankruptcy from having too many worker units ;)
 
I also got a lot of free workers by having Belenus run around Urslo (this was after he got one million promotions, as did the two hunters who were escorting him just in case). The poor guys tried mining the copper and the hills north of Urslo over and over again despite me being right there, in their LoS.
 
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