No not the fact that no enough workers are sent to clean up the pollution (which is a bug that should be fixed).
I found in the current game (Huge map, Lots of units on the map) that when selecting Shift-P to get a worker to clean up some pollution automatically that the worker actually moves 5 squares the map moves, the worker moves 5 squares the map moves etc. etc. This can take a very long time if a worker is moving from one side of the continent to the other. The normal goto, click and hold on the target square doesn't work like this, you don't see the map continually readjusting as the worker hops five squares closer to his target each map move. On the goto, the unit just arrives (after a delay). The 5 squares, readjust method is considerably slower than other ways the computer moves units. Why is this so? And more importantly can it be fixed.
It may seem a minor thing. but if you have 10 or so spots of pollution and you are waiting 10-20 seconds for each worker to arrive at his/her destination then it all makes for a slow turn.
I had all animation except for manual moves turned off from memory.
I found in the current game (Huge map, Lots of units on the map) that when selecting Shift-P to get a worker to clean up some pollution automatically that the worker actually moves 5 squares the map moves, the worker moves 5 squares the map moves etc. etc. This can take a very long time if a worker is moving from one side of the continent to the other. The normal goto, click and hold on the target square doesn't work like this, you don't see the map continually readjusting as the worker hops five squares closer to his target each map move. On the goto, the unit just arrives (after a delay). The 5 squares, readjust method is considerably slower than other ways the computer moves units. Why is this so? And more importantly can it be fixed.
It may seem a minor thing. but if you have 10 or so spots of pollution and you are waiting 10-20 seconds for each worker to arrive at his/her destination then it all makes for a slow turn.
I had all animation except for manual moves turned off from memory.