The AI problems Civ 6 currently has are in no way related to 1UPT. I'm not saying 1upt is good or bad, but units not attacking a city when they surround it is not dependant on 1UPT and it's the worst problem the AI has right now.
I guess I have to dig up my "Isolated Cleo on turn 97"-screenshot again:Maybe he was constantly under siege from horse barbarians? If there wasn't any city states or AI's around to give a hand, I imagine AI might have a hard time coping with that.
The AI problems Civ 6 currently has are in no way related to 1UPT.
1 UPT adds a level of complexity for the AI beyond the benefit it offers. Why spend all this programming effort on "path finding" etc.? Having a brain dead AI makes for a boring game. I'll take SoD any day if I can have a fun game experience.
I guess I have to dig up my "Isolated Cleo on turn 97"-screenshot again:
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Well... I'm currently playing Civ IV/BtS again and judging from that experience, I'd say 1UPT probably isn't the only culprit in confusing the AI - but it certainly is part of the problem. Civ IV's combat is also quite a bit simpler than V's and VI's. For one thing, there are virtually no engagements that don't end in the death of one unit. In that regard, IV is a lot more like chess, I guess. Plus of course the fact that with SoD and cities that can't defend themselves and don't have hit-points, conquering cities is a *lot* more straight-forward than it is in either V or VI.
S.
I didn't say that it was. I was simply stating different aspects/concepts that, IMO, probably make it harder for the AI to shine in V and VI. 1UPT is one of them (IMO), but there are other factors.But city defences and bomaderment is not connected with 1upt
I wonder when the first patch comes and if it even touches the AI. It's been almost two weeks since the release...
Same here! I'm intrigued by a lot of it's interesting features but having an AI that can't play the game at least somewhat properly ruins it for me.I will buy Civ 6 only if I see big improvement on AI![]()