Playsoneasy
Chieftain
I've had two cities defect to me in my latest game. I'm a cultural and tourism powerhouse, and virtually every other civ lists my ideology (freedom) as their preferred one (although I am the only freedom civ at the moment).
This is all nice to see (free cities, no complaints from me!) but it does seem highly unrealistic to see a city flip to a rival civ and for that civ's leader to do what they do at present, which seems to be precisely nothing. Is it really plausible for a civ's leader to see one of their biggest cities rise up and rebel and join another civ, and simply carry on as if nothing happened? That seems unlikely, so I wonder if the whole city flipping/defection mechanic needs a big overhaul.
One idea - a city can rebel, but it can't just "flip", instead an international crisis ensues, where the civ whose city if trying to break away, and the civ it's trying to flip to can be brought to mediation. Several options should then be available, including the city reverting back to its previous status (perhaps with a big unhappiness hit), the city getting its wish and defecting (perhaps with big diplomatic penalties for the civ receiving the new city), or even the option for the rebelling city to be given independence (effectively becoming a city state...). This could be arbitrated by a neutral third party, whose relations with the civs involved and city will be affected by how they mediate the dispute.
The above may not be workable, but surely there are better ways of handling this than the present "oh, has one of my cities joined my biggest rival? That's a shame, oh well back to what I was doing before..." way of handling things.
Thoughts anyone?
This is all nice to see (free cities, no complaints from me!) but it does seem highly unrealistic to see a city flip to a rival civ and for that civ's leader to do what they do at present, which seems to be precisely nothing. Is it really plausible for a civ's leader to see one of their biggest cities rise up and rebel and join another civ, and simply carry on as if nothing happened? That seems unlikely, so I wonder if the whole city flipping/defection mechanic needs a big overhaul.
One idea - a city can rebel, but it can't just "flip", instead an international crisis ensues, where the civ whose city if trying to break away, and the civ it's trying to flip to can be brought to mediation. Several options should then be available, including the city reverting back to its previous status (perhaps with a big unhappiness hit), the city getting its wish and defecting (perhaps with big diplomatic penalties for the civ receiving the new city), or even the option for the rebelling city to be given independence (effectively becoming a city state...). This could be arbitrated by a neutral third party, whose relations with the civs involved and city will be affected by how they mediate the dispute.
The above may not be workable, but surely there are better ways of handling this than the present "oh, has one of my cities joined my biggest rival? That's a shame, oh well back to what I was doing before..." way of handling things.
Thoughts anyone?