No. I don't. I'm more commenting on how you talk. If you're going to talk like a pretentious elitist, then I'm going to respond as such. Your argument basically consists of "New players are bad and don't want to spend time doing stuff". That's childish at best.
The thing is, that most people that I've met haven't had the patience to play a game such as Civilization, Railroad Tycoon or The Settlers. But on the other hand, the people who have the patience, usually get obsessed. My fear is that 2k Games wants to make the game "available" to a bigger market by making it simp... more "streamlined".

They did it with Railroads, they did it with Colonization and they did it with The Settlers (not 2k but it doesn't matter). They tried to do it with CivRev. I now fear that they are trying to do the same thing with Civilization.
And it's not a secret that there are many "sandbox" players out there, even on this forum. I would say that this is one of the most common responses to a complaint on this forum: "If you don't like it, mod it out of the game".
But that would ruin all the fun, because what's fun to me is to win. I want a Civilization that only a few number of people can master, no matter how hard you try. I want there to be official rules so that no one can play an archipelago against Ghandi and then claim that they can win on the hardest difficulty level.
But the less options you, the easier it is to "learn" how to play the game by studying other players.
To me, Cilization is about numbers, algorithms, statistics and risk calculation, and I don't think that you should be able to win the game without having at least basic mathematical knowledge. If people don't care about this and just want to use the game engine as a simulator, that's okay with me, but the core game shouldn't be designed that way.