tom2050
Deity
- Joined
- Oct 12, 2005
- Messages
- 5,516
The designers have stated that the AI will be more influenced by the player's behavior rather than any specific statusses or policies or governement types. Things like number and type of units build, stationing units close to the border, probably also willingness to research and trade. Because let's face it, despite all the moaning about Katherine, the player was always the worst backstabber of all in Civ4, and the only one to whom no diplomatic rules applied at all.
The massive and glaring problem with this that was ignored by Firaxis so they could instead put in big leader pictures is that although AI may react to the player, the player can in no way react to the AI because all you can still do is: trade ore for gold, or gift an iron, gift a science unit, make a treaty.
There is no diplomacy still, nothing dynamic. Instead of wasting so much time on a big graphic and foreign speech which no one will care to understand, making a dynamic and ever-changing diplomacy model would be something that would actually impact gameplay. There are literally countless ways to add something like this in, and it could easily be modded to included thousands of more.
It could be to the point of where, no 2 epic games would ever play out the same way, given the vast possibilities such a system could yield.