I think the only thing I really do like from Civ 6 is unpacking cities. I think that can be the way forward for the Civ series. The rest, they all can get canned. I stopped playing Civ 6 around R+F and downloaded VP mod for Civ 5. Still playing VP.
I think the only thing I really do like from Civ 6 is unpacking cities. I think that can be the way forward for the Civ series. The rest, they all can get canned. I stopped playing Civ 6 around R+F and downloaded VP mod for Civ 5. Still playing VP.
You can make a modpack for multiplayer https://civ-5-cbp.fandom.com/wiki/Creating_a_ModpackIs VP supporting multiplayer? I think that's the biggest joke in Civ 5; how hard it is to get mods working with multiplayers, when that actually promoted Civ 5 to be a multiplayer game as much as it was single player.
Sorry to tell you that city spam is always the BEST solution in Civ6, which is far more than in Civ5 and Civ4. In Civ5, with 6 cities you will not fall behind too much than with 15 cities if you planning well, but in C6 you might even lose your game if not have enough cities.
City spam punishment is large in Civ5, but in Civ6 there is no punishment, and even give you happiness bonus for new cities; each city can provide huge output if you have a good place and large population in Civ5, but in Civ6 each city has a cap on output, no matter how well you planning.
Civ6 is more in line with other civ games. Civ5 is really the outlier, it has almost nothing in common with the other games. Which one you prefer just comes down to preference, but if you didn't consider 5 the epitome of the series you'll likely enjoy 6 more and vice versa, cus some people really love 5.
And more cities was still better in Civ 4. As it should be. "Tall" is a Civ 5 aberration that basically rewards people for doing nothing, and relying on lucky starts (or bonused civs) and hope you get all your resources in the same spot. Or at least when people want to impose it on 6.... When people start calling 8 city empires wide...ugh; this a'int Sim City. Especially not when I have Sim City 4 regions with more than that.
Well, actual responses from G on whether there could be a VP for Civ6 were more along "this is enough of a project for me" or expressing doubt at Firaxis allowing modders the capability. At least that's what I remember right now.but they already said multiple times they "hate" civ 6, so no chances there
No in VP it isn't. As I said before, and as a strong one-liner, VP combines the best of both civ 4 and civ 5 into one pack, plus a cunning AI. Civ 6 will never achieve that (unless same team starts working on Civ 6 VP, but they already said multiple times they "hate" civ 6, so no chances there...). In fact, civ 6 is the "joke" in the VP forums. Literally. We joke about it.
No in VP it isn't. As I said before, and as a strong one-liner, VP combines the best of both civ 4 and civ 5 into one pack, plus a cunning AI. Civ 6 will never achieve that (unless same team starts working on Civ 6 VP, but they already said multiple times they "hate" civ 6, so no chances there...). In fact, civ 6 is the "joke" in the VP forums. Literally. We joke about it.
That's the point. In Civ4 & Civ5, population provide the base, and buildings generally provide the % boosts; but in Civ6, both population and buildings provide base, but nearly no % boosts. And the districts/buildings provide base yield more efficient than population, but you can only have one in each city, so... if you really to maximum some yield, the best way is getting another city then build that specific district. Moreover, to gain more population, it's faster to spread small cities than to grow slowly in big cities - much less food needed. Because of the absence of % scalar to a specific city, these populations yield the same, no matter where they are.In the end, Civ 6 fails here because it lacks big % boosts that the previous games got right. I mean, t3 buildings are a bit better now, but they're still too slow
In Civ4 specialization is through something like Wall Street/Academy that provides huge % boosts, or say "National Wonders". This max-min effect results from the fact that a pop or something that provides a corresponding output creates more value in this specialized city than it does elsewhere. Unfortunately Civ6 really lacks of them. GS made the Governors some same effects but I don't think that's enough. Of course, it's perfectly OK to play in your favorite way, you can even win OCC in Civ6, but it requires some very interesting mathematics, a little bit of skills and lucks.My favorite was to create specialized towns, ie. commerce towns (fun with Financial trait obviously ), sea town (great lighthouse), military town (lots of production + war academy from a great general), science town (with great library if possible), yada yada.
That's the point. In Civ4 & Civ5, population provide the base, and buildings generally provide the % boosts; but in Civ6, both population and buildings provide base, but nearly no % boosts. And the districts/buildings provide base yield more efficient than population, but you can only have one in each city, so... if you really to maximum some yield, the best way is getting another city then build that specific district.
Not true. In my opinion, Civ 5, as released by Firaxis...
Of course. No game can satisfy 95% of players. Those last 5%, the disgruntled and the nostalgic, have many other options, from Civ 1 to Civ5, so it's not that serious a concern.Not for everybody, it isn't.
GS made the Governors some same effects but I don't think that's enough.
One thing that holds back Governors from buffing high pop cities is that you can only have one of each type. If you could have, say, two Reynas, you could really use pop to generate gold etc.
Bringing back % boosts for Tier 3 buildings would also maybe help - and also maybe buff Tier 3 buildings - but only for players that don’t win before Tier 3 buildings pop up.
There are people complaining that it's too easy to win in R&F/GS. Apparently, that's because people hate to lose. And now you are proposing changes that would make it even easier to win at high levels?
LOLX999
No in VP it isn't. As I said before, and as a strong one-liner, VP combines the best of both civ 4 and civ 5 into one pack, plus a cunning AI. Civ 6 will never achieve that (unless same team starts working on Civ 6 VP, but they already said multiple times they "hate" civ 6, so no chances there...). In fact, civ 6 is the "joke" in the VP forums. Literally. We joke about it.
As released it was crash-prone rubbish. It took quite a while to stabilise.
Of course. No game can satisfy 95% of players. Those last 5%, the disgruntled and the nostalgic, have many other options, from Civ 1 to Civ5, so it's not that serious a concern.