mboettcher
General
- Joined
- Aug 24, 2007
- Messages
- 524
.yes.
RPG: Hero Quest (Sierra), Pool of Radiance, Dungeon Siege I (with Mods).
While I generally agree with TMIT on the flaws of Civ 4, I would suggest that one also remembers that the quality of a game is NOT decided solely by listing it's flaws. In my opinion, Civ 4 has unique qualities that make it a great game, despite it's flaws.
also your line of argument is invalid: weak pc is problem of your side, not the game. the game is great but you can´t play it due to bad pc? well get a better pc then judge it.
And the one thing that annoys me in this discussion is the thing about randomness. Yes, there is a game changing random element here, but blindly criticizing Civ 4 for having it is not quite fair. Civ 4 NEEDS randomness. It is an essential part of one of the major positive points it carries, the massive variety and strategic depth
I also dont understand this randomness rant at all. also its not randomness but statistics of battles.
I think it comes from ppl who do crazy rushes that have low chances of succes, and are annoyed when they fail. well if you take a chance you have to live with it.
otherwise I dont see where this comes at all.
Warlords 2, Warlords3
k thats it..... unsigning from this thread. i hope it dies soon, although it doesnt look like it.
seriosly..... civ4 is not more random then real life.
i thought this is a civ4 fan site. bye. cus. off to play civ4
if his pc is very weak, this can be bothering.
One might say that if that particular game was played by one person rolling a random map, the problem would not be there at all. So you lose that game if you get DOW'ed early. So you could have won if it didn't happen. What does it matter?TheMeInTeam said:One of the last games I played before a long break was a game on strategy & tips on deity. 9 out of 10 games didn't have anyone declare on the human in the BCs. In my game, Hatty declared at me FROM DISTANCE around 1000 BC. In each of the successful summaries I read, that exact attack would have killed or crippled every person including some of the best people on here. Does the game REALLY need that, people doing better or worse to the point of W or L just on a dice roll...ONE outcome of a dice roll? That's arguably tame, however, compared to the massive land spawn imbalances in the game where there is literally NO skill involved (good players might have walled hatty and still won, with more difficulty).
Agree 100%.Iranon said:The only game-breaking thing in SP Civ4 that I consider truly problematic is the religious victory, precisely because it's too reliable.
Huge AIs, unequal strategic resources and the like knock me out of my comfort zone. Even if I lose and can't see what I could have done better, I often had some fun in the process and the rare wins from 'impossible' positions are the sweetest.
Agreed, but my point was that Civ 4 is uniquely good in some respects, not merely similarly good design. Meaning I think it has a depth of quality in some respects that are superior to any other TBS game. I think it is the best TBS game at the moment, since I appreciate the higher degree of strategic depth in civ 4 more than I hate it's flaws. But that is of course entirely subjective.TheMeInTeam said:Civ IV is a good game, but when vying for "best ever", games that have similar value in gameplay design but lack said flaws win.
@ TMIT: The only game-breaking thing in SP Civ4 that I consider truly problematic is the religious victory, precisely because it's too reliable.
Huge AIs, unequal strategic resources and the like knock me out of my comfort zone. Even if I lose and can't see what I could have done better, I often had some fun in the process and the rare wins from 'impossible' positions are the sweetest.
Civ 4 gamewise stops at 2050 at which point someone wins Time Victory , you can however turn it off in custom game mode.
But keep in mind that doing so only removes the force end game at 2050, the game still kind of ends at 2050, because after that point (actually its before 2050 but still) nothing more is added to the game, you won't get futuristic units and there are no new techs.The last tech is future tech which adds +1 health and +1 happy to all your cities, after you learn that tech, you can continue learning it indefinitely for the +1h/+1h each time you tech it.
Thank you Xenex. You answered my primary concern. In Civ3, I tended to go for
a Cultural Victory, but it was more difficult to achieve a Military Victory in the same
time span ( I prefer to play a huge map with at least 8 opponents ). I prefer to
exterminate all the AI Civs, so I will go for Civ4.
Yup, Silent Storm is a very nice game and has a interesting blend of TB and RT elements. I would definitely recommend a try.If yall are really TBS fans, I highly recommend picking up a copy of "Silent Storm Gold". More tactical in the jagged alliance/xcom mold. Great stuff and cool graphic engine.
Well, with all due respect, I'm more on TMIT side of the fence . I do not care much for a little of randomness, but civ IV handles randomness in a way that easily can create cascades of good/bad stuff. Even the weakest of events can derail a game completely, for a example ( say the hunter event, that by itself is almost a null event ( 8F ? Bah ), but that has a annoying tendency of hitting a lot. 2 or 3 or those in the first 40 turns of game can make a bigger diference than the AP ). This kind of events can clearly create stuff that cascades out of the confort zone... but that happens not that frequently, i must reckon ( that does not make stuff ok , though )@ TMIT: The only game-breaking thing in SP Civ4 that I consider truly problematic is the religious victory, precisely because it's too reliable.
Huge AIs, unequal strategic resources and the like knock me out of my comfort zone. Even if I lose and can't see what I could have done better, I often had some fun in the process and the rare wins from 'impossible' positions are the sweetest.
Me smells a disgruntled Civ V buyerMost games these days want the human player to win. They may not be easy as such, but they will give you a chance to earn your victory: If you play on settings you're normally comfortable with and show the expected degree of competence, you will win.
A legitimate choice, but not unquestionably the best one... in fact, I'm not very fond of it myself.
Some games don't care whether you win or lose. In Nethack it's possible to die before taking a turn, similar surprises can happen after you invested weeks into a game, and to add injury to insult it eats your save when you die.
The resulting unease combined with the many ways you can prepare for the worst is essential to its atmosphere, and it's worth noting that good players (not me!) can win the vast majority of games.
Still others want you to lose. Some are throwbacks to a harsher time or exercises in slapstick/masochism: Things like Bastet and I Wanna Be The Guy are fun because they play with conventions and feel ludicrously unfair. The former also follows the good old arcade tradition of having no ending - you just hang on for as long as possible. Early adventures often included an ending, but countless ways to render them unwinnable.
Some otherwise modern and benevolent games include optional levels/scenarios that gleefully try to make you lose in cheap ways.
Most commercial games these days are benevolent because of the default business model: Games are no longer designed to make you put coins into an arcade machine, they're designed to make you buy them. Frustrating new players is bad for business, as is encouraging long-time players to keep honing their skills in a game they will never finish.
Even when the business model isn't relevant, the legacy will affect player expectations: up to the early nineties the majority of adventure players wanted cheap acts of bastardry 'so you can't just use everything on everything until it's over'.
There is a way to go more futuristic after 2050. Go for custom scenario - next war and turn off the time victory. Next war extends the tech tree to a future era with some more advanced units and technologies. The scenario itself didn't interest me, but the custom game with the advanced techs can be interesting. Domed cities, Biological Warfare and a few more advanced military units. I'm not sure if that's what you're looking for or not.
Well, with all due respect, I'm more on TMIT side of the fence . I do not care much for a little of randomness, but civ IV handles randomness in a way that easily can create cascades of good/bad stuff.
Me smells a disgruntled Civ V buyer
The worst thing about the current game design philo is that it means that strategy games must die as a mainstream genre. It is impossible IMHO to make a strategy game while assuming that the target consumer is a dumb brick with a attention span of 30 seconds ( remember Sid rant about how his case gamer thinked that he should win all 3:1 odds battle because "3 is such a large number and 1 is such a small one" ( note, I'm not saying that Sid agrees with this evaluation, but that he thinks that the games should be done with this kind of players in mind ). It strikes me as absurd as you can make a strategy game while thinking that the average buyer is like that ... unless you want to sell something that gives ( or atleast tries to give ) some kind of reward every 30 seconds of play. How to fit that in a genre that is known by it's necessity of long term planning ... beats me