poncratias
Prince
- Joined
- Feb 9, 2010
- Messages
- 336
So, Civ V turned many people off because it went straight into the board-game-direction, where you only play to be winning, reaching certain victory conditions.
But many people just loved playing role-player-style, simulating the history of your own empire, in previous Civ's.
I am one of these, and so I went back playing Civ IV instead of Civ V since it's release.
Now I want to know:
Is Civ V now with G&K going into direction that supports that kind of role-play-style?
Edit:
But many people just loved playing role-player-style, simulating the history of your own empire, in previous Civ's.
I am one of these, and so I went back playing Civ IV instead of Civ V since it's release.
Now I want to know:
Is Civ V now with G&K going into direction that supports that kind of role-play-style?
Edit:
to clear some things up:
What do you mean with "simulation"?
I mean something like this:
http://www.reddit.com/r/gaming/comme...vilization_ii/
just playing the game like you would really lead a nation, and NOT trying to reach certain victory conditions.
What has changed since Civ IV to Civ V?
the game mechanisms (like happiness etc) are streamlined and board-game-like. they have no big effects on your gameworld/history/empire like in previous games.
They scream in your face "I am a game rule, use me to win this game".
The immersion of leading a nation through the tides of history is gone. now its just about using certain mechanics to reach a victory condition.
Also: I miss the "uniqueness" of my empire. I can no longer give my nation and my people an own name.
I expected Civ V to have even more customization options for your own empire, but sadly it got less.
I just don't like to take on the FIXED roles of "germany" or "france" or whatever.
so, i hoped that at last with religions there is maybe a small step into that direction...
but if no other steps are taken to open up the paths of this game....hmm..
So, after having said this, would you recommend me G&Ks?