mboettcher
General
- Joined
- Aug 24, 2007
- Messages
- 524
I've played a few games with them now on both leaders on emperor and conclued that yes they are.
The synergy between UU, UB and their leaders is insane. They can take multiple pathways to victory (while many civs are confined to a few or even one feasible one), and they can handle many different types of maps.
Lets elaborate: Bismark (Ind, Exp) and Freddy (Phil, Org) are both economic developers. With powerful traits. Bismark build wonders 50% and double speed of forge, granary and harbor and gets +2 health per city. Freddy gets a whopping -50% civic maintenance, +100% GP rate (yes we all know how strong this is) and double speed of university, lighthouse, courthouse and assembly plant. PLus the Germans get an additional 50% build speed of assembly plant with coal.
The assembly plant also gives an additional +2 engineers. Both leaders are ideal for developing an advanced economy of mid sized civs that can keep up with or outpace larger ones. They don't need to worry about fighting earlier preindustrial wars that are expensive and difficult to fight over long distances and impossible across continents. Even if one is succesful in early wars it is hard to hold onto and pay for the gains (the biggest downfall of the Romans and their Praetorians in Civ IV). The assembly plant combined with forge and industrial park allow a whopping 8 engineers for all cities and a jaw dropping 11 in the iron works city. Talk about farming engineers for space race or just plain production. This is why with Germany if I have a city that can support the pop early I put Ironworks and National epic together and just farm wonders and engineers. The sheer production by city is amazing, especially when combined with representation, you can run SE economy longer and more effectively.
Once the Germans get to the industrial age watch the hell out. The
Panzer is the strongest UU for its era and it enjoys the arguably longest reign (seals suck so they don;t count as having a reign; takes longest to get to all the techs for modern armor as opposed to Praetorian => macemen), is much easier to pay for and produce in numbers, thanks to a well developed economy, and its easier to build support units for them.
Panzers have less trouble against contemporary units than do praetorians (the fictional strongest era unit) Praetorians boast a 8 str vs 7.5 against axes (though this is amplied by promotions a lot because base for axe is 5) and 9.6 vs 8.1 horse archer with shock (two promotions each). Panzers have the dominating 28 str of tanks which overwhelms infantry's 20 in almost all situations, can acquire retreat capacity, and dominate tanks like no other to the point where they are useless against them (42 to 28 is a big dif for same cost units). The only counter is the anti panzer unit they stuck in the game (ironically in a german cameo) the antitank inf. Which pretty much lose to tanks after 3 promotions (tank with combat III vs anti tank with combat III and ambush:36.4 vs 35.7). Plus, the biggest advantage, is that panzers have the least trouble against their upgrade than do any UU in the game. Praetorians get whupped by macemen (12 to 8), redcoats by inf (20 to 14), etc. Panzers, however, after two promotions stack like this vs modern armor (combat II for both). 48 and 1 first strike to 47.6. Not too shabby.
A civilization designed to tank until a later era and then steam roll the map. A good Civ to use to beat a higher difficulty. Just stay alive long enough and you win. Not Really fair but whatever. Your thoughts pls. Perhaps counter examples.
The synergy between UU, UB and their leaders is insane. They can take multiple pathways to victory (while many civs are confined to a few or even one feasible one), and they can handle many different types of maps.
Lets elaborate: Bismark (Ind, Exp) and Freddy (Phil, Org) are both economic developers. With powerful traits. Bismark build wonders 50% and double speed of forge, granary and harbor and gets +2 health per city. Freddy gets a whopping -50% civic maintenance, +100% GP rate (yes we all know how strong this is) and double speed of university, lighthouse, courthouse and assembly plant. PLus the Germans get an additional 50% build speed of assembly plant with coal.
The assembly plant also gives an additional +2 engineers. Both leaders are ideal for developing an advanced economy of mid sized civs that can keep up with or outpace larger ones. They don't need to worry about fighting earlier preindustrial wars that are expensive and difficult to fight over long distances and impossible across continents. Even if one is succesful in early wars it is hard to hold onto and pay for the gains (the biggest downfall of the Romans and their Praetorians in Civ IV). The assembly plant combined with forge and industrial park allow a whopping 8 engineers for all cities and a jaw dropping 11 in the iron works city. Talk about farming engineers for space race or just plain production. This is why with Germany if I have a city that can support the pop early I put Ironworks and National epic together and just farm wonders and engineers. The sheer production by city is amazing, especially when combined with representation, you can run SE economy longer and more effectively.

Once the Germans get to the industrial age watch the hell out. The
Panzer is the strongest UU for its era and it enjoys the arguably longest reign (seals suck so they don;t count as having a reign; takes longest to get to all the techs for modern armor as opposed to Praetorian => macemen), is much easier to pay for and produce in numbers, thanks to a well developed economy, and its easier to build support units for them.
Panzers have less trouble against contemporary units than do praetorians (the fictional strongest era unit) Praetorians boast a 8 str vs 7.5 against axes (though this is amplied by promotions a lot because base for axe is 5) and 9.6 vs 8.1 horse archer with shock (two promotions each). Panzers have the dominating 28 str of tanks which overwhelms infantry's 20 in almost all situations, can acquire retreat capacity, and dominate tanks like no other to the point where they are useless against them (42 to 28 is a big dif for same cost units). The only counter is the anti panzer unit they stuck in the game (ironically in a german cameo) the antitank inf. Which pretty much lose to tanks after 3 promotions (tank with combat III vs anti tank with combat III and ambush:36.4 vs 35.7). Plus, the biggest advantage, is that panzers have the least trouble against their upgrade than do any UU in the game. Praetorians get whupped by macemen (12 to 8), redcoats by inf (20 to 14), etc. Panzers, however, after two promotions stack like this vs modern armor (combat II for both). 48 and 1 first strike to 47.6. Not too shabby.
A civilization designed to tank until a later era and then steam roll the map. A good Civ to use to beat a higher difficulty. Just stay alive long enough and you win. Not Really fair but whatever. Your thoughts pls. Perhaps counter examples.