Does anyone else find that immortal severely limits their strategic options? I've only been able to win on immortal via a scientific, cultural, or by using my science advantage get a stronger military and crush them.
I realized that the following things just don't work:
-expanding early. By turn 30 you get rushed by warriors, if you don't have 2 archers, you die.
-trying to go for some wonders. Again, you don't have 2 archers, you die.
-going for an early rush. I tried going straight for immortals as persia then rushing england with 6 of them. England had more cities and units than me, and was popping out an archer every 2 or 3 turns. After 3 tries I finally conquered them, however right after that everyone declared war on me and I ragequit.
Does anyone else feel that immortal is too restricting to be fun? Deity was even worse. I had pretty much no options and was just following my cookie cutter strat to launch my spaceship or build my utopia.
I realized that the following things just don't work:
-expanding early. By turn 30 you get rushed by warriors, if you don't have 2 archers, you die.
-trying to go for some wonders. Again, you don't have 2 archers, you die.
-going for an early rush. I tried going straight for immortals as persia then rushing england with 6 of them. England had more cities and units than me, and was popping out an archer every 2 or 3 turns. After 3 tries I finally conquered them, however right after that everyone declared war on me and I ragequit.
Does anyone else feel that immortal is too restricting to be fun? Deity was even worse. I had pretty much no options and was just following my cookie cutter strat to launch my spaceship or build my utopia.