This also the same sequence in which we see some stables on mountains and under neighborhoods, but your point is taken.Personally, I chalk it up to the editor. However, there is evidence that boats can be placed on blank sea tiles, nonetheless.
If fishing boats could be placed like farms, I would expect to see every available coast tile covered with them.
Plus I just think it's weird that those improvements are so color coded. Apart from the fact that we've seen more than one in one city (but only in the e3 video) and we can't quite tell the different buildings within it (But I think it's empty in the e3 video), the neighborhood looks far more like a district than it does a tile improvement.
Another district like characteristic from the neighborhoods is you not being able to build wonders and districts over them, as show around the end of the E3 video. While you can do so over other tiles improvements. So if it is a tile improvement, it's an exception to the rule. Or if it is a district it also seems to be an exception to the rule compared to other districts (able to have multiple ones, maybe with it's own pop requirements separated from other districts, like being able to build one for each X amount of pop).
While not the best source of evidence, we have in fact seen a pair of boats in the ocean with no associated sea resource present. During the e3 presentation. Now, while that video is replete with world-builder tomfoolery or other ongoings that we can't explain, specifically relevant to this talk; Resources that weren't in previous parts of the video suddenly appearing in the next part (wheat does this numerous times), at no point in the e3 video does an actual resource appear on the tile where these boats end up appearing later in the video.
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Personally, I chalk it up to the editor. However, there is evidence that boats can be placed on blank sea tiles, nonetheless.
Good catch. In fact, I'd argue that further evidence that the green neighborhood is a district is actually something that has ironically been used as a counterpoint to it being a district; It doesn't appear in the build list.
However, if it comes online in the modern era - then they only shot we've had of a city that'd be able to build them is a city that already has them. Again, Xian as the example in this case. Xian has an Industrial Zone, a Shrine, A Habor, and an Aiport all constructed.
When the video goes to build a spaceport - none of those districts are on the list because they're already constructed in the city. This would remain true for the neighborhood as well; It wouldn't appear on the list because it already has one (three).
We've already seen that builders are used to build both land and sea improvements. They embark like other units and move to a sea tile where they use a charge to instant build sea improvements. There are no "fishing boat" units in civ6. But it is possible that the sea improvement for fish is a collection of fishing boats but they are not the same as the civ5 fishing boats that you built in a city.
Yes.
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I'm talking about the improvement, not the unit (which is called work boat anyway)
The fish in the Japan video are white. Do the fish change colour when someone puts a fishing boat on them?
The problem with that is: If you can indeed buy multiple ones, at least in an unlimited sense, then it should still be on the list.